
Character Information
Class | Attributes |
![]() | HP: 1851 ATK: 757 DEF: 585 |
Skill Attributes | Weaknesses |
![]() | ![]() ![]() |
Stability Index | Movement |
10 Points | 6 Tiles |

Character Bio - Yoohee
Body Model | Imprint ID | Affiliation |
SSD-62D | K2 | Sparkle Squad |
Personal Introduction
A passionate and responsible Doll who's devoted to the art of dancing. A compliment from the Commander set her on the path to becoming a dancer, and she founded the dancing troupe called "Sparkle Squad" to provide wandering Dolls with a place to call home and thus do justice to her position as a veteran Doll. She has never slacked off in her quest to perfect her art; diligence and willingness to learn are the cornerstones of her efforts while never giving up and keeping her eyes on the goals are the secret of her success. Don't question it, just trust her, because when she says she'll do it, she means it. "Keep up with the beat! Let's blow the roof off this place!"
Builds
Weapon




Attachment Set
Ballistic Boost
When dealing Physical damage, the damage is increased by 20%.
Substat Recommendations
ATK% > ATK > CRIT RATE% > CRIT DMG%
Fixed Keys

Effort and Returns

Tempo Resonance

Exquisite Choreography
Skills
Rhythmic Pulse
Basic Attack / Targeted | Stability Damage: 2 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 enemy target within 8 tiles and deals physical damage equal to 80% of attack to it.
Medium Ammo

Improv
Active / Targeted | Stability Damage: 3 |
Cooldown: 0 Turns | Confectance Cost: 1 Points |
Selects 1 enemy target within 8 tiles and deals Physical damage equal to 120% of attack to it. If Yoohee has 3 or more points of Confectance Index, expends an additional 2 points of Confectance Index to ignore 30% of the target's defense for this attack.
Medium Ammo

Soul of Dance
Active / AoE / Buff / Control | Stability Damage: 2 |
Cooldown: 3 Turns | Confectance Cost: 0 Points |
Selects 1 allied unit within 8 tiles, and applies Targeted Attack Defense I to it and all allies within 2 tiles of the selected allied unit for 2 turns.
Deals AoE Physical damage equal to 80% of attack to all enemies within that area, and inflicts Stun for 1 turn.
After the attack, Yoohee gains 1 use of active skill Graceful Pirouette or the active skill Passionate Resonance.

Sparkling Finale
Ultimate / Buff | Stability Damage: 0 |
Cooldown: 3 Turns | Confectance Cost: 0 Points |
Yoohee gains Troupe's Core for 3 turns. Applies Stability Offensive I for all allied units for 2 turns. After using this skill, gains Extra Command.

Main Dancer's Aura
Passive / Buff | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
When allied units deal Physical damage, Yoohee gains 1 point of Confectance Index.
After Yoohee uses a basic attack or an active skill, she can use the active skill Graceful Pirouette or Passionate Resonance (this effect cannot be triggered repeatedly).
Whenever Yoohee applies 3 or more Dance Steps applies, triggers Best Dancer once, gaining 1 stack of Never Give Up. In addition, refreshes the durations of all Dance Steps and Defense Shredding stacks across the entire battlefield.

Graceful Pirouette
Active / Buff | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 allied unit within 8 tiles (excluding Yoohee), and applies Graceful Spin and Defense Shredding for 3 turns.

Passionate Resonance
Active / Buff | Stability Damage: 0 |
Cooldown: 0 Turns | Confectance Cost: 0 Points |
Selects 1 allied unit within 8 tiles (excluding Yoohee), and applies Passionate Spin and Defense Shredding for 3 turns.

Neural Helix

When the active skill Improv expends additional Confectance Index, critical damage dealt is increased by 5%

When using the active skill Improv, cleanses 1 random buff from the target before the attack resolves.

If Yoohee did not move this turn, her basic attack and active skill range is increased by 3 tiles on her next turn.

After triggering Best Dancer, restores HP equal to 20% of max HP.

After using the active skill Soul of Dance to inflict Stun to an enemy target, when Stun is removed, applies Movement Denied to the target for 1 turn.

