193 | 4~7 | 47 |
Ineffective [x0.5] | Fatal [x2] | Normal [x1] |
Skills
Bat Strike
46 (45+1) | |
Atk Weight | ⯀ |
Coin Amount | |
Skill Power | 5 (+6 per ) |
[On Hit] Inflict 2 Rupture |
Smackdown
46 (45+1) | |
Atk Weight | ⯀ |
Coin Amount | |
Skill Power | 4 (+4 per ) |
[Clash Win] Inflict +2 Rupture Count
[On Hit] Inflict 2Rupture [On Hit] If the target has 4+Rupture, inflict 2 Offense Level Down |
Relentless
48 (45+3) | |
Atk Weight | ⯀ |
Coin Amount | |
Skill Power | 4 (+2 per ) |
[On Use] If the target has 6+ Rupture, Coin Power +1
[Clash Win] Inflict 2 Offense Level Down
[On Hit] Inflict 4 Rupture [On Hit] If the target has 6+ Rupture, inflict 2 Offense Level Down next turn |
Defense
Counter
46 (45+1) | |
Atk Weight | ⯀ |
Coin Amount | |
Skill Power | 7 (+6 per ) |
[On Hit] Inflict 1 Rupture |
Passives
Passives, Buy Time x3 Res |
Clash Power +1 against targets with Rupture Clash Power +2 if the target has 5+ Rupture Count |
Support, My Responsibility x3 Res |
When 1 ally with the fastest Speed hits an enemy with 3+ Rupture, inflict 1 Offense Level Down (3 times per enemy per turn) |
Analysis
Dead Rabbits Boss Meursault is a rather unfortunate case of being a Rupture ID that inflicts mostly Potency, barely any Count, and eats all the Count up with all his coins.
His skills without conditionals active roll a maximum of 11/14/12, but with conditionals active can roll a maximum of 13/16/17 for clashing purposes. (Not counting his Passive if 3 Gluttony Resonance activates it, potentially giving him +1-2 additional clash power overall)
The conditions themselves are not too difficult to obtain theoretically speaking when on a Rupture team, especially since Meursault himself can inflict Rupture potency. In practice, it still makes putting him in a full Rupture team a hard sell as he will drain a lot of Rupture Count, especially with his skill 3, due to the multitude coin count he has.
In certain scenarios, this can be helpful as he can function as a proper Rupture burster with the proper team and careful strategizing on stacking Rupture on enemies. But for people who don't have a full Rupture team or are just planning to slap him on a random generic team, he does not pull his weight as much.
He also functions similar to Kurokumo Gregor, being able inflict Offense Level down but for Rupture teams instead of Bleed teams, though the amount he inflicts isn't that high either, and most of it is same-turn, so it makes it difficult to utilize effectively. He has a support Passive that can help Rupture teams by lowering the Offense Levels of enemies, but if you have W Corp Meursault, his Support Passive severely outclasses Dead Rabbits Boss Meursault due to being able to inflict a larger amount of Rupture.
In conclusion, Dead Rabbits Meursault is very difficult to work around in a Rupture team, but still has his uses, especially as a Rupture burster. You would need to play carefully and strategically to make the most out of his skills. There's not much he can do outside of a Non-Rupture focused team though.
Pros
-Good Rupture burster with Skill 3
-Support passive can debuff enemy attack power
Cons
-Inflicts barely any Rupture Count for sustainability
-Eats up a lot of Rupture Count with Skill 3, which means he needs to be played around with
-Clashing power is not good without conditionals active