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B+ Tier
Good support, on F7 may be used as a DPS.

Signature Weapon
Mechanical Bow (4☆)
Build Guide
DPS

BiS Weapon
The Beginning of Tragedy (5☆)

BiS Alternative
Hunter's Bow (4☆ Craftable)

Cheap Weapon
Mechanical Bow (4☆)

Relic
Silent Slave
Support

BiS Weapon
The Beginning of Tragedy (5☆)

BiS Alternative
Bow of Sacrifice (5☆ Limited)

Cheap Weapon
Mechanical Bow (4☆)

Relic
Historian Recording the Truth
General info: Of the 5 relic slots only 4 has to be the relic set of your choice, the gems and enchants that are put on the weapon and accessories are selected based on what the build still needs on the end. In general all chars aim to have some good crit chance, high crit dmg and ignoredef at the max of 75% or close. All chars benefit from reduced veda energy consumption (RVEC) at the max of 35% or close, and to have high veda energy, but some chars don't demand it (in PVP the char needs it and high VE). Cooldown reduction is good for everyone, good on PVP and it's connected with high scores on raids, but it's not a obligatory status to have, depending on the char. For DPS the armor you equip can have the enchant of +20% crit chance or up to +30% ignoredef when releasing the sig move, so take that in consideration when building, also check what the char may get from from other sources during battle.
Stat Priority
DPS
- ATK% = Earth DMG% = Crit = IgnoreDEF% >
ATK >
RVEC% >
VER% = VE >
VE% - Ring Stats: ATK% = Crit = IgnoreDEF%
- Necklace Stats: RVEC% > VER% > ReduceDMG% > HP%
- Weapon Enchants: Earth DMG%
- Accessory Enchants: Crit = IgnoreDEF%
- Relic Main Stats:
- ATK%
- Earth DMG%
- Crit
Support
- HP% = RVEC% = CDR% >
HP >
VER% = VE >
DEF% >
DEF >
VE% - Ring Stats: CDR% > ASPD%
- Necklace Stats: ReduceDMG% > HP% > RVEC% > VER%
- Weapon Enchants: VE
- Accessory Enchants: RVEC% > VER%
- Relic Main Stats:
- HP%
- RVEC%
- CDR%
Notes
DPS
- His DPS seems fine but only if you don't have Albert & Vesti.
Support
- His debuff is good for Raid/Battlefront.
- 🔋 Works as an Overload Battery as well. His turret summon generates Overload without having to hit anything