Logues Ruins VH and Cawpine Caverns N/H/VH will be released on October 18, 2023 10:00 AM.
The Debrave recipe will be available as one of the clear rewards.
Cawpine Caverns Enemy Info
Normal
- Fire Rangda, Bomb, Bomb [Power: 44300] [Ice]
- Bomb, Fire Rangda, Fire Rangda [Power: 44300] [Ice]
- Fiery Condor, Fire Rangda, Fire Rangda [Power: 44300] [Ice, Wind] [▲✖]
- Motor Ball [Power: 44300] [Lightning] [▲✖◆]
- Red Dragon, Bomb, Bomb [Power: 44300] [Ice] [▲]
- Mole Crawler [Power: 44300] [Lightning, Earth]
Fire Rangda | Immunities: Poison At the start of battle, uses the fire-element magic attack Flame Dance. Physical attacks are effective against this enemy. | Weakness: Ice | |
Bomb | Immune to stun. Extremely vulnerable to ice-element attacks. When HP falls below a certain amount, uses the powerful multi-target fire-element attack Burst and reduces own HP to 0. | Weakness: Ice | |
Fiery Condor | Immunities: MDEF Down Uses fire-element physical attacks. Grants self Fire Potency Up and Physical Resistance and inflicts Ice Resistance Down on self with Fiery Veil. Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. | Weakness: Ice, Wind Sigils: | |
Red Dragon | Immunities: Darkness / Silence / Stun / Fog / DEF Down Uses many fire-element magic attacks including Red Dragon Screech. Inflicts fog with Fog Breath. | Weakness: Ice Sigils: | |
Motor Ball | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down Uses the powerful fire-element magic attack Rolling Fire. Becomes more aggressive the more time has passed during stream phase. | Weakness: Lightning Sigils: | |
Mole Crawler | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / PATK Down / PDEF Down / MATK Down / MDEF Down Inflicts MDEF Down with Tear Gas Bomb, and subsequently uses the fire-element magic attack Blazing Ray. Magic attacks are effective against this enemy. | Weakness: Lightning, Earth |
Hard
- Varghidpolis, Varghidpolis [Power: 90200]
- Thunder Bomb, Thunder Bomb, Varghidpolis [Power: 90200] [Water]
- Moth Slasher, Varghidpolis, Varghidpolis [Power: 90200] [Lightning, Water]
- Armored Scorpion, Thunder Bomb, Thunder Bomb [Power: 90200] [Water] [▲]
- Gallonbaloir [Power: 90200] [Fire] [▲]
- Reno [Power: 90200] [Ice] [▲✖]
- Zetant Ratel [Power: 90200] [Earth, Water] [▲✖]
Varghidpolis | Immunities: None Inflicts stun with Screech. Physical attacks are effective against this enemy. | Weakness: None | |
Thunder Bomb | Immunities: Stun When HP falls below a certain amount, uses the powerful lightning-element magic attack Burst and reduces own HP to 0. | Weakness: Water | |
Moth Slasher | Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. | Weakness: Water, Lightning | |
Armored Scorpion | Immunities: Poison / Darkness / Silence / Fatigue / Fog / PATK Down / MATK Down Uses Tail Laser A, the powerful multi-target magic attack that gradually grows in strength. Grants self Water Resistance Up, PDEF Up, and MDEF Up with Water Wall. | Weakness: Water Sigils: | |
Gallonbaloir | Immunities: Stun ATK changes based on Force Gauge: Charge. The gauge can be depleted with damage. Restores own HP during stream phase Mend. Abilities that deal great damage and buffs like DEF Up are effective against this enemy. | Weakness: Fire Sigils: | |
Reno | Immunities: Darkness / Silence Uses many lightning-element physical attacks. Also uses Pyramid to incapacitate a single target. | Weakness: Ice Sigils: | |
Zetant Ratel | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / PATK Down / PDEF Down / MATK Down During Battery Assist, grants self MATK Up, and subsequently uses the lightning-element magic attack Prismatic Ray. Magic attacks are effective against this enemy. | Weakness: Earth, Water Sigils: |
Very Hard
- Moth Slasher, Moth Slasher [Power: 104000] [Lightning, Water]
- Electro Rangda, Electro Rangda, Electro Rangda [Power: 104000] [Water]
- Mole Crawler [Power: 104000] [Lightning, Earth]
- Death Machine, Moth Slasher, Moth Slasher [Power: 104000] [Lightning] [▲]
- Motor Ball [Power: 104000] [Lightning] [▲✖◆]
- Red Dragon [Power: 104000] [Ice] [▲]
- Zetant Ratel [Power: 104000] [Earth, Water] [▲✖]
