Blood Wave Necromancer Build Guide – Season of the Malignant

Using the giant Blood Wave this often with your Necromancer and completely ignoring damage while in your Blood Mist feels like cheating.

Blood Wave Necromancer is built around an ultimate ability that deals an enormous amount of damage, but normally it is limited by it's long cooldown.

This build uses a lot of clever interactions to drastically reduce that cooldown and allow you to use

Blood Wave
on nearly every pack of monsters.

It also boasts great survivability due to an abundance of Blood Orbs being spawned and

Blood Mist
which can be used while dealing damage at the same time.

This build is perfect for high level Nightmare Dungeons and excels at destroying giant packs of monsters.

IMPORTANT: Because this build relies on particular combos and interactions between multiple endgame Aspects and Items, the Blood Wave Necromancer is not recommended for leveling.

It is advised that you would first assemble your gear playing a different build that is more suitable for leveling (for example, check out our Minion Necromancer guide!) and only respec in to a Blood Wave Necromancer once you have all of the important pieces.

Look to collect well-rolled versions of the Aspects which can more than double your damage compared to the low-rolled versions.

Gameplay Showcase

Skills Overview

Blood Wave

This is our most damaging ability and we use a lot of Aspects to transform how it works. When you press this button you're going to spawn 3 waves, that will Knock Back and Slow all of the enemies they hit, spawn a trail of Shadow Damage Over Time and generate 9 Blood Orbs. Each Blood Orb we pick up, reduces the cooldown of this ability.

Blood Mist

This ability will spawn Corpses, detonate them, heal you and deal damage to nearby enemies while keeping you Unstoppable and Immune to all damage. Our build has a great uptime on this ability allowing you to cast it all the time. One of the main ways we'll deal damage in this build is by simply activating Blood Mist and moving next to enemies to automatically detonate Corpses.

Bone Prison

Bone Prison is the silent hero of many Necromancer builds. It has many weird and unexpected interactions. One of them is the fact that each wall counts as a separate Minion. By combining it with

Aspect of Plunging Darkness
we're able to spawn a lot of Corpses with it through the
Hewed Flesh
passive. If your
Blood Wave
is not ready yet, your basic way of dealing damage with this build is to use Bone Prison and then explode the corpses it spawns for a lot of damage. It's also our main source of Vulnerable in this build.

Corpse Tendrils

This swiss army knife of a skill, gives us great control over the battlefield. We can group enemies together, Stun them and prime them for the rest of our kit to deal damage to them. With

Blighted Corpse Tendrils
, we're also gaining another way of generating Blood Orbs.

Corpse Explosion

Big chunk of our damage will come from Corpse Explosion.

The Sacrilegious
Heart will automatically activate it when we're next to Corpses. We can also use it manually wherever there are enemies standing near corpses. On top of that,
Blood Mist
will automatically use Corpse Explosion for us.

Decompose

The last slot can be used for Decompose,

Reap
or
Hemorrhage
. Either one will help us by either spawning extra Corpses or Blood Orbs. You will very rarely use your basic ability, and most of the time if you have to use it, it means you've wasted a cooldown earlier when it wasn't necessary.

Book of the Dead

In this build, we'll be sacrificing all Minions in favor of the extra player bonuses.

  • Skeletal Warriors
    They are going to be sacrificed for the Reaper bonus which grants increased Shadow Damage, as most of our damage will be of this type.
  • Skeletal Mages
    These will be sacrificed with the Cold Mages option. This provides additional bonus damage to Vulnerable enemies, which will increase the effectiveness of our Bone Prison.
  • Golem
    Sacrificed in the Blood form for extra Maximum Life, since we don't benefit that much from extra Attack Speed provided by another option.

Malignant Hearts

Creeping Death

Our Wrathful Heart provides a huge bonus to Damage Over Time which increases for every Crowd Control effect active on the enemy. Our build reliably Slows and Stuns enemies with a chance to Immobilize them as well. That gives us up to 150% increased damage which is also the bonus we get against Unstoppable monsters and Staggered Bosses.

The Sacrilegious

This is a Vicious Heart which requires an orange Socket in your gear. It will periodically trigger your

Corpse Tendrils
and
Corpse Explosion
from nearby Corpses. This allows you to simply use these abilities more often and automate the whole process. This Heart is active while in
Blood Mist
. You can take advantage of that by simply moving next to enemies and their Corpses while in Blood Mist and getting extra Corpse Explosions to go off without pressing any buttons.

