Sabrina

Character Information

ClassAttributes
BulwarkHP: 2249
ATK: 609
DEF: 642
Skill AttributesWeaknesses
Shotgun Ammo
Hydro
Heavy Ammo
Electric
Stability IndexMovement
12 Points6 Tiles

Character Bio - Sabrina

Body ModelImprint IDAffiliation
SSD-62DSportivo Calibro 12Elmo - General Echelon

Personal Introduction

A Doll passionate about culinary research and enjoying food, the kitchen is her new battlefield. Loves sharing her cooking process, though aroma may have boundaries, her smile spreads through the network, infecting every viewer.

Builds


Weapon

Mezzaluna
Expeditionary Pigeon
Heart Seeker
M1 Super 90

Attachment Set

Phase Strike
Deals 15% increased damage to targets with Phase Element debuffs.

Substat Recommendations
ATK% > DEF% > HP% > ATK

Fixed Keys

Fixed Key 1 - Eating is a Blessing
Fixed Key 2 - Delicious Sharing
Fixed Key 4 - Eat Well, Sleep Well

Skills


My Treat

Basic Attack / TargetedStability Damage: 4
Cooldown: 0 TurnsConfectance Cost: 0 Points

Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to it.

Shotgun Ammo

Range: 6 | Eff. Area: Target

Delicious Feast

Active / AoE / Debuff / Stability RegenStability Damage: 3
Cooldown: 0 TurnsConfectance Cost: 2 Points

Selects 1 enemy target within 6 tiles to attack, dealing AoE Hydro damage equal to 80% of attack to them and all enemy targets within 2 tiles, applying Movement Down II for 2 turns. Recovers 2 points of stability for each target hit.

Hydro

Range: 6 | Eff. Area: 2

Meal Preparation

Active / AoE / Debuff / Cover DestructionStability Damage: 2
Cooldown: 2 TurnsConfectance Cost: 0 Points

Selects 1 direction and deals AoE Hydro damage equal to 70% of attack to all enemy targets within a 3x6 area in the selected direction, and applies Movement Down II for 2 turns. Destroys any destructible Cover outside a 3x3 area around self.

Shotgun Ammo
Hydro

Range: 1 | Eff. Area: -

Gourmet Spirit

Ultimate / Buff / Defense / CounterStability Damage: 0
Cooldown: 0 TurnsConfectance Cost: 5 Points

Apply 2 stacks of Shelter to all allied targets and gain Feeling Full for 3 turns. While having Feeling Full, if an enemy target within range deals targeted damage to an allied unit, use Counterattack against it, dealing Physical damage equal to 80% of attack and 4 points of Stability Damage. This can be triggered up to 3 times per turn.

Range: Self | Eff. Area: Entire Map

Flexible Modification

Passive / BuffStability Damage: 0
Cooldown: 0 TurnsConfectance Cost: 0 Points

Before an allied unit is attacked, if they are within 7 tiles of Sabrina, applies 1 stack of Shelter to the ally. This can be triggered up to 4 times per turn. Sabrina gains 1 point of Confectance Index for each instance of damage she deals.

After using a skill to attack, she generates Tideaway within the area. If Hydro tiles are already present in the area, a tile reaction is triggered, removing the tile and dealing fixed damage equal to 20% of attack to the enemy on the tile.

Range: 7 | Eff. Area: Target

Neural Helix


Fixed Key 1 - Eating is a Blessing

When under attack, defense is increased by 20%.

Fixed Key 3 - Let Everything Simmer

While on Hydro tiles, defense is increased by 30%, gaining immunity to displacement effects from enemy units and all abnormal Hydro terrain effects.

Fixed Key 5 - Calorie Overload

The effective range of Delicious Feast changes to 1 tile, the skill targets tiles instead of units and pulls all enemies 1 tile toward the center. Damage dealt increases to 100% of attack.




Fixed Key 2 - Delicious Sharing

Gains 3 points of Confectance Index at the start of the battle.

Fixed Key 4 - Eat Well, Sleep Well

When Confectance Index is not full, recovers 2 points of Stability Index for each point of Confectance Index gained.

Fixed Key 6 - Weird-Tasting Health Recipe

The active skill Meal Preparation is modified to affect 5 tiles around self, and no longer applies Movement Down II. It now applies Taunt to up to 2 targets for 1 turn. The cooldown is increased to 3 turns.

Other Keys

Affinity Key - Dessert Time

ATK +3%, DEF +3%, HP +3%

Common Key - Hot Oil Protection

DEF +5.0% / When dealing targeted damage, applies Movement Down II to the target for 1 turn.


Fortifications

The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.


Fortification

Skill

Description




Fortification 1

Flexible Modification

Increases the number of times Shelter can be applied by 2.




Fortification 2

Meal Preparation

Damage multiplier increased by 10%.




Fortification 3

Delicious Feast

If only 1 target is hit, restores 6 points of Stability Index.




Fortification 4

Gourmet Spirit

Increases attack of Feeling Full by 10%. Increases Stability Damage of Counterattack by 2 points.




Fortification 5

Gourmet Spirit

No longer consumes Confectance Index, gain Extra Command once.




Fortification 6

Flexible Modification

When Confectance is full, additionally consume 4 points of Confectance Index to increase skill damage by 30%.


Buffs / Debuffs / Effects


Movement Down II: Mobility decreased by 2 tiles. Considered a movement debuff.

Feeling Full: Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.

Shelter: Gains Stability Protection, reducing Stability Damage by 2 points. Each instance of Stability Damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.

Tideway: Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.

Damp: Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. Considered a Hydro debuff.

Congestion: Cannot be healed. Considered a Hydro debuff.

Counterattack: Performs an attack; cannot be triggered by InterceptionsCounterattacks, or Action Supports.

Extra Command
: Commands other than movement can be exectued.

Taunt: Uncontrollable, forced to use basic attacks on the caster. This is removed when the caster dies.


Garbelius
Garbelius
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