
AoE Attack(AreaAtk)
Targets 2 or more foes.

Attack Power Up(Enhancement)
Attack skills gain final Power by the effect’s Count for one turn.

Haste(Agility)
Speed increases by the effect’s Count for one turn.

Defense Power Up(Endurance)
Defense skills gain final Power by the effect’s Count for one turn.

Attack Power Down(Reduction)
Attack skills lose final Power by the effect’s Count for one turn.

Bind(Binding)
Speed decreases by the effect’s Count for one turn.

Fragile(Vulnerable)
Take more damage from skills based on the effect’s Count for one turn. (Max 10)

Shock(ElectricShock)
Take more damage by the effect’s Count.

Burn(Burn)
At the end of the turn, take fixed damage by the effect’s Count, then halve it.

Bleed(Bleeding)
When attacking, take fixed damage equal to (Count)% of current HP, then halve it.

Marked(Target)
Targeted by the character with the Passive [Sharp Edge].

Compulsion (Low Morale)(SelfHarm_LowMorale)
At the start of the turn, gain 2 Haste and 2 Fragile.

Compulsion (Panic)(SelfHarm_Panic)
At the start of the turn, lose 10 HP.

Outlash (Low Morale)(Blame_LowMorale)
At the start of the turn, gain 2 Attack Power Up and 2 Fragile.

Outlash (Panic)(Blame_Panic)
At the start of the turn, a random ally loses 20 SP.

Charge(Charge)
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Ongoing Damage(DamageOverTime)
At the start of the turn, take fixed damage by the effect’s Count.

Attack Power Up(ResultEnhancement)
Attack skills gain final Power by the effect’s Count for one turn.

Protection(Protection)
Take less damage from skills based on the effect’s Count for one turn. (Max 10)

Damage Up(AttackDmgUp)
Deal more damage with skills based on the effect’s Count for one turn. (Max 10)

Defense Level Up(DefenseUp)
Defense Level increases based on the effect’s Count for one turn. (Max 10)

Plus Coin Boost(PlusCoinValueUp)
Raise the Power of Plus Coins by the effect’s Count.

Minus Coin Boost(MinusCoinValueUp)
Raise the Power of Minus Coins by the effect’s Count.

Multiply Coin Boost(TimesCoinValueUp)
Raise the Power of Multiply Coins by the effect’s Count.

Defense Power Down(Disarming)
Defense skills lose final Power by the effect’s Count for one turn.

Power Down(ResultReduction)
All skills lose final Power by the effect’s Count for one turn.

Damage Down(AttackDmgDown)
Deal less damage with skills based on the effect’s Count for one turn. (Max 10)

Defense Level Down(DefenseDown)
Defense Level decreases based on the effect’s Count for one turn. (Max 10)

Paralyze(Paralysis)
Fix the Power of Coins to 0 for one turn, with one Coin per the effect’s Count.

Plus Coin Drop(PlusCoinValueDown)
Reduce the power of Plus Coins by the effect’s Count.

Minus Coin Drop(MinusCoinValueDown)
Reduce the power of Minus Coins by the effect’s Count.

Multiply Coin Drop(TimesCoinValueDown)
Reduce the power of Multiply Coins by the effect’s Count.

Moonlight(MoonLight)
Resource used by certain skills for additional effects.

Rage(Anger)
Spent by certain skills. Required for the use of certain skills.

Immobilize(Inactible)
Does not act for the turn.

Burn(Combustion)
At the end of the turn, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.

Bleed(Laceration)
When tossing an attack Coin, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.

Tremor(Vibration)
When attacked by skills that burst Tremor, raise the Stagger Threshold by the effect’s Potency.
At the end of the turn, reduce the Count by 1.

Rupture(Burst)
When hit by an attack, take fixed damage by the effect’s Potency.
Then, reduce its Count by 1.

Sinking(Sinking)
When hit by an attack, take fixed SP damage by the effect’s Potency.
(Abnormalities take Gloom damage instead.)
Then, reduce its Count by 1.

Poise(Breath)
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful.
At the end of the turn, reduce the Count by 1.

Blood Sac(BloodPocket)
Use a powerful attack after the Count reaches a certain amount.

Fluid Sac(WaterPocket)
Gain healing proportional to the Count.

Lightning(DogThunder)
This unit powers itself up after the Count reaches a certain amount.

Oppression(Run_Panic)
Cannot act for one turn. When hit, flees battle after the attacker’s skill has finished.

Surgery(Operation)
Die when Count reaches 5.
Reduce Max HP by 20% (per Count).
Deal 20% (per Count) more damage.
At the start of the turn, gain Haste by the effect’s Count.

Makeshift Surgery(Emergency_Operation)
Boost Max HP by 25% and skill Power by 1 per this effect’s Count.
Each turn, increase this effect’s Count by 1.
Die when Count reaches 5.

Pink Ribbons(PinkRibbon)
At the end of the turn, if at 5+ Potency, remove this effect and apply ‘Desirous’ next turn.

Desirous(Greedy)
At the start of the turn, gain 10 Bind.
All phys. resistances change to ‘Fatal’.
Attack Skill Power +2.
Defense Skill Power -2.

