
AoE Attack(AreaAtk)
Targets 2 or more foes.

Attack Power Up(Enhancement)
Attack skills gain final Power by the effect’s Potency.

Haste(Agility)
Speed increases by the effect’s Potency for one turn.

Defense Power Up(Endurance)
Defense skills gain final Power by the effect’s Potency for one turn.

Attack Power Down(Reduction)
Attack skills lose final Power by the effect’s Potency for one turn.

Bind(Binding)
Speed decreases by the effect’s Potency for one turn.

Fragile(Vulnerable)
Take more damage from skills based on the effect's Potency for one turn. (Max. 10)

Shock(ElectricShock)
Take more damage by the effect’s Potency.

Burn(Burn)
At the end of the turn, take fixed damage by the effect’s Potency, then halve it.

Bleed(Bleeding)
When attacking, take fixed damage equal to (Potency)% of current HP, then halve it.

Marked(Target)
Targeted by the character with the Passive [Sharp Shivs].

Compulsion (Low Morale)(SelfHarm_LowMorale)
At the start of the turn, self-apply 2 Haste and 2 Fragile.

Compulsion (Panic)(SelfHarm_Panic)
At the start of the turn, lose 10 HP.

Outlash (Low Morale)(Blame_LowMorale)
Turn Start: Self-apply 2 Attack Power Up and 2 Fragile

Outlash (Panic)(Blame_Panic)
At the start of the turn, a random ally loses 20 SP.

Charge(Charge)
Resource used by certain skills for additional effects. Its Count can go up to 20. Turn End: Lower Count by 1.

Ongoing Damage(DamageOverTime)
At the start of the turn, take fixed damage by the effect’s Potency.

Attack Power Up(ResultEnhancement)
Attack skills gain final Power by the effect’s Potency for one turn.

Protect(Protection)
Take less damage from skills based on the effect's Potency for one turn. (Max. 10)

Damage Up(AttackDmgUp)
Deal more damage with skills based on the effect's Potency for one turn. (Max. 10)

Defense Up(DefenseUp)
Defense increases based on the effect's Potency for one turn. (Max. 10)

Plus Coin Boost(PlusCoinValueUp)
Raise the Power of Plus Coins by the effect’s Potency.

Minus Coin Boost(MinusCoinValueUp)
Raise the Power of Minus Coins by the effect’s Potency.

Multiply Coin Boost(TimesCoinValueUp)
Raise the Power of Multiply Coins by the effect’s Potency.

Defense Power Down(Disarming)
Defense skills lose final Power by the effect’s Potency for one turn.

Power Down(ResultReduction)
All skills lose final Power by the effect’s Potency for one turn.

Damage-down(AttackDmgDown)
Deal less damage with skills based on the effect's Potency for one turn. (Max. 10)

Defense-down(DefenseDown)
Defense decreases based on the effect's Potency for one turn. (Max. 10)

Paralyze(Paralysis)
Fix the Power of X Coin(s) to 0 for one turn.

Plus Coin Drop(PlusCoinValueDown)
Reduce the power of Plus Coins by the effect’s Potency.

Minus Coin Drop(MinusCoinValueDown)
Reduce the power of Minus Coins by the effect’s Potency.

Multiply Coin Drop(TimesCoinValueDown)
Reduce the power of Multiply Coins by the effect’s Potency.

Moonlight(MoonLight)
Resource used by certain skills for additional effects.

Rage(Anger)
Spent by certain skills. Required for the use of certain skills.

Immobilize(Inactible)
Does not act for the turn.

Burn(Combustion)
At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.

Bleed(Laceration)
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.

Tremor(Vibration)
When attacked by skills that burst Tremor, raise the Stagger threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.

Rupture(Burst)
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.

Sinking(Sinking)
When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as Gloom-affinity damage to Abnormalities)
Then, reduce its Count by 1.

Poise(Breath)
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful.
At the end of the turn, reduce the Count by 1.

Blood Sac(BloodPocket)
Use a powerful attack after the Count reaches a certain amount.

Fluid Sac(WaterPocket)
Gain healing proportional to the Count.

Lightning(DogThunder)
This unit powers itself up after the Count reaches a certain amount.

Overwhelmed(Run_Panic)
Cannot act for one turn. When hit, flees battle after the attacker’s skill has finished.

Surgery(Operation)
Die when Potency reaches 5.
Reduce Max HP by 20% (per Potency).
Deal 20% (per Potency) more damage.
At the start of the turn, self-apply Haste by the effect’s Potency.

