
Character Information
Class | Attributes |
![]() | HP: 1981 ATK: 539 DEF: 553 |
Skill Attributes | Weaknesses |
![]() | ![]() ![]() |
Stability Index | Movement |
12 Points | 6 Tiles |

Character Bio - Groza
Body Model | Imprint ID | Affiliation |
SST-05A2 | OTs-14 | Groza Squad |
Personal Introduction
A mature and composed elite Doll, she is undeniably the squad's core. Despite the squad members' diverse personalities, she seamlessly unites their strengths. With her presence, nothing will become a problem.
Builds
Weapon




Attachment Set
Allay Support
When using defense skills, additionally applies Area Defense II to allied units for 2 turns.
Substat Recommendations
ATK% > HP% > DEF% > ATK
Fixed Keys



Skills
Fire Command
Basic Attack / Targeted | Stability Damage: 4 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 7 tiles and deals physical damage equal to 80% of attack to them.
Medium Ammo

Heavy Suppression
Active / Targeted / Debuff | Stability Damage: 5 |
Cooldown: 0 Turns | Confectance Cost: 1 Point |
Selects 1 enemy target within 7 tiles, dealing Physical damage equal to 130% of attack, and applies Movement Down II to them for 1 turn.
Medium Ammo

Perfect Cover
Active / Buff / Defense | Stability Damage: 0 |
Cooldown: 2 Turns | Confectance Cost: 0 Points |
Applies 2 stacks of Shelter and Defense Up II to all allied targets within 6 tiles for 2 turns. Gains 1 point of Confectance Index for each allied target within range. Increases the Counterattack count by 2 for the turn.

Explosive Bombardment
Ultimate / AoE / Debuff | Stability Damage: 4 |
Cooldown: 0 Turns | Confectance Cost: 4 Points |
Select 1 tile within 7 tiles of the user to launch an attack, dealing AoE Physical damage equal to 90% of attack to all enemy targets within a 3x3 area and applying Movement Down II for 1 turn.

Timely Maintenance
Passive / Buff / Counterattack | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
When an allied unit (excluding this unit) ends their action within 7 tiles, gains 1 point of Confectance Index and applies 1 stack of Shelter to both the allied unit and this unit. For each stack of Shelter, Groza's damage increases by 5%.
If an enemy within 6 tiles deals Targeted damage to an allied unit, Groza launches a Counterattack, dealing Physical damage equal to 80% of attack to them, as well as 4 points of Stability Damage. This can be triggered at most once per turn.

Neural Helix

When the user causes the enemy to enter into Stability Break, applies Defence Down I and Attack Down I on the enemy for 1 turn.

When self HP is below 30%, increase healing received by 50%.

When the user is under the effects of Shelter, reduces AoE damage taken by 20%.

When using Perfect Cover, additionally applies Attack Up I for 1 turn.

If Heavy Suppression causes the enemy target to enter Stability Break, applies Taunt to them for 1 turn.

When Groza enters into Stability Break, restore 20% of self max HP, 5 points of stability index, and cleanse 4 debuffs from self. Triggers only once per battle.
Other Keys

ATK +3%, DEF +3%, HP +3%

HP +3.0% / When Shelter is active, immune to displacement for 1 time. Has a cooldown of 1 turn.

Perfect Cover: When using this skill, Groza gains Absolute Defense
Fortifications
The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.
Fortification
Skill
Description
Fortification 1
Heavy Suppression
If this skill causes the enemy to enter into Stability Break, the user gains 1 point of Confectance Index and recovers 4 points of stability index.
Fortification 2
Perfect Cover
Restores 5 points of stability index.
Fortification 3
Explosive Bombardment
Damage multiplier increased by 10%.
Fortification 4
Timely Maintenance
When Groza's action ends, applies Attack Down I on the enemy with the highest ATK within a 7 tile radius of self for 1 turn.
Fortification 5
Explosive Bombardment
Extends the duration of Movement Down II increases by 1 turn.
Fortification 6
Timely Maintenance
When having Shelter, reduces stability damage taken by 1 point.
Buffs / Debuffs / Effects
Movement Down II: Mobility decreased by 2 tiles. Considered a Movement debuff.
Shelter: Gains Stability Protection, reducing Stability Damage taken by 2 points. Each instance of Stability Damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.
Defense Up II: Defense increased by 30%. Considered a buff.
Attack Up I: Attack is increased by 10%. Considered a buff.
Defense Down I: Reduces defense by 20%. Considered a debuff.
Attack Down I: Attack decreased by 10%. Considered a debuff.
Taunt: Uncontrollable, forced to use basic attacks on the caster. This is removed when the caster dies.
Counterattack: Performs an attacks; Cannot be triggered by Interceptions, Counterattacks, or Action Supports.
Absolute Defense: The holder will not receive damage from basic attacks or skills. This effect is dispelled after one instance of basic attack or skill. This is considered as a buff