
Character Information
Class | Attributes |
![]() | HP: 2249 ATK: 609 DEF: 642 |
Skill Attributes | Weaknesses |
![]() ![]() | ![]() ![]() |
Stability Index | Movement |
12 Points | 6 Tiles |

Character Bio - Sabrina
Body Model | Imprint ID | Affiliation |
SSD-62D | Sportivo Calibro 12 | Elmo - General Echelon |
Personal Introduction
A Doll passionate about culinary research and enjoying food, the kitchen is her new battlefield. Loves sharing her cooking process, though aroma may have boundaries, her smile spreads through the network, infecting every viewer.
Builds
Weapon




Attachment Set
Phase Strike
Deals 15% increased damage to targets with Phase Element debuffs.
Substat Recommendations
ATK% > DEF% > HP% > ATK
Fixed Keys



Skills
My Treat
Basic Attack / Targeted | Stability Damage: 4 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to it.
Shotgun Ammo

Delicious Feast
Active / AoE / Debuff / Stability Regen | Stability Damage: 3 |
Cooldown: 0 Turns | Confectance Cost: 2 Points |
Selects 1 enemy target within 6 tiles to attack, dealing AoE Hydro damage equal to 80% of attack to them and all enemy targets within 2 tiles, applying Movement Down II for 2 turns. Recovers 2 points of stability for each target hit.
Hydro

Meal Preparation
Active / AoE / Debuff / Cover Destruction | Stability Damage: 2 |
Cooldown: 2 Turns | Confectance Cost: 0 Points |
Selects 1 direction and deals AoE Hydro damage equal to 70% of attack to all enemy targets within a 3x6 area in the selected direction, and applies Movement Down II for 2 turns. Destroys any destructible Cover outside a 3x3 area around self.
Shotgun Ammo
Hydro

Gourmet Spirit
Ultimate / Buff / Defense / Counter | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 5 Points |
Apply 2 stacks of Shelter to all allied targets and gain Feeling Full for 3 turns. While having Feeling Full, if an enemy target within range deals targeted damage to an allied unit, use Counterattack against it, dealing Physical damage equal to 80% of attack and 4 points of Stability Damage. This can be triggered up to 3 times per turn.

Flexible Modification
Passive / Buff | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Before an allied unit is attacked, if they are within 7 tiles of Sabrina, applies 1 stack of Shelter to the ally. This can be triggered up to 4 times per turn. Sabrina gains 1 point of Confectance Index for each instance of damage she deals.
After using a skill to attack, she generates Tideaway within the area. If Hydro tiles are already present in the area, a tile reaction is triggered, removing the tile and dealing fixed damage equal to 20% of attack to the enemy on the tile.

Neural Helix

When under attack, defense is increased by 20%.

While on Hydro tiles, defense is increased by 30%, gaining immunity to displacement effects from enemy units and all abnormal Hydro terrain effects.

The effective range of Delicious Feast changes to 1 tile, the skill targets tiles instead of units and pulls all enemies 1 tile toward the center. Damage dealt increases to 100% of attack.

Gains 3 points of Confectance Index at the start of the battle.

When Confectance Index is not full, recovers 2 points of Stability Index for each point of Confectance Index gained.

The active skill Meal Preparation is modified to affect 5 tiles around self, and no longer applies Movement Down II. It now applies Taunt to up to 2 targets for 1 turn. The cooldown is increased to 3 turns.
Other Keys

ATK +3%, DEF +3%, HP +3%

DEF +5.0% / When dealing targeted damage, applies Movement Down II to the target for 1 turn.
Fortifications
The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.
Fortification
Skill
Description
Fortification 1
Flexible Modification
Increases the number of times Shelter can be applied by 2.
Fortification 2
Meal Preparation
Damage multiplier increased by 10%.
Fortification 3
Delicious Feast
If only 1 target is hit, restores 6 points of Stability Index.
Fortification 4
Gourmet Spirit
Increases attack of Feeling Full by 10%. Increases Stability Damage of Counterattack by 2 points.
Fortification 5
Gourmet Spirit
No longer consumes Confectance Index, gain Extra Command once.
Fortification 6
Flexible Modification
When Confectance is full, additionally consume 4 points of Confectance Index to increase skill damage by 30%.
Buffs / Debuffs / Effects
Movement Down II: Mobility decreased by 2 tiles. Considered a movement debuff.
Feeling Full: Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
Shelter: Gains Stability Protection, reducing Stability Damage by 2 points. Each instance of Stability Damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.
Tideway: Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Damp: Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. Considered a Hydro debuff.
Congestion: Cannot be healed. Considered a Hydro debuff.
Counterattack: Performs an attack; cannot be triggered by Interceptions, Counterattacks, or Action Supports.
Extra Command: Commands other than movement can be exectued.
Taunt: Uncontrollable, forced to use basic attacks on the caster. This is removed when the caster dies.