[Notice: Clash VFX Issue Identified]
Hello,
This is Project Moon.
We have identified an issue where the weapon trail vfx does not appear as intended in clashes.
Below are more detailed explanations of this issue.
Issue
- Heads Coinflip vfx plays in clashes regardless of whether the Coins land on Heads or Tails
Cause
- Before Lobotomy E.G.O::Magic Bullet Outis' release, Clashes used to play only the Tails vfx regardless of whether the Clash Coins landed on Heads or Tails
- As we were working on Lobotomy E.G.O::Magic Bullet Outis, an unintended change occurred where the Tails-only vfx now showed Heads-only vfx instead
Planned Fix
- We will adjust the in-game Clash vfx logic to play Heads Coinflip vfx when Clash Coins flip Heads, and Tails Coinflip vfx when Clash Coins flip Tails.
Fix Deployment Period
- After Feb. 8th 12:00 (KST) Scheduled Maintenance (With the new Client version)
We apologize for causing inconvenience to your enjoyment of our game.