
Character Information
Class | Attributes |
![]() | HP: 1787 ATK: 515 DEF: 503 |
Skill Attributes | Weaknesses |
![]() ![]() | ![]() ![]() |
Stability Index | Movement |
10 Points | 7 Tiles |

Character Bio - Colphne
Body Model | Imprint ID | Affiliation |
SSD-62D | .380 Curva | Groza Squad |
Personal Introduction
Although she often appears cheerful and enthusiastic, her face can sometimes take on a completely different, cold expression. The syringe in her hand—is it meant to save lives, or take them?
Builds
Weapon




Attachment Set
Emergency Repair
If the allied unit's HP is fully healed by an active skill, restores 2 points of their Stability Index. Triggers up to once per turn.
Substat Recommendations
ATK% > ATK > HP% > DEF%
Fixed Keys



Skills
Quick Reaction
Basic Attack / Targeted | Stability Damage: 3 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to them.
Light Ammo

Crisis Aid
Active / Healing / Buff | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.

Faint Glow of the Battlefield
Active / Targeted / Healing | Stability Damage: 4 |
Cooldown: 1 Turn | Confectance Cost: 0 Points |
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP.
Light Ammo
Hydro

Emergency Treatment
Ultimate / Healing / Stability Regen / Cleanse | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 2 Points |
Selects 1 allied target within 8 tiles, restoring HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs alongside removing Taunt and Fear effects.

Medical Contingency
Passive / Support / Stability Regen | Stability Damage: 0 |
Cooldown: 2 Turns | Confectance Cost: 0 Points |
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of Stability Damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn.
When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of Stability Index. Cooldown: 2 turns.

Neural Helix

The active skill Crisis Aid applies Defense Up I and Shelter to the target for 1 turn.

The effects of the active skill Battlefield Glow is enhanced. It also recovers HP to allied targets within a 3 tiles.

Randomly cleanses 1 debuff from the target after healing.

If an allied target enters into Stability Break after being attacked, gain Movement Up II for 1 turn for self.

When the HP of the user is above 80%, increases their attack by 10%.

When using active heals on targets below 50% HP, increases healing effect by 20%.
Other Keys

ATK +3%, DEF +3%, HP +3%

HP +3.0% / Before using a single target active heal, cleanses 1 random debuff from the target.
Fortifications
The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.
Fortification
Skill
Description
Fortification 1
Crisis Aid
If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.
Fortification 2
Faint Glow of the Battlefield
Gains 1 extra Action Support this turn.
Fortification 3
Medical Contingency
Stability Index recovery increases by 2 points.
Fortification 4
Emergency Treatment
Healing multiplier increased by 10%.
Fortification 5
Medical Contingency
Cooldown reduced by 1 turn.
Fortification 6
Emergency Treatment
Increases Stability Index Recovery by 1 point.
Buffs / Debuffs / Effects
Continuous Healing II: Recovers 20% of maximum HP at the end of the action. Considered a buff.
Continuous Stability Regen I: Recovers 1 point of Stability Index at the end of the action. Considered a buff.
Taunt: Uncontrollable, forced to use basic attacks on the caster. This is removed when the caster dies.
Fear: Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Attack Up I: Attack is increased by 10%. Considered a buff.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Shelter: Gains Stability Protection, reducing Stability Damage taken by 2 points. Each instance of Stability Damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.
Defense Up I: Increases defense by 20%. Considered a buff.
Movement Up II: Mobility is increased by 2 tiles. Considered a buff.