Makeshift Surgery(Emergency_Operation)
Boost Max HP by 25% and skill Power by 1 per this effect’s Potency.
Each turn, increase this effect’s Potency by 1.
Die when Potency reaches 5.

Pink Ribbons(PinkRibbon)
At the end of the turn, if at 5+ Potency, remove this effect and apply ‘Desirous’ next turn.

Desirous(PinkRibbonGreed)
At the start of the turn, self-apply 10 Bind.
All phys. resistances change to ‘Fatal’.
Attack Skill Power +2.
Defense Skill Power -2.

Pink Ribbons(PinkRibbon_Ishmael)
Count increases by 1 whenever the affected unit tosses an attack skill Coin.
At the end of the turn, inflict Bind by the effect’s Count, then remove this status.

Maggots(Muckworm)
At the end of the turn, take Gluttony damage by the Count, increase Bleed Count by 1, then reduce this effect’s Count by 1.

Offense Level-up(AttackUp)
Offense level increases based on the effect's Potency for one turn. (Max. 10)

Offense Level-down(AttackDown)
Offense level decreases based on the effect's Potency for one turn. (Max. 10)

Great Mountain(Liu_Meursault_Guard_Buff)
When attacked, inflict +1 Burn Count to the attacker.

Slash Resist Up(SlashResistUp)
Increase Slash Resistance by a % based on Potency.
(0.1% per Potency)

Pierce Resist Up(PenetrateResistUp)
Increase Pierce Resistance by a % based on Potency.
(0.1% per Potency)

Blunt Resist Up(HitResistUp)
Increase Blunt Resistance by a % based on Potency.
(0.1% per Potency)

Slash DMG Up(SlashDamageUp)
Deal more damage with Slash skills based on the effect's Potency for one turn. (Max. 10)

Pierce DMG Up(PenetrateDamageUp)
Deal more damage with Pierce skills based on the effect's Potency for one turn. (Max. 10)

Blunt DMG Up(HitDamageUp)
Deal more damage with Blunt skills based on the effect's Potency for one turn. (Max. 10)

Slash DMG Down(SlashDamageDown)
Deal less damage with Slash skills based on the effect's Potency for one turn. (Max. 10)

Pierce DMG Down(PenetrateDamageDown)
Deal less damage with Pierce skills based on the effect's Potency for one turn. (Max. 10)

Blunt DMG Down(HitDamageDown)
Deal less damage with Blunt skills based on the effect's Potency for one turn. (Max. 10)

Wrath Resist Up(CrimsonResistUp)
Increase Wrath Resistance by a % based on Potency.
(0.1% per Potency)

Lust Resist Up(ScarletResistUp)
Increase Lust Resistance by a % based on Potency.
(0.1% per Potency)

Sloth Resist Up(AmberResistUp)
Increase Sloth Resistance by a % based on Potency.
(0.1% per Potency)

Gluttony Resist Up(ShamrockResistUp)
Increase Gluttony Resistance by a % based on Potency.
(0.1% per Potency)

Gloom Resist Up(AzureResistUp)
Increase Gloom Resistance by a % based on Potency.
(0.1% per Potency)

Pride Resist Up(IndigoResistUp)
Increase Pride Resistance by a % based on Potency.
(0.1% per Potency)

Envy Resist Up(VioletResistUp)
Increase Envy Resistance by a % based on Potency.
(0.1% per Potency)

Wrath DMG Down(CrimsonDamageDown)
Deal less damage with Wrath skills based on the effect's Potency for one turn. (Max. 10)

Lust DMG Down(ScarletDamageDown)
Deal less damage with Lust skills based on the effect's Potency for one turn. (Max. 10)

Sloth DMG Down(AmberDamageDown)
Deal less damage with Sloth skills based on the effect's Potency for one turn. (Max. 10)

Gluttony DMG Down(ShamrockDamageDown)
Deal less damage with Gluttony skills based on the effect's Potency for one turn. (Max. 10)

Gloom DMG Down(AzureDamageDown)
Deal less damage with Gloom skills based on the effect's Potency for one turn. (Max. 10)

Pride DMG Down(IndigoDamageDown)
Deal less damage with Pride skills based on the effect's Potency for one turn. (Max. 10)

Envy DMG Down(VioletDamageDown)
Deal less damage with Envy skills based on the effect's Potency for one turn. (Max. 10)

Wrath DMG Up(CrimsonDamageUp)
Deal more damage with Wrath skills based on the effect's Potency for one turn. (Max. 10)

Lust DMG Up(ScarletDamageUp)
Deal more damage with Lust skills based on the effect's Potency for one turn. (Max. 10)

