
Character Information
Class | Attributes |
![]() | HP: 1519 ATK: 740 DEF: 528 |
Skill Attributes | Weaknesses |
![]() ![]() | ![]() ![]() |
Stability Index | Movement |
8 Points | 9 Tiles |

Character Bio - Ullrid
Body Model | Imprint ID | Affiliation |
SSD-62G | Pluma Edge | Doll Community |
Personal Introduction
A Doll with great ambitions. She draws friends to her side with her bold nature and strong decisiveness. However, she occasionally longs for a quiet corner to unload her burden and rest.
Builds
Weapon




Attachment Set
Ballistic Boost
When dealing Physical damage, the damage is increased by 20%.
Substat Recommendations
ATK% > ATK > CRIT% > CRIT DMG%
Fixed Keys



Skills
Warning Shot
Basic Attack / Targeted | Stability Damage: 2 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 5 tiles and deals physical damage equal to 80% of attack to them.
Light Ammo

Hunter's Sight
Active / Targeted / Melee / Debuff | Stability Damage: 1 |
Cooldown: 1 Turn | Confectance Cost: 0 Points |
Selects 1 enemy target within 1 tile, dealing melee Physical damage equal to 120% of attack and gains 6 tiles of Additional Movement. If the target is not killed, applies Mark of Prey for 2 turns.
Melee

Blade Whirlwind
Active / Targeted / Melee | Stability Damage: 1 |
Cooldown: 0 Turns | Confectance Cost: 3 Points |
Selects 1 enemy target within 1 tile and deal melee Physical damage equal to 90% of attack to it. Gains Whirlwind after attacking.
Melee

Hidden Pursuit
Ultimate / Targeted / Melee | Stability Damage: 2 |
Cooldown: 3 Turns | Confectance Cost: 0 Points |
Select a tile in a cross-shaped area within 5 tiles, move to that tile and deal melee Physical damage equal to 180% of attack to the enemy target with the highest HP within 1 tile.
Consumes all stacks of Hunter's Talent, for each stack consumed, increase damage dealt by this attack by 10%, up to a 30% increase. If there are 2 stacks of Hunter's Talent or more, gain 2 stacks of Camouflage for 1 turn.
Melee

Optical Camoflage
Passive | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Gain 1 stack of Hunter's Talent and 1 point of Confectance Index after active attacks.
At the end of an enemy unit’s action, if Ullrid's HP is below 30%, gain 1 stack of Camouflage for 1 turn. Cooldown: 3 turns.

Neural Helix

When the user possess Whirlwind, basic attacks and other active skills can be used, but it consumes an additional 2 points of Confectance Index.

At the start of the battle, gains 3 points of Confectance Index.

When at full health, damage dealt is increased by 15%.

Ignores 30% of the target enemy's defense when there are no other enemy units within 3 tiles of the target.

When there are no allied units within 3 tiles of self (excluding summoned units), increase own critical rate by 20%.

When exploiting Phase Weakness, gain Attack Up I for 2 turns.
Other Keys

Affinity Key - Stress Ball Terminator
ATK +3%, HP +3%, CRIT DMG +3%

CRIT +5.0% / If the enemy target's HP is not full before the attack, increase damage dealt to them by 7%.

Blade Whirlwind: If this skill is unable to kill the target, follows up with an additional attack that deals Physical damage equivalent to 90% ATK and 1 Stability, and increases damage dealt by this attack by 30%. This can be activated thrice per turn
Fortifications
The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.
Fortification
Skill
Description
Fortification 1
Blade Whirlwind
If attacking the same target within one action, increases damage dealt by 30%. The effects of Whirlwind are enhanced: Ignores Cover damage reduction when attacking.
Fortification 2
Optical Camoflage
At the start of the battle, for each allied target on the field (excluding self), gain 1 stack of Hunter's Talent and 1 point of Confectance Index.
Fortification 3
Hunter's Sight
If target is not killed, applies Movement Down II to enemy target for 2 turns. When Ullrid is attacked by a target with Mark of Prey, reduces damage taken by 20%.
Fortification 4
Hidden Pursuit
Increase range by 2 tiles. Raise the damage increase cap to 60% by consuming Hunter's Talent.
Fortification 5
Optical Camoflage
Before attacking, if this unit has moved 2 tiles or more, increase attack by 20%. if Ullrid's HP is below 50%, gain Camouflage and reduce the effect's cooldown by 1 turn.
Fortification 6
Hidden Pursuit
For every 2% of the enemy target's missing HP, increase self-attack by 1% for this skill. If this kills the target, increase damage dealt by the next active attack by 30%.
If there are 2 stacks of Hunter's Talent or more, gain only 1 stack of Camouflage, but Camouflage is no longer consumed after taking damage.
Buffs / Debuffs / Effects
Additional Movement: Can move once, but cannot use any other commands.
Mark of Prey: At the end of action, if within a 5-tile radius of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.
Movement Down II: Mobility decreased by 2 tiles. Movement debuff.
Whirlwind: Gain 6 tiles of mobility, and allow for the use of Blade Whirlwind. When using a basic attack or other active skills, addtionally consumes 2 points of Confectance Index.
Hunter's Talent: Ullrid exclusive mark. Cannot be cleansed.
Camouflage: When other allied units are present, this unit cannot be targeted by enemy basic attacks or active skills. This buff is consumed when damage is taken, and can stack up to 2 times. Cannot be cleansed.
Attack Up I: Attack is increased by 10%. This is considered a buff.