Moth Slasher | Immunities: Poison / Darkness / Silence / Fatigue / Fog / DEF Down / MDEF Down Uses many lightning-element magic attacks. After a certain amount of time or when HP falls below a certain amount, its Charge Level increases and it grants itself Lightning Potency Up. | Weakness: Water, Lightning | |
Electro Rangda | Immunities: Poison At the start of battle, uses the lightning-element magic attack Thunder Dance. Physical attacks are effective against this enemy. | Weakness: Water | |
Mole Crawler | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / PATK Down / PDEF Down / MATK Down / MDEF Down Inflicts MDEF Down with Tear Gas Bomb, and subsequently uses the fire-element magic attack Blazing Ray. Magic attacks are effective against this enemy. | Weakness: Lightning, Earth | |
Death Machine | Immunities: Poison / Darkness / Silence / Fatigue / Fog Uses many physical attacks including the multi-target fire-element attack Fire Blast. Uses Shield Deployment when HP falls below a certain amount, and interrupting it will inflict DEF Down. Magic attacks are effective against this enemy. | Weakness: Lightning Sigils: | |
Motor Ball | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down Uses the powerful fire-element magic attack Rolling Fire. Becomes more aggressive the more time has passed during stream phase. | Weakness: Lightning Sigils: | |
Red Dragon | Immunities: Darkness / Silence / Stun / Fog / DEF Down Uses many fire-element magic attacks including Red Dragon Screech. Inflicts fog with Fog Breath. | Weakness: Ice Sigils: | |
Zetant Ratel | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / PATK Down / PDEF Down / MATK Down During Battery Assist, grants self MATK Up, and subsequently uses the lightning-element magic attack Prismatic Ray. Magic attacks are effective against this enemy. | Weakness: Earth, Water Sigils: |
Logues Ruins Enemy Info
Very Hard
- Blugu, Blugu [Power: 104000] [Lightning, Wind]
- Tenowatt, Tenowatt [Power: 104000] [Lightning, Wind]
- Airbuster Prototype [Power: 104000] [Lightning, Wind] [✖◆]
- Spooky Balloon [Power: 104000] [Lightning, Wind]
- Icy Raven [Power: 104000] [Fire, Wind] [⬤✖]
- Mad Anchor [Power: 104000] [Fire, Wind]
- Behemoth [Power: 104000] [✖]
Blugu | Immunities: None When HP falls below a certain amount, uses the powerful physical attack Hellish Spikes. | Weakness: Lightning, Wind | |
Tenowatt | Immunities: None Inflicts darkness on all targets with Spume Spray. Physical attacks are effective against this enemy. | Weakness: Lightning, Wind | |
Airbuster Prototype | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down Inflicts DEF Down to all targets with EM Field. Tankbuster's potency is based on the time it takes to interrupt the stream phase. | Weakness: Lightning, Wind Sigils: | |
Spooky Balloon | Immunities: Poison / Darkness / Silence / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down Uses Threat Assessment I to determine the elements of the target's powerful abilities, and acquire resistances to those elements. Resistance to only one element can be acquired at a time. | Weakness: Lightning, Wind | |
Icy Raven | Immunities: MDEF Down Uses ice-element physical attacks. Grants self Ice Potency Up and Physical Resistance and inflicts Fire Resistance Down on self with Icy Veil. Physical attacks are effective against this enemy. Magic attacks are effective for destroying sigils. | Weakness: Fire, Wind Sigils: | |
Mad Anchor | Immunities: Poison / Darkness / Silence / Fatigue / Fog / ATK Down / DEF Down / MATK Down / MDEF Down Uses Threat Assessment II to determine the elements and physical or magic properties of the target's powerful abilities, and acquire resistances to those elements and properties. Resistances to only one element and one property can be acquired at a time. | Weakness: Fire, Wind | |
Behemoth | Immunities: Poison / Darkness / Silence / Stun / Fatigue / Fog / DEF Down / MDEF Down Frequently grants self ATK Up with Furious Tantrum. Counters magic attacks during Alert. Physical attacks are effective during Alert. | Sigils: |