When Never Give Up is in effect, Yoohee's attack is increased by 10%.
Other Keys

Big Bright Shining Star
ATK +3%, HP +3%, DEF +3%

ATK +5.0% / When dealing damage which contains Ammo attribute, damage dealt is increased by 10%.
Fortifications
The orange box denotes a good stopping point for Fortifications. If no orange box is present, then no Fortifications are recommended for this character. For Standard Dolls and for characters like Papasha or Sabrina, whose copies can be acquired for free, Fortification 6 is recommended, as that will eventually happen without having to do any pulls specifically for that character. Also, for Elite Dolls on the Standard Banner, the Fortification recommendations might be slightly higher than those of other characters, since it is simply easier to get copies of them over time (either from the Standard Banner or from losing 50/50s). As a bit of a disclaimer, almost no characters require their Fortifications to function in battle, and pursuing them on limited banner Elite Dolls should only be done if you are a significant spender or if the character is particularly important to you.
Fortification
Skill
Description
Fortification 1
Sparkling Finale
Stability Assault II is applied instead of Stability Assault I. Additionally applies Attack Up II for all allied units for 2 turns.
After skill usage, if Graceful Pirouette or Passionate Resonance is used on this turn, the effects are applied to all allies.
Fortification 2
Main Dancer's Aura
The selection range of Graceful Pirouette and Passionate Resonance is expanded to the entire field.
New effect is added for Graceful Pirouette- Restores HP equivalent to 15% max HP.
New effect is added for Passionate Resonance - Cleanses 1 debuff from the target.
When Best Dancer is triggered, applies Defense Down II for the enemy with the highest initial DEF for 3 turns. if Yoohee has Troupe's Core, Never Give Up decreases damage taken by allies by 30%.
Fortification 3
Sparkling Finale
Yoohee gains 1 stack of Never Give Up
New effect is added for Troupe's Core - When attacking, ignores 50% of the enemy's DEF. After triggering the effects of Best Dancer, immediately activates Improv on the enemy with the highest current HP within range. This effect can only trigger once per round, and Graceful Pirouette and Passionate Resonance cannot be used after that instance of the skill.
For every 2 times Best Dancer is triggered, reduces the cooldown of this skill by 1 turn.
Fortification 4
Improv
Increases the damage multiplier by 60%. For each Dance Steps applied, gains 1 stack of Fantastic Conception.
Fortification 5
Soul of Dance
Increases the damage multiplier by 50%, and increases the effect range by 1 tile.
Targeted Attack Defense II is applied instead of Targeted Attack Defense I. Cleanses Taunt, Fear, Stun, and Infatuated for all allies.
Fortification 6
Main Dancer's Aura
Doubles the effects of Dance Steps for self (Increases CRIT DMG by 20%, recovers HP equivalent to 40% ATK, gains 3 stacks of Shelter).
For each buff applies to other allies, increases ATK by 1.5% for self, up to a maximum of 45%. When triggering Best Dancer, applies Preshow Warmup for all allies for 2 turns.
Buffs / Debuffs / Effects
Targeted Attack Defense I: Decreases damage received from single target attacks by 10%. This is considered as a buff.
Troupe's Core: When applying Dance Steps or Anti Defense Damage Boost for allies (excluding self), Yoohee also gains the corresponding effects
Dance Steps: Includes Graceful Pirouette and Passionate Resonance.
Graceful Spin: Increases CRIT DMG by 10% and recovers HP equivalent to 20% of the holder's ATK after attacking. This is mutually exclusive with Passionate Spin. This is considered as a buff and cannot be dispelled
Passionate Spin: Increases CRIT DMG by 10% and gains 2 stacks of Shelter at the end of the action. This is mutually exclusive with Graceful Spin. This is considered as a buff and cannot be dispelled
Shelter: Gains Stability Protection, reduces Stability Damage taken by 2 points. Each instance of Stability Damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.
Defense Shredding: When dealing Physical damage, if the target's Defense Reduction exceeds 100%, for each additional percentage of Defense Reduction, increases damage dealt by a certain percentage. This is considered as a buff and cannot be dispelled. The percentage is as follows:
- Additional Defense Reduction < 100%: 0.5%
- 100% < Additional Defense Reduction < 200%: 0.75%;
- 200% < Additional Defense Reduction < 300%: 1%
- Additional Defense Reduction > 300%: 1.5%
Stability Assault I: Increases damage dealt to Stability by 1 point
Stability Assault II: Increases damage dealt to Stability by 2 points
Extra Command: Commands other than movement can be executed.
Best Dancer: Based on the first 3 Dance Steps applied, for each Graceful Spin, restores HP equivalent to 15% max HP for all allies, for each Passionate Spin, cleanses 1 debuff for all allies. If Best Dancer has already been triggered this turn, skill animations will not be displayed, but the effects will still be applied
Unyielding Spirit: When allies deal Physical damage with active attacks, ignores 15% of the target's DEF. This can be stacked up to 4 times. When allies deal elemental damage, this effect will be ineffective for 2 rounds (Duration decreases at the end of the current round). This effect cannot be dispelled
Attack Up II: Attack is increased by 15%. Considered a buff.
Defense Down II: Reduces defense by 30%. Considered a debuff.
Whimsical Thoughts: On the next round, Improvised Dance increases CRIT rate by 15%, and ignores 10% of the target's DEF. This effect can be stacked up to 3 times and cannot be dispelled
Taunt: Uncontrollable, forced to use basic attacks on the caster. This is removed when the caster dies.
Fear: Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Stun: Unable to act.
Infatuated: Uncontrollable, Actively moves toward the caster. This is removed when the caster dies.
Stage Warmup: When dealing Physical damage, increases CRIT DMG by 25%. This is considered as a buff and cannot be dispelled
Movement Denied: Unable to move. Considered a movement debuff.