Makiatto

Character Information

ClassAttributes
SentinelHP: 1819
ATK: 844
DEF: 504
Skill AttributesWeaknesses
Heavy Ammo
Freeze
Light Ammo
Burn
Stability IndexMovement
9 Points4 Tiles

Character Bio - Makiatto

Body ModelImprint IDAffiliation
SSD-62DW 2000Zucchero Cafe

Personal Introduction

A calm, proud, yet awkward Doll who isn't good at expressing herself. She loves fluffy little animals and overly sweet macchiatos. Always a loner, her gaze often lingers somewhere. When will she finally get the response she's been longing for?

Builds


Weapon

Bittersweet Caramel
Eulogistic Verse
Samosek
W 2000

Attachment Set

Set 1 - V3 and Below

Freeze Boost
When dealing Freeze damage, the damage is increased by 20%.

Substat Recommendations
ATK% > ATK > CRIT RATE% > CRIT DMG%

Fixed Keys

Fixed Key 1 - Additional Intelligence
Fixed Key 2 - Freeze with Milk Foam
Fixed Key 6 - Absolute Concentration

Skills


Lone Wolf Territory

Basic Attack / TargetedStability Damage: 2
Cooldown: 0 TurnsConfectance Cost: 0 Points

Selects 1 enemy target within 9 tiles and deals physical damage equal to 80% of attack to them.

Heavy Ammo

Range: 9 | Eff. Area: Target

Cold Precision Shot

Active / TargetedStability Damage: 1
Cooldown: 0 TurnsConfectance Cost: 2 Point

Selects 1 enemy target within 9 tiles and deals Freeze damage equal to 160% of attack. Increases the critical damage of this attack by 30%. Gains 1 stack of Cold Conviction for each instance of damage dealt.

Heavy Ammo
Freeze

Range: 9 | Eff. Area: Target

Professional Tactics

Active / Targeted / BuffStability Damage: 2
Cooldown: 3 TurnsConfectance Cost: 0 Points

Selects 1 enemy target within 9 tiles of self, deal Physical damage equal to 130% of attack, gain 4 points of Confectance Index, and gain 2 stacks of Standard Approach.

Range: 9 | Eff. Area: Target

Absolute Mental Defense

Ultimate / Buff / Counter / DebuffStability Damage: 0
Cooldown: 3 TurnsConfectance Cost: 0 Points

Gains Frost Barier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to 65% of the initial attack, but cannot exceed 60% of max HP.

Range: 9 | Eff. Area: Target

Battlefield Insight

Passive / BuffStability Damage: 0
Cooldown: 0 TurnsConfectance Cost: 0 Points

Increases critical rate by 40% and reduces critical damage by 10%.

At the start of the turn, if this unit's HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of Stability Index and increases damage dealt to them by 20%. When attacking a target with Frigid, ignores 6 points of Stability Index and increases damage dealt to them by 30%. These effects cannot stack.

Range: Self | Eff. Area: Target

Neural Helix


Fixed Key 1 - Additional Intelligence

When the active skill Cold Precision Shot results in a kill, gains 1 point of Confectance Index.

Fixed Key 3 - Indomitable Lone Wolf

After using the active skill Professional Tactics, if there are no other allied units within 3 tiles, gains 1 stack of Lone Wolf.

Fixed Key 5 - Heated Caramel

At the start of the battle, applies Murderous Intent to the enemy unit with the highest HP.




Fixed Key 2 - Freeze with Milk Foam

Gains 3 points of Confectance Index at the start of the battle.

Fixed Key 4 - Time for a Break

When using Lone Wolf TerritoryCold Precision Shot, or Professional Tactics on a Freeze tile, cleanses all Freeze debuffs from self and gains 3 tiles of Additional Movement.

Fixed Key 6 - Absolute Concentration

Increases attack by 10% at the start of the battle. This effect lasts until HP drops below 100% for the first time.

Other Keys

Affinity Key - Love So Sweet

ATK +3%, HP +3%, CRIT DMG +3%

Common Key - Survival Instinct

ATK +5.0% / At the start of the action, if own HP is greater than 80%, reduces Stability Damage taken from attacks by 2 points. This can trigger at most once per turn.

Expansion Key

Increases CRIT DMG for Ambush by 30%

Absolute Mental Defence: When this skill is used, gains Extra Command, and refunds Confectance Index consumed by the attack used with said Extra Command. When performing a support attack, if the target is a boss enemy, applies Sweetness Overload on the target before attacking for 2 turns


Fortifications

The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.


Fortification

Skill

Description




Fortification 1

Cold Precision Shot

Perform two attacks, critical damage will no longer increase, and the damage dealt is decreased to 100% of attack. If the first attack crits, the critical rate of the second attack is increased by 100%, and the critical damage is increased by 80%.




Fortification 2

Absolute Mental Defense

The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn.




Fortification 3

Battlefield Insight

When dealing Freeze damage to an enemy target with Frozen, increases the Stability Index ignored to 6 points. When dealing Freeze damage to an enemy target with Frigid, increases the stability index ignored to 10 points.




Fortification 4

Professional Tactics

Change Standard Approach to Emergency Plan.




Fortification 5

Battlefield Insight

When dealing Freeze damage to an enemy target with Frozen or Frigid, increases the Stability Index ignored to 10 points and damage dealt by 30%.




Fortification 6

Absolute Mental Defense

After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times.

Interception can be triggered once more each turn. If the Interception deals a critical hit, gains Rapture for 1 turn.


Buffs / Debuffs / Effects


Cold Conviction: Attack is increased by 10%, maximum of 3 stacks. This effect will be nullified when using skills other than the active skill Cold Precision Shot. This effect cannot be cleansed.

Standard Approach: Reduce AoE damage taken by 25%. Each instances of AoE damage taken consumes 1 stack. Maximum of 3 stacks. Considered a buff.

Emergency Plan: AoE damage taken is reduced by the current stack count x 25%. Each instance of AoE damage consumes 1 stack. Maximum of 3 stacks. Considered a buff.

Lone Wolf: Before using an active attack, apply to the target stacks of Frozen equal to the number of attacks made, lasts for 1 turn. Activates 1 time, This buff cannot be cleansed.

Frozen: Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted into Frigid, which lasts for 1 turn. Maximum of 2 stacks. Considered a Freeze movement debuff.

Frigid: Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.

Frost Barrier: When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. Considered a Freeze buff and cannot be cleansed.

Shield: Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier, Principal Protection and other effects.

Alert: When having Frost Barrier, when an enemy within 9 tiles attempts to attack, launches Interception, dealing Freeze damage equal to 90% of attack, and 2 Stability Damage, and applies Frozen for 1 turn. Activates 2 times per turn. This effect cannot be cleansed.

Interception: Performs an attack; cannot be triggered by Interceptions, Counterattacks or Action Supports.

Rapture: Damage dealt is increased by 7.5%, stacking up to 4 times. This effect cannot be cleansed.

Insight: Increases the range of ultimate skill by 1 tile. Considered a buff.

Steady Progress: Mobility increased by 1 tile, immune to displacement effects from enemy units. This effect cannot be cleansed.

Additional Movement: Can move once, but cannot use any other commands.

Murderous Intent: Immune to Frozen and Frigid. Increase incoming Freeze damage from Makiatto by 20%. If phase weakness is exploited, this effect is increased to 30%. This effect cannot be cleansed.

Sweetness Overload: Increases damage received by Makiatto by 15%. This is considered as a debuff and cannot be dispelled.


Garbelius
Garbelius
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