Sloth DMG Up(AmberDamageUp)
Deal more damage with Sloth skills based on the effect's Potency for one turn. (Max. 10)

Gluttony DMG Up(ShamrockDamageUp)
Deal more damage with Gluttony skills based on the effect's Potency for one turn. (Max. 10)

Gloom DMG Up(AzureDamageUp)
Deal more damage with Gloom skills based on the effect's Potency for one turn. (Max. 10)

Pride DMG Up(IndigoDamageUp)
Deal more damage with Pride skills based on the effect's Potency for one turn. (Max. 10)

Envy DMG Up(VioletDamageUp)
Deal more damage with Envy skills based on the effect's Potency for one turn. (Max. 10)

Curse(Curse)
Turn End: Self-apply 1 of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/1 Offense Level Down/1 Defense Down

Weak-resist Damage Boost(AttackDmgUp_Weak)
Boost the damage of attacks against Weak resistances by (Potency)%.

Ammo(Bullet)
Spent by certain skills.
Some attacks cancel if lacking Ammo.

Final Augmentation(Meursault_Last_Remodeling)
Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; Dies in 3 turns

Instincts(Aggressive)
At the end of the turn, if the Count is at 4+, change to an “aggressive” state.

Gaze of the One Who Grips(Cromer_Target)
Staggered for a turn. Take +100% damage from Kromer.

Poison(Poison)
Turn End: Take fixed damage by the Count, then halve the Count.

Urge(Desire)
Turn End: At 5+ stacks, take 30 SP damage, apply 2 Fragile and 10 Bind, and remove this status

Fanaticism(Assemble)
Final Power +1 against units with Nails

Nails(Nail)
Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: Reduce Count by 1.

Golden Sheen(BeingGolden)
Turn Start: Heal 10 HP per Count.

Slash Protection(SlashTakeDamageDown)
Take less damage from Slash skills based on the effect's Potency for one turn. (Max. 10)

Pierce Protection(PenetrateTakeDamageDown)
Take less damage from Pierce skills based on the effect's Potency for one turn. (max 10)

Blunt Protection(HitTakeDamageDown)
Take less damage from Blunt skills based on the effect's Potency for one turn. (max 10)

Wrath Protection(CrimsonTakeDamageDown)
Take less damage from Wrath skills based on the effect's Potency for one turn. (max 10)

Lust Protection(ScarletTakeDamageDown)
Take less damage from Lust skills based on the effect's Potency for one turn. (Max. 10)

Sloth Protection(AmberTakeDamageDown)
Take less damage from Sloth skills based on the effect's Potency for one turn. (Max. 10)

Gluttony Protection(ShamrockTakeDamageDown)
Take less damage from Gluttony skills based on the effect's Potency for one turn. (max 10)

Gloom Protection(AzureTakeDamageDown)
Take less damage from Gloom skills based on the effect's Potency for one turn. (max 10)

Pride Protection(IndigoTakeDamageDown)
Take less damage from Pride skills based on the effect's Potency for one turn. (Max. 10)

Envy Protection(VioletTakeDamageDown)
Take less damage from Envy skills based on the effect's Potency for one turn. (Max. 10)

Slash Fragility(SlashTakeDamageUp)
Take more damage from Slash skills based on the effect's Potency for one turn. (Max. 10)

Pierce Fragility(PenetrateTakeDamageUp)
Take more damage from Pierce skills based on the effect's Potency for one turn. (Max. 10)

Blunt Fragility(HitTakeDamageUp)
Take more damage from Blunt skills based on the effect's Potency for one turn. (Max. 10)

Wrath Fragility(CrimsonTakeDamageUp)
Take more damage from Wrath skills based on the effect's Potency for one turn. (Max. 10)

Lust Fragility(ScarletTakeDamageUp)
Take more damage from Lust skills based on the effect's Potency for one turn. (Max. 10)

Sloth Fragility(AmberTakeDamageUp)
Take more damage from Sloth skills based on the effect's Potency for one turn. (Max. 10)

Gluttony Fragility(ShamrockTakeDamageUp)
Take more damage from Gluttony skills based on the effect's Potency for one turn. (Max. 10)

Gloom Fragility(AzureTakeDamageUp)
Take more damage from Gloom skills based on the effect's Potency for one turn. (Max. 10)

Pride Fragility(IndigoTakeDamageUp)
Take more damage from Pride skills based on the effect's Potency for one turn. (Max. 10)

Envy Fragility(VioletTakeDamageUp)
Take more damage from Envy skills based on the effect's Potency for one turn. (max 10)