The Decrepit Aura

This is a Brutal Heart which means it requires a blue Socket. The highest level version of this Heart will have a permanent aura around you even when there are no enemies nearby. Aim for at least Level 4 Heart which will activate once there is at least one enemy nearby. That way you'll always be cursing nearby enemies and lowering all of your cooldowns through

Abhorrent Decrepify
. Using
Blood Mist
in the middle of a big pack is going to trigger this passive many times.

Aspects

Helmet

  • Aspect of Disobedience

    Because this is a Damage over Time build, we're dealing damage in frequent increments. This is perfect for stacking Aspect of Disobedience and keeping our Armor value high while in combat. It's an excellent defensive Aspect. You should look for gear with a lot of Armor in order to maximize it's benefit.

Chest Armor

  • Aspect of the Protector

    The chest slot is intended for the
    Blood Artisan's Cuirass
    unique, but before you find it, you should simply use a Chest with any good defensive aspect. Aspect of the Protector is a decent generic option that will increase your survivability in the early game.

Gloves

  • Tidal Aspect

    This Aspect will spawn two additional
    Blood Wave
    's behind the first one. This adds extra Crowd Control in the form of a Knockback and it will extend the duration of lingering Slow and Shadow Damage Over Time. It also triples the
    Supreme Blood Wave
    passive, which normally would spawn only 3 Blood Orbs, but with this Aspect, it spawns 9.

Pants

  • Aspect of the Embalmer

    Generating Blood Orbs is very important for this build and this Aspect will help you do that. It's a defensive Aspect so we can put it on Pants and keep the more valuable Aspect slots free for our offensive options.

Boots

  • Aspect of Explosive Mist

    This Aspect turns our
    Blood Mist
    into another damage ability. Even if there aren't any nearby Corpses, it will generate them through
    Ghastly Blood Mist
    passive and detonate them while lowering the Blood Mist cooldown. Combined with the
    Decrepify
    aura, you will often be able to chain consecutive casts of Blood Mist.

Weapon

  • Blighted Aspect

    The default version of the build uses a Two-Handed Scythe as the weapon. This allows us to double the effectiveness of one offensive aspect. A well-rolled Blighted Aspect is a great choice because when it's active you will gain up to 240% increased damage. An absolutely massive number.

Amulet

  • Aspect of Ultimate Shadow

    This Aspect allows our
    Blood Wave
    to deal Shadow Damage Over Time. The Aspect comes with a flat numerical value for the base damage, which normally tends to be a drawback, because it doesn't scale from your weapon. However the base damage on this Aspect is absurdly high. My current Amulet with this Aspect gives the Blood Wave extra 45 000 base Shadow Damage over 4 seconds.

Rings

  • Aspect of Plunging Darkness

    This Aspect will allow us to utilize the
    Blight
    , without having to manually use it. Instead it becomes attached to the
    Bone Prison
    . With it, our Bone Prison not only applies Vulnerable and traps the enemies inside, but also deals damage, Slows them and allows us to benefit from the Blight passives.
  • Fastblood Aspect

    Crucial piece of this build that helps us reduce the
    Blood Wave
    cooldown by a huge amount. Instead of waiting almost a minute for another cast, we can simply pick up the Blood Orbs spawned by our Ultimate and reduce the cooldown to about 20 seconds. We can further reduce this cooldown by hitting enemies affected by
    Decrepify
    , and spawning Blood Orbs with other skills as well.

Unique Items

Blood Artisan's Cuirass

This Unique Chest Armor takes advantage of the constant Blood Orb supply and turns it into free

Bone Spirit
casts. With the extra Ranks to Bone Spirit we can have a very high level skill that helps us clear the packs, by just running around the battlefield. It's a fairly common unique that's not very difficult to find, however it is not mandatory for the build to work. You can also use a defensive legendary Chest Armor as a replacement.

Howl from Below

The Unique Gloves are completely optional. They add quality of life to our

Corpse Explosion
's and boost it's damage, however they require that you use a One-Handed Weapon and a Shield or Focus in the Off-Hand slot because we can not lose any of our Aspects. With that you'll also lose half of your
Blighted Aspect
's effectiveness. If you have these Gloves and a great One-Handed Weapon plus Off-Hand combo, you can try both options and see which one works better for you.

Item Modifiers

The Blood Wave Necromancer is a Shadow Damage over Time build, so we do not care at all about Critical Strike Chance and Critical Strike Damage.

