Table of Contents


Key Points
- Level 10 DMG Threshold — 561M.
- 0 DEF & MRES, 0 Dark DMG, 0 Light RES.
- 15 Initial SP, 6 SP gained per turn.
- 300% weak spot is in the back tile.
- Do not bring a crit rate buffer, and prioritize amplifiers other than crit damage, vulnerability, and augmentation.
- Bring DEF gear.


Skill Rundown
Rage of Blood


Your entire team gets attacked but also gets buffed! The guaranteed crits means that crit buffers aren't useful for this hunt.
Death's Right Hand


A simple damaging skill.
Terror in Rage

The fiend increases its damage dealt by 100% but also increases its vulnerability by 300%. After this ability, nuke the fiend.
Deadly Left Hand


Another simple damaging skill. Keep in mind that the fiend deals double damage from S3, unless you've somehow dispelled its buff.
Crush
A team wipe! Your next team then takes the stage as the Fiend loops back to S1.
Hunting the Fiend
There's nothing special you have to do for this hunt since there are no conditional skills, and the fiend's buffs apply no matter what you do. Just make sure to be adequately geared for the fight.
Since the fiend buffs Crit Rate, Crit DMG, and applies vulnerability to itself, prioritize other sources of damage amplification (vulnerability/augmentation are still fine since they still significantly amplify damage before S3).
DPS Review



Ventana (×6/2 AoE) — Zenith's lack of AoE will make her struggle into this fiend, especially since the fiend's neck is out of her main target's reach.
Sacred Justia (×12 AoE) — Justia easily reaches the neck (with potentials) and has amazing AoE in general. Best physical DPS for light content as always.
Yuri (×4 AoE) — Yuri's AoE is also not impressive, and her crit damage buff gets marginally worse because the fiend also buffs crit damage.
Priestess (×14 AoE) — Great DPS for this Fiend, but do keep in mind that the Fiend's self vulnerability stacks additively to Priestess's debuff.
Sword Maiden (×14 AoE) — Sadly Sword Maiden has a 3 turn cooldown, so she will not be able to deal damage in both of this hunt's key turns.
Angelica (×6/8 AoE) — Neon Angelica can double stack her DoT against the weakpoints, which is pretty good, and none of the fiend's buffs are wasted on her. She should be decent.
Michaela (×8/14 AoE) — Michaela isn't stellar in hypercarry scenarios, but at least her AoE is great and she can use Acting Archbishop right before S5 for a ton of damage. She will definitely need a healer to survive this Fiend however.