
Character Information
Class | Attributes |
![]() | HP: 1819 ATK: 844 DEF: 504 |
Skill Attributes | Weaknesses |
![]() ![]() | ![]() ![]() |
Stability Index | Movement |
9 Points | 4 Tiles |

Character Bio - Makiatto
Body Model | Imprint ID | Affiliation |
SSD-62D | W 2000 | Zucchero Cafe |
Personal Introduction
A calm, proud, yet awkward Doll who isn't good at expressing herself. She loves fluffy little animals and overly sweet macchiatos. Always a loner, her gaze often lingers somewhere. When will she finally get the response she's been longing for?
Builds
Weapon




Attachment Set
Set 1 - V3 and Below
Freeze Boost
When dealing Freeze damage, the damage is increased by 20%.
Substat Recommendations
ATK% > ATK > CRIT RATE% > CRIT DMG%
Fixed Keys



Skills
Lone Wolf Territory
Basic Attack / Targeted | Stability Damage: 2 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 9 tiles and deals physical damage equal to 80% of attack to them.
Heavy Ammo

Cold Precision Shot
Active / Targeted | Stability Damage: 1 |
Cooldown: 0 Turns | Confectance Cost: 2 Point |
Selects 1 enemy target within 9 tiles and deals Freeze damage equal to 160% of attack. Increases the critical damage of this attack by 30%. Gains 1 stack of Cold Conviction for each instance of damage dealt.
Heavy Ammo
Freeze

Professional Tactics
Active / Targeted / Buff | Stability Damage: 2 |
Cooldown: 3 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 9 tiles of self, deal Physical damage equal to 130% of attack, gain 4 points of Confectance Index, and gain 2 stacks of Standard Approach.

Absolute Mental Defense
Ultimate / Buff / Counter / Debuff | Stability Damage: 0 |
Cooldown: 3 Turns | Confectance Cost: 0 Points |
Gains Frost Barier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to 65% of the initial attack, but cannot exceed 60% of max HP.

Battlefield Insight
Passive / Buff | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Increases critical rate by 40% and reduces critical damage by 10%.
At the start of the turn, if this unit's HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of Stability Index and increases damage dealt to them by 20%. When attacking a target with Frigid, ignores 6 points of Stability Index and increases damage dealt to them by 30%. These effects cannot stack.

Neural Helix

When the active skill Cold Precision Shot results in a kill, gains 1 point of Confectance Index.

After using the active skill Professional Tactics, if there are no other allied units within 3 tiles, gains 1 stack of Lone Wolf.

At the start of the battle, applies Murderous Intent to the enemy unit with the highest HP.

Gains 3 points of Confectance Index at the start of the battle.

When using Lone Wolf Territory, Cold Precision Shot, or Professional Tactics on a Freeze tile, cleanses all Freeze debuffs from self and gains 3 tiles of Additional Movement.

Increases attack by 10% at the start of the battle. This effect lasts until HP drops below 100% for the first time.
Other Keys

ATK +3%, HP +3%, CRIT DMG +3%

ATK +5.0% / At the start of the action, if own HP is greater than 80%, reduces Stability Damage taken from attacks by 2 points. This can trigger at most once per turn.

Increases CRIT DMG for Ambush by 30%
Absolute Mental Defence: When this skill is used, gains Extra Command, and refunds Confectance Index consumed by the attack used with said Extra Command. When performing a support attack, if the target is a boss enemy, applies Sweetness Overload on the target before attacking for 2 turns
Fortifications
The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.
Fortification
Skill
Description
Fortification 1
Cold Precision Shot
Perform two attacks, critical damage will no longer increase, and the damage dealt is decreased to 100% of attack. If the first attack crits, the critical rate of the second attack is increased by 100%, and the critical damage is increased by 80%.
Fortification 2
Absolute Mental Defense
The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn.
Fortification 3
Battlefield Insight
When dealing Freeze damage to an enemy target with Frozen, increases the Stability Index ignored to 6 points. When dealing Freeze damage to an enemy target with Frigid, increases the stability index ignored to 10 points.
Fortification 4
Professional Tactics
Change Standard Approach to Emergency Plan.
Fortification 5
Battlefield Insight
When dealing Freeze damage to an enemy target with Frozen or Frigid, increases the Stability Index ignored to 10 points and damage dealt by 30%.
Fortification 6
Absolute Mental Defense
After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times.
Interception can be triggered once more each turn. If the Interception deals a critical hit, gains Rapture for 1 turn.
Buffs / Debuffs / Effects
Cold Conviction: Attack is increased by 10%, maximum of 3 stacks. This effect will be nullified when using skills other than the active skill Cold Precision Shot. This effect cannot be cleansed.
Standard Approach: Reduce AoE damage taken by 25%. Each instances of AoE damage taken consumes 1 stack. Maximum of 3 stacks. Considered a buff.
Emergency Plan: AoE damage taken is reduced by the current stack count x 25%. Each instance of AoE damage consumes 1 stack. Maximum of 3 stacks. Considered a buff.
Lone Wolf: Before using an active attack, apply to the target stacks of Frozen equal to the number of attacks made, lasts for 1 turn. Activates 1 time, This buff cannot be cleansed.
Frozen: Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted into Frigid, which lasts for 1 turn. Maximum of 2 stacks. Considered a Freeze movement debuff.
Frigid: Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Frost Barrier: When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. Considered a Freeze buff and cannot be cleansed.
Shield: Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier, Principal Protection and other effects.
Alert: When having Frost Barrier, when an enemy within 9 tiles attempts to attack, launches Interception, dealing Freeze damage equal to 90% of attack, and 2 Stability Damage, and applies Frozen for 1 turn. Activates 2 times per turn. This effect cannot be cleansed.
Interception: Performs an attack; cannot be triggered by Interceptions, Counterattacks or Action Supports.
Rapture: Damage dealt is increased by 7.5%, stacking up to 4 times. This effect cannot be cleansed.
Insight: Increases the range of ultimate skill by 1 tile. Considered a buff.
Steady Progress: Mobility increased by 1 tile, immune to displacement effects from enemy units. This effect cannot be cleansed.
Additional Movement: Can move once, but cannot use any other commands.
Murderous Intent: Immune to Frozen and Frigid. Increase incoming Freeze damage from Makiatto by 20%. If phase weakness is exploited, this effect is increased to 30%. This effect cannot be cleansed.
Sweetness Overload: Increases damage received by Makiatto by 15%. This is considered as a debuff and cannot be dispelled.