Pink Ribbons(PinkRibbon_Ishmael)
Count increases by 1 whenever the affected unit tosses an attack skill Coin.
At the end of the turn, inflict Bind by the effect’s Count, then remove the effect.

Maggots(Muckworm)
At the end of the turn, take Gluttony damage by the Count, increase Bleed Count by 1, then reduce this effect’s Count by 1.

Offense Level Up(AttackUp)
Offense Level increases based on the effect’s Count for one turn. (Max 10)

Offense Level Down (AttackDown)
Offense Level decreases based on the effect’s Count for one turn. (Max 10)

Great Mountain(Liu_Meursault_Guard_Buff)
When attacked, inflict +1 Burn Count on the attacker.

Slash Resist Up(SlashResistUp)
Increase Slash Resistance by a % based on Count.
(0.1% per Count)

Pierce Resist Up(PenetrateResistUp)
Increase Pierce Resistance by a % based on Count.
(0.1% per Count)

Blunt Resist Up(HitResistUp)
Increase Blunt Resistance by a % based on Count.
(0.1% per Count)

Slash DMG Up(SlashDamageUp)
Deal more damage with Slash skills based on the effect’s Count for one turn. (Max 10)

Pierce DMG Up(PenetrateDamageUp)
Deal more damage with Pierce skills based on the effect’s Count for one turn. (Max 10)

Blunt DMG Up(HitDamageUp)
Deal more damage with Blunt skills based on the effect’s Count for one turn. (Max 10)

Slash DMG Down(SlashDamageDown)
Deal less damage with Slash skills based on the effect’s Count for one turn. (Max 10)

Pierce DMG Down(PenetrateDamageDown)
Deal less damage with Pierce skills based on the effect’s Count for one turn. (Max 10)

Blunt DMG Down(HitDamageDown)
Deal less damage with Blunt skills based on the effect’s Count for one turn. (Max 10)

Wrath Resist Up(CrimsonResistUp)
Increase Wrath Resistance by a % based on Count.
(0.1% per Count)

Lust Resist Up(ScarletResistUp)
Increase Lust Resistance by a % based on Count.
(0.1% per Count)

Sloth Resist Up(AmberResistUp)
Increase Sloth Resistance by a % based on Count.
(0.1% per Count)

Gluttony Resist Up(ShamrockResistUp)
Increase Gluttony Resistance by a % based on Count.
(0.1% per Count)

Gloom Resist Up(AzureResistUp)
Increase Gloom Resistance by a % based on Count.
(0.1% per Count)

Pride Resist Up(IndigoResistUp)
Increase Pride Resistance by a % based on Count.
(0.1% per Count)

Envy Resist Up(VioletResistUp)
Increase Envy Resistance by a % based on Count.
(0.1% per Count)

Wrath DMG Down(CrimsonDamageDown)
Deal less damage with Wrath skills based on the effect’s Count for one turn. (Max 10)

Lust DMG Down(ScarletDamageDown)
Deal less damage with Lust skills based on the effect’s Count for one turn. (Max 10)

Sloth DMG Down(AmberDamageDown)
Deal less damage with Sloth skills based on the effect’s Count for one turn. (Max 10)

Gluttony DMG Down(ShamrockDamageDown)
Deal less damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)

Gloom DMG Down(AzureDamageDown)
Deal less damage with Gloom skills based on the effect’s Count for one turn. (Max 10)

Pride DMG Down(IndigoDamageDown)
Deal less damage with Pride skills based on the effect’s Count for one turn. (Max 10)

Envy DMG Down(VioletDamageDown)
Deal less damage with Envy skills based on the effect’s Count for one turn. (Max 10)

Wrath DMG Up(CrimsonDamageUp)
Deal more damage with Wrath skills based on the effect’s Count for one turn. (Max 10)

Lust DMG Up(ScarletDamageUp)
Deal more damage with Lust skills based on the effect’s Count for one turn. (Max 10)

Sloth DMG Up(AmberDamageUp)
Deal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10)

Gluttony DMG Up(ShamrockDamageUp)
Deal more damage with Gluttony skills based on the effect’s Count for one turn. (Max 10)

Gloom DMG Up(AzureDamageUp)
Deal more damage with Gloom skills based on the effect’s Count for one turn. (Max 10)

Pride DMG Up(IndigoDamageUp)
Deal more damage with Pride skills based on the effect’s Count for one turn. (Max 10)

Envy DMG Up(VioletDamageUp)
Deal more damage with Envy skills based on the effect’s Count for one turn. (Max 10)

Curse(Curse)
At the end of the turn, gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/1 Offense Level Down/1 Defense Level Down.

Weak-resist DMG Boost(AttackDmgUp_Weak)
Boost the damage of attacks against Weak resistances by a % based on Count.
(10% per Count)

Ammo(Bullet)
Spent by certain skills.
Some attacks cancel if lacking Ammo.

Final Augment(Meursault_Last_Remodeling)
At the start of the turn, gain 3 Attack Power Up, Defense Power Up, and Haste; die after 3 turns.

Instincts(Aggressive)
At the end of the turn, if the Count is at 4+, change to an “aggressive” state.

Gaze of the One Who Grips(Cromer_Target)