Qiongjiu

Character Information

ClassAttributes
SentinelHP: 1893
ATK: 802
DEF: 528
Skill AttributesWeaknesses
Medium Ammo
Burn
Heavy Ammo
Freeze
Stability IndexMovement
9 Points5 Tiles

Character Bio - Qiongjiu

Body ModelImprint IDAffiliation
SSD-62GQBZ-191Frostfall Squad

Personal Introduction

A Doll who steps up to shoulder heavy responsibilities. She dedicates her time and energy to Griffin, while perfectly maintaining her individuality, thanks to her precise and efficient work planning. She never deviates, never breaks the rules; rather than changing the plan, she prefers to change reality.

Builds


Weapon

Golden Melody
Guerno
Planeta
QBZ-191

Attachment Set

Build 1 - Without Expansion Key

Phase Strike
Deals 15% increased damage to targets with Phase Element debuffs.

Build 2 - With Expansion Key

Burn Boost
Deals 15% increased damage to targets with Phase Element debuffs.

Substat Recommendations
ATK% > ATK > CRIT RATE% > CRIT DMG%

Fixed Keys

Fixed Key 1 -
Concentration
Fixed Key 4 -
Targeted Training
Fixed Key 5 -
Necessary Adjustments

Skills


Fuse

Basic Attack / TargetedStability Damage: 2
Cooldown: 0 TurnsConfectance Cost: 0 Points

Selects 1 enemy target within 8 tiles and deals physical damage equal to 80% of attack to them.

Medium Ammo

Range: 8 | Eff. Area: Target

Common Rail

Active / Targeted / BuffStability Damage: 3
Cooldown: 1 TurnConfectance Cost: 0 Points

Selects 1 enemy target within 8 tile, dealing Burn damage equal to 150% of attack. Additionaly, this unit gains Support Boost I.

Medium Ammo
Burn

Range: 8 | Eff. Area: Target

Guide to Victory

Active / AoE / DebuffStability Damage: 3
Cooldown: 1 TurnConfectance Cost: 0 Points

Selects 1 direction and deals AoE Burn damage equal to 110% of attack to the first enemy target within 8 tiles in the selected direction. Applies Overburn for 2 turns.

Burn

Range: 1 | Eff. Area: 8

Pressing the Momentum

Ultimate / BuffStability Damage: 0
Cooldown: 0 TurnsConfectance Cost: 3 Points

Gains 3 stacks of Support Boost II. At max Confectance Index, gains 1 additional stack and increases the maximum number of Action Support this turn by 1.

Range: Self | Eff. Area: Target

Steady Plan

Passive / Support / BuffStability Damage: 0
Cooldown: 0 TurnsConfectance Cost: 0 Points

Gains 1 point of Confectance Index each time after dealing damage. Increases damage dealt to targets not under the protection of Cover by 10%.

When an enemy unit within range receives targeted damage from an ally, performs 1 instance of Action Support, dealing Physical damage equal to 90% of attack and 2 points of Stability Damage. This effect can be triggered up to 3 times per turn.

Range: Self | Eff. Area: Target

Neural Helix


Fixed Key 1 - Concentration

Gains 3 points of Confectance Index at the start of the battle.

Fixed Key 3 - Targeted Training

While in Support Mode, applies Defense Down II to the target for 1 turn before the allied unit's attack.

Fixed Key 5 - Necessary Adjustments

When a Phase Weakness is exploited using the active skill Common Rail, gains Blazing Assault II for 2 turns.




Fixed Key 2 - Efficient Planning

Before Support Action, dispels 1 buff from the target.

Fixed Key 4 - Point of Vulnerability

Modify the effects of the active skill Guide to Victory to deal damage to all enemy targets within 8 tiles in the selected direction. All enemy targets except the first receive 30% less damage.

Fixed Key 6 - Steadiness

When under the effect of Support Boost, gain immunity to displacement effects applied by enemy units.

Other Keys

Affinity Key

ATK +3%, HP +3%, CRIT DMG +3%

Common Key - Strategic Negotiation

CRIT +5.0% / Increases damage dealt outside of the unit's own turn by 7%.

Expansion Key

Action Support deals Burn damage instead, and deals 15% more damage towards targets with Burn type debuffs.


Fortifications

The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.


Fortification

Skill

Description




Fortification 1

Common Rail

If a kill is scored, increases the damage bonus of Support Boost I to 30%.




Fortification 2

Guide to Victory

If the target is inflicted with Overburn, increases the critical rate of this attack by 100%.




Fortification 3

Steady Plan

After Action Support, apply Overburn to the target for 2 turns. Action Support's damage increases by 10%.




Fortification 4

Pressing the Momentum

Applies Vulnerable I to targets that are not protected by Cover for 1 turn.




Fortification 5

Pressing the Momentum

When performing Action Support, applies Damage Up II to self and the allied unit for 1 turn before the aforementioned allied unit makes their attack.




Fortification 6

Steady Plan

Increases damage deat by 10% against targets without Cover protection.


Buffs / Debuffs / Effects


Overburn: Upon gaining this effect, at the end of turn, this unit and all allies within 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a Burn debuff.

Action Support: Performs a Support Attack; Cannot be triggered by another Support Attack.

Support Boost I: Increase damage dealt with Action Support by 15%, Damage against exposed units is increased by 10%. Activates one time. This buff cannot be cleansed.

Support Boost II: Increase damage dealt with Action Support by 30%. Damage against exposed units is increased by 10%. Activates one time. This buff cannot be cleansed.

Vulnerable I: Increases damage taken by 10%. Considered a defense debuff.

Damage Up II: Increases damage dealt by 20%. Considered as a buff.

Defense Down II: Reduce defense by 30%. Considered a defense debuff.

Blazing Assault II: Increases attack by 15%. Considered a Burn buff.


Garbelius
Garbelius
Articles: 31