
Character Information
Class | Attributes |
![]() | HP: 1397 ATK: 618 DEF: 463 |
Skill Attributes | Weaknesses |
![]() ![]() | ![]() ![]() |
Stability Index | Movement |
8 Points | 9 Tiles |

Character Bio - Krolik
Body Model | Imprint ID | Affiliation |
SSD-62D | Hare | Groza Squad |
Personal Introduction
She has a bit of a temper and shows little interest in matters unrelated to herself, but her sense of responsibility is beyond reproach. Even if she is assigned a mission she absolutely detests, such as "serving as Nemesis' exclusive translator", she will still give it her all.
Builds
Weapon




Attachment Set
Phase Strike
Deals 15% increased damage to targets with Phase Element debuffs.
Substat Recommendations
ATK% > ATK > CRIT% > CRIT DMG%
Fixed Keys



Skills
Instantaneous Slash
Basic Attack / Targeted / Melee | Stability Damage: 1 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 1 tile, dealing melee Physical damage equal to 80% of attack to them.
Melee

Crushing Revolution
Active / AoE / Melee | Stability Damage: 1 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 1 tile, dealing melee AoE Physical damage equal to 120% of attack to the target and all enemy units within a 3x3 area, and gains 1 point of Confectance Index. After the attack, if there are no other allied units within 3 tiles around the user, gains 5 tiles of Additional Movement.
Melee

Quenching Slash
Active / Targeted / Melee / Debuff | Stability Damage: 2 |
Cooldown: 3 Turns | Confectance Cost: 0 Points |
Select 1 enemy target within 1 tile, apply Overburn to it for 2 turns, deal melee Burn damage equal to 150% of attack, and gain 2 points of Confectance Index. After the attack, return to the original position before the action.
Melee
Burn

Slaughter Sequence
Ultimate / Targeted / Melee | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 4 Points |
Selects 1 direction and moves to the farthest tile within 7 tiles, dealing melee Burn damage equal to 130% of attack to the first enemy encountered. If the target is inflicted with Overburn, ignores their Cover damage reduction, and gains 5 tiles of Additional Movement.
Melee
Burn

Embers
Passive | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
When attacking a target with Overburn, increases damage dealt by 15%. At the end of the action, applies Overburn to the closest 2 enemy targets within 5 tiles for 2 turns.

Neural Helix

Reduces the Confectance Index consumption of the active skill Slaughter Sequence by 1 point.

If there are no other allied units within 3 tiles of the user, increases damage dealt by 10%.

At the start of action, if there are enemy units with Overburn on the field, gains Blazing Assault II for 2 turns.

The active skill Crushing Revolution deals 30% increased damage when hitting a single target.

When the active skill Quenching Slash kills an enemy target, reduces this skill's cooldown by 2 turns.

Before attacking, if this unit moved more than 3 tiles, increases the user's critical rate by 10%.
Other Keys

ATK +3%, HP +3%, CRIT +3%

CRIT +3.0% / If under the effects of a Burn buff, gains immunity to Frozen and Frigid, and increases damage dealt by 5%.
Fortifications
The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.
Fortification
Skill
Description
Fortification 1
Crushing Revolution
If the target is under the effects of Stability Break, ignore 30% its defense.
Fortification 2
Quenching Slash
Damage multiplier increased by 10%.
Fortification 3
Slaughter Sequence
If this kills the target, gain 2 points of Confectance Index.
Fortification 4
Embers
Range increases by 2 tiles.
Fortification 5
Slaughter Sequence
If the target is inflicted with Overburn, increases critical rate by 100%.
Fortification 6
Embers
When attacking a target with Overburn, increases critical damage by 20%.
Buffs / Debuffs / Effects
Additional Movement: Can move once, but cannot use any commands.
Overburn: Upon gaining this effect, at the end of turn, this unit and all allies within 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a Burn debuff.
Blazing Assault II: Increase Atack by 15%. Considered a Burn buff.
Frozen: Movement is decreased by 1 tile. If the Frozen has reached 2 stacks at the end of the action, it is converted into Frigid, which lasts for 1 turn. Maximum of 2 stacks. Considered a Freeze movement debuff.
Frigid: Unable to move and cannot be actively displaced. Considered a Freeze Movement debuff.