Colphne

Character Information

ClassAttributes
SupportHP: 1787
ATK: 515
DEF: 503
Skill AttributesWeaknesses
Light Ammo
Hydro
Shotgun Ammo
Corrosion
Stability IndexMovement
10 Points7 Tiles

Character Bio - Colphne

Body ModelImprint IDAffiliation
SSD-62D.380 CurvaGroza Squad

Personal Introduction

Although she often appears cheerful and enthusiastic, her face can sometimes take on a completely different, cold expression. The syringe in her hand—is it meant to save lives, or take them?

Builds


Weapon

Papa Figo
Hestia
.380 Curva
Stechkin

Attachment Set

Emergency Repair
If the allied unit's HP is fully healed by an active skill, restores 2 points of their Stability Index. Triggers up to once per turn.

Substat Recommendations
ATK% > ATK > HP% > DEF%

Fixed Keys

Fixed Key 1 - Doctor's Orders
Fixed Key 3 - Emergency Express
Fixed Key 5 - Recovery at Rest

Skills


Quick Reaction

Basic Attack / TargetedStability Damage: 3
Cooldown: 0 TurnsConfectance Cost: 0 Points

Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to them.

Light Ammo

Range: 6 | Eff. Area: Target

Crisis Aid

Active / Healing / BuffStability Damage: 0
Cooldown: 0 TurnsConfectance Cost: 0 Points

Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.

Range: 6 | Eff. Area: Target

Faint Glow of the Battlefield

Active / Targeted / HealingStability Damage: 4
Cooldown: 1 TurnConfectance Cost: 0 Points

Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP.

Light Ammo
Hydro

Range: 6 | Eff. Area: Target

Emergency Treatment

Ultimate / Healing / Stability Regen / CleanseStability Damage: 0
Cooldown: 0 TurnsConfectance Cost: 2 Points

Selects 1 allied target within 8 tiles, restoring HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs alongside removing Taunt and Fear effects.

Range: 8 | Eff. Area: Target

Medical Contingency

Passive / Support / Stability RegenStability Damage: 0
Cooldown: 2 TurnsConfectance Cost: 0 Points

When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of Stability Damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn.

When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of Stability Index. Cooldown: 2 turns.

Range: 6 | Eff. Area: Target

Neural Helix


Fixed Key 1 - Doctor's Orders

The active skill Crisis Aid applies Defense Up I and Shelter to the target for 1 turn.

Fixed Key 3 - Emergency Express

The effects of the active skill Battlefield Glow is enhanced. It also recovers HP to allied targets within a 3 tiles.

Fixed Key 5 - Recovery at Rest

Randomly cleanses 1 debuff from the target after healing.




Fixed Key 2 - Quick Surgery

If an allied target enters into Stability Break after being attacked, gain Movement Up II for 1 turn for self.

Fixed Key 4 - Combat Medic

When the HP of the user is above 80%, increases their attack by 10%.

Fixed Key 6 - Fast Recovery

When using active heals on targets below 50% HP, increases healing effect by 20%.

Other Keys

Affinity Key - Healing Treatment

ATK +3%, DEF +3%, HP +3%

Common Key - Fabricated Life

HP +3.0% / Before using a single target active heal, cleanses 1 random debuff from the target.


Fortifications

The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.


Fortification

Skill

Description




Fortification 1

Crisis Aid

If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.




Fortification 2

Faint Glow of the Battlefield

Gains 1 extra Action Support this turn.




Fortification 3

Medical Contingency

Stability Index recovery increases by 2 points.




Fortification 4

Emergency Treatment

Healing multiplier increased by 10%.




Fortification 5

Medical Contingency

Cooldown reduced by 1 turn.




Fortification 6

Emergency Treatment

Increases Stability Index Recovery by 1 point.


Buffs / Debuffs / Effects


Continuous Healing II: Recovers 20% of maximum HP at the end of the action. Considered a buff.

Continuous Stability Regen I: Recovers 1 point of Stability Index at the end of the action. Considered a buff.

Taunt
: Uncontrollable, forced to use basic attacks on the caster. This is removed when the caster dies.

Fear: Uncontrollable, actively moves away from the caster. This is removed when the caster dies.

Attack Up I: Attack is increased by 10%. Considered a buff.

Action Support
: Performs a Support Attack; cannot be triggered by another Support Attack.

Shelter: Gains Stability Protection, reducing Stability Damage taken by 2 points. Each instance of Stability Damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.

Defense Up I
: Increases defense by 20%. Considered a buff.

Movement Up II: Mobility is increased by 2 tiles. Considered a buff.


Garbelius
Garbelius
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