Genshin Impact Spiral Abyss Floor 12 Guide for 3.1

Genshin Impact Spiral Abyss Floor 12 for Version 3.1 - Learn the general tips and strategies into earning those 36 stars.

Genshin Impact’s Spiral Abyss is an endgame content for endgame players that resets every two weeks. Version 3.0 introduced the home of Dendro, Sumeru, along with a brand new map to explore – naturally, these new areas come with new enemies, too. Hence, it’s only nigh time that the addition of Sumeru and the challenges it could offer spark things up at the Spiral Abyss.

This cycle welcomed in the Dendro element and the elemental reactions tied to it, as well as the enemies and bosses that came from the region of Sumeru. If you’re having a rough time clearing the latter Floor 12 in this rotation, fret not, because this guide aims to give you general tips and strategies into getting those 36 stars (and primogems!).

Blessing of the Abyssal Moon: Ascending Moon

For this phase’s Blessing of the Abyssal Moon, Bloom teams are the way to go. By definition, Bloom is the reaction triggered between Dendro and Hydro – by which Dendro Cores are formed. When these Dendro Cores hit opponents, not only will they be taking DMG (including DMG taken from Burgeon and Hyperbloom reactions), but their Elemental and Physical RES will also decrease by 8% for 6 seconds.

However, you don’t necessarily have to follow the Abyssal Moon Spire in order to clear the Spiral Abyss. Most of the time it only acts like a little help from the sides, but everything still comes from the power of your characters and knowledge on team comps and rotations.

Spiral Abyss Floor 12

Moving on, Floor 12 of this phase offers nothing but a normal Ley Line Disorder. So, without further ado, let’s get the game going and discuss the challenges of this final floor.

Floor 12 Chamber 1

Chamber 1 of Floor 12 is a timed challenge which features the Eremites and Kairagis on the first half, and some more Eremites and Primal Constructs on the second half.

This goes without saying that enemy mobs are often the easiest as long as you take with you an Anemo unit with crowd control abilities.

But in the case that you don’t have anyone for this team, once you start, you can aim for the Eremite Axe Vanguard first and let the other ones follow you around. It wouldn’t take long for them to target you as well with their melee attacks, which makes them all naturally, and conveniently grouped up. When this happens, now’s the chance to get rid of them quickly.

Afterwards, the two Kairagis will spawn, and you can aim for either one of them and let the other charge towards you. Similarly, along with the remaining Eremites they should be following you around, grouping themselves up for you to cast those AoE abilities their way and finish them up.

Again, keep in mind that Kairagis tend to recover a big chunk of their HP after a while, so better balance their HP while landing those DPS on them, because you wouldn’t want either one of them regenerating – ruining the fast clear you’re aiming for.

Moreover, for the second half, like Floor 11 Chamber 1, you’ll be met with the Primal Constructs, but this time with a few more Eremites.

To serve as a reminder, it’s important to bear in mind that these Primal Constructs are the brand new enemies that came out from Sumeru’s desert region, and that you might not be yet familiar with how they work.

Basically, they have an invisibility mechanic that can be countered by using elemental attacks against them, but the quickest and hassle-free way to do this is to bring an Electro unit. They appear to be even smaller constructs which you can hit with elemental attacks continuously until they’re completely damaged, forcing them to come out of it and show themselves once more. 

They behave the same as their bigger counterpart, the Algorithm of Semi-Intransient Matrix of the Overseer Network. For a more detailed guide on how to defeat them, you can navigate over here.

Afterwards, an Eremite Stone Chanter and Eremite Galehunter will spawn, and you can aim for either one of them because the other will go towards you anyway. They can be hard-hitting, but as always, these can be countered by dodging on time and learning how to i-frame.

Just try to land those DPS hits as much as you can, because once their HP reaches a certain level, they will be summoning their companions – a crocodile for the Stoner Enchanter, and a vulture for the Galehunter.

Once they are in this state, they will be gaining resistance buffs, and their animal companions should be attacking you as well. As much as possible, don’t waste your time targeting the animals and focus on their Eremite masters instead (it’s not like they’re untouchable or shielded at this point, though), because really, they just serve as additional distractions for you.

But as mechanics go, the resistance buffs the Eremites have should disappear once you get rid of their companions, and they will be vulnerable afterwards.

Needless to say, the pair of Eremites are still the ones you must defeat (their companions will perish along with them, anyway) to achieve those 3 stars.

Floor 12 Chamber 2

Chamber 2 of Floor 12 is a timed challenge which features 4 automaton enemies in its first half – 2 Ruin Drakes, a Ruin Scout and a Ruin Scout. Making his grand comeback is the one and only, Maguu Kenki, in the second half.

The first half only comes in one wave, and you only need to position yourself most likely in the middle front to have them aggro towards you eventually. When they’re all headed towards you and you’re in a good place, use this chance to land your AoE abilities as much as possible and as hard-hitting as possible. These guys can be real tanky, and depending on your team, can be considered a round of DPS check.

Moreover, for the second half is the ever annoying, king-of-taking-up-your-first-few-seconds-just-by-standing-up enemy from Inazuma. This fellow right here requires so much dodging and i-framing to defeat, unfortunately.

Even from before, the Maguu Kenki is a massive round of DPS check. Charging by brute force might be the way to go – as long as you dodge here and i-frame there, or depend on Zhongli’s shield or any of your healer’s healing, there’s a big chance for survivability.

An important tip that you should keep in mind always is to face the wall, so that he’ll dash backwards, cornering himself for you in the process. Run through his direction quickly, because this might be one of the only few chances you’ll have him at your mercy. Otherwise, he’ll keep on teleporting in the most random places, taking up your time chasing him in circles and that, you wouldn’t want at all.

Floor 12 Chamber 3

Chamber 3 of Floor 12 is a timed challenge which features 4 Primordial Bathysmal Vishap Hatchlings in its first half. The second half, however, is an official welcome to the brand new boss from Sumeru’s desert region, the Algorithm of Semi-Intransient Matrix of Overseer Network.

The first half with the Hatchlings is a pretty straightforward one. A much proven effective way of defeating them all at once is by using a Freeze team, since they’re bound to head towards your character either way, which makes it all the more convenient.

Just remember to keep an eye on their energy-draining bubbles because such an instance can be really unfortunate, consuming another fraction of your time. Dodge right on time to avoid these and you’re good to go.

Moreover, for the second half you’re going to have to deal with the Algorithm of Semi-Intransient Matrix of Overseer Network. You’ve met its smaller kinds before in Floor 12 Chamber 1 and Floor 11 Chamber 3 respectively, now the final boss is here and he can be quite annoying if 1) this is your first time encountering him, and 2) you don’t have an Electro unit present in your party.

That’s why here is a detailed guide on how to defeat this boss with ease. Once you’ve familiarized yourself with its invisibility mechanics and attack patterns, you’re bound to have a good run.

How was your Spiral Abyss run in this version of Genshin Impact? It’s never too late to gain those 36 stars and snatch those Primogems. Good luck, Traveler!


Huntress is an enjoyer of RPGs and loves an immersive lore and tends to get emotional over fictional characters. Her favorite heroine is Aerith, so you know why.

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