Your damage will be boosted by bonus Ranks to Skills, Damage over Time modifiers, Damage to Crowd Controlled enemies and Vulnerable Damage. You should also highly prioritize Cooldown Reduction on your gear.

Defensively you want to stack as much Armor as you can, and supplement it with Damage Reduction and Maximum Life. You don't need any Life recovery because that will be taken care of by Blood Orbs and your Scythe's Life on Kill.

EquipmentBest-in-SlotGood Stats
Helm- Cooldown Reduction
- Maximum Life
- Total Armor
- Intelligence
- All Stats
- Willpower
- Damage After Picking up Blood Orb
Chest- Maximum Life
- Total Armor
- Damage Reduction
- Damage Reduction While Fortified
– Intelligence
– All Stats
- Willpower
– Damage Reduction From Close Enemies
– Damage Reduction From Distant Enemies
Gloves- Lucky Hit Chance
- Shadow Damage Over Time
- All Stats
- Chance to Heal on Lucky Hit
- Intelligence
- Willpower
- Attack Speed
Pants- Maximum Life
- Total Armor
- Damage Reduction
- Ranks Of Corpse Explosion
- Intelligence
- All Stats
- Willpower
- Damage Reduction From Close Enemies
- Damage Reduction From Distant Enemies
- Damage Reduction while Fortified
- Dodge Chance
Boots- Movement Speed
- Ranks of Bone Spirit
- Intelligence
- All Stats
- Damage Reduction While Injured
- Dodge Chance
Amulet- Movement Speed
- Ranks Of All Corpse Skills
- Cooldown Reduction
- Damage Reduction
- Damage Reduction From Close Enemies
- Damage Reduction From Distant Enemies
- Total Armor
Rings- Lucky Hit Chance
- Vulnerable Damage
- Maximum Life
- Shadow Damage
- Damage Over Time
- Damage to Affected by Shadow DoT
Weapon- Intelligence
- All Stats
- Damage to Affected by Shadow DoT
- Damage to Crowd Controlled Enemies
- Damage to Close Enemies
- Damage to Distant Enemies

Weapon Base

Two-Handed Scythe is the ideal choice of a weapon for the Blood Wave Necromancer build.

A slow but hard-hitting weapon is great for a Damage Over Time build. The Scythe also gives us a lot of Life Recovery On Kill, which can heal us through a lot of damage.

Gems

  • Armor: Sapphire
    This build has access to Fortify, which makes the Sapphire a good choice for our armor sockets. Sapphire provides an extra 3% Damage Reduction while Fortified which adds to this build's already impressive durability. If you find yourself often without the Fortify buff active, you can also use the Ruby, for extra Maximum Life.
  • Weapon: Amethyst
    The only gem enhancing our damage well is the Amethyst, providing 8% increased Damage over Time. You might be tempted to use Diamond with the extra damage to our Ultimate ability, however the
    Blood Wave
    will already do more than enough damage to destroy everything in its path, so it's better to buff our other skills to be on par with it.

Skill Tree

Because Blood Wave Necromancer build is not intended for leveling, we won't be covering the order of Skill Point allocation.

You will be simply transitioning into this build from another leveling setup and immediately specializing into the entire Skill Tree. In this section of the guide we'll briefly go over the reasoning behind each of our choices.

You can find the Skill Tree HERE (powered by D4Builds.gg), under the “Skill Tree” tab.

  • We put two points in one of the basic abilities. You will not be using them much, but ideally you want to use
    Decompose
    or
    Reap
    for extra Corpse generation.
  • Next we take
    Blight
    for
    Enhanced Blight
    and
    Paranormal Blight
    . This is going to work with
    Aspect of Plunging Darkness
    and provide extra Crowd Control for
    Creeping Death
    Malignant Heart damage multiplier.
  • Hewed Flesh
    will generate Corpses for our other skills and
    Fueled by Death
    will simply boost our damage after we've consumed a Corpse with any ability.
  • Corpse Explosion
    is the ability we max out, investing 5/5 points into it and picking
    Blighted Corpse Explosion
    to deal Shadow Damage over Time with it.
  • Bone Prison
    can be used with just one rank in the main skill passive, however if you're doing very challenging content you might need to put more points in it for increased Maximum Life of the walls.
    Ghastly Bone Prison
    is important for Vulnerable application.
  • Blood Mist
    requires only one rank, after which we pick
    Ghastly Blood Mist
    to generate more Corpses.
  • Decrepify
    is granted automatically by
    The Decrepit Aura
    Heart, but we need to put a point in it in order to select the
    Abhorrent Decrepify
    passive which will lower our cooldowns if we damage Cursed enemies repeatedly.
  • Corpse Tendrils
    plus
    Blighted Corpse Tendrils
    will provide massive utility and spawn additional Blood Orbs.
  • Bone Spirit
    is an ability which we will max out, but only if you have the Blood Artisan's Cuirass Unique Armor. We do not cast this skill ourselves.
  • Max out
    Reaper's Pursuit
    ,
    Gloom
    and
    Terror
    and put one point in
    Crippling Darkness
    . This Shadow synergy cluster gives us a lot of utility and damage.
  • Because we sacrifice all of our minions, we can take the
    Memento Mori
    and
    Stand Alone
    passives, for better Sacrifice bonuses.
  • Finally we pick
    Blood Wave
    with all it's passives and
    Shadowblight
    Key Passive which the entire build is based around.

Paragon Boards & Glyphs

The Blood Wave Necromancer build uses a total of five Paragon boards and utilizes the Legendary passive in every one of them, including the newly buffed Wither node, which boosts our Shadow Damage over Time.

You can find the full Paragon setup you can follow HERE (powered by D4Builds.gg).

Starting Board

In the starting board we'll have a lot of generic bonuses coming from Magic passives and a lot of Intelligence in the Glyph radius. That's why we're using the

Blood
Glyph here. The extra Armor, attributes and damage from Magic passives are very nice, but the main benefit of this Glyph is the ability to gain Fortify through our Blood Orbs. This will allow you to maintain Fortify throughout most of the combat.

Flesh Eater

This board and it's Legendary passive - Flesh Eater - gives us 40% multiplicative damage increase after we've consumed at least 5 corpses. Since this build generates a lot of them, we'll have this buff working a lot of the time. The Glyph we use in this board is

Exploit
, which simply increases our damage against Vulnerable targets. This will help your single target damage and will increase the effectiveness of
Bone Prison
.

Blood Begets Blood

From the previous board, we'll be branching off into two other boards. The first of them is Blood Begets Blood with its Legendary passive that grants us up to 15% multiplier to our damage after we pick up a Blood Orb - which we do all the time. We'll use the

Control
Glyph in this board. Since we naturally apply a lot of Crowd Control effects to our enemies, it's very easy for us to benefit from the increased damage and the damage multiplier against Slowed enemies.

Wither

This board has been buffed in Patch 1.1.1 and the Legendary passive lets us deal even more Shadow Damage over Time based on how much Willpower we have. The board itself features a lot of smaller Magic and Rare passives that give us Shadow Damage Over Time increases. The Glyph slot is surrounded by a good amount of Willpower, which helps the

Scourge
Glyph. It's a must have in this build and it should be one of the first Glyphs you level for this build.

Scent of Death

The last Paragon Board in our setup features the Legendary passive Scent of Death which will either increase our damage or provide us with 15% damage reduction depending on the number of nearby corpses. It takes very few Paragon points to pick up this node, so it's an easy choice. The last Glyph we'll use is the

Darkness
. We actually benefit from both parts of this Glyph because the walls of
Bone Prison-necromancer
count as minions.

Gameplay Tips

  • Let a pack of monsters follow you and drag it to the next pack, then cast
    Blood Wave
    at an angle that will hit both packs. Blood Wave does incredible damage, has giant Area of Effect and repeats two more times, so take full advantage of it.
  • Utilize Corpses to deal damage whenever possible with
    Corpse Explosion
    and
    Corpse Tendrils
    which can be used manually despite the automatic trigger.
  • When
    Blood Wave
    is down, initiate with
    Bone Prison
    and either cast
    Corpse Tendrils
    followed by
    Corpse Explosion
    from a safe distance or just use Blood Mist and get into the Bone Prison on top of the monsters.
  • You can cancel the Bone Prison and Blood Mist by pressing the hotkey again after they're active.

Many people are unaware of the massive power of the Blood Wave Necromancer Build. It requires a few key pieces to function and it's unintuitive to play at first, but once you get the hang of it after a dungeon or two, it becomes incredibly fun.

Harnessing the power of this build will allow you to farm high level Nightmare Dungeons with ease. You can feel truly overpowered when you obliterate gigantic packs of monsters while being completely immune to their damage and Crowd Control.

asmodeus
asmodeus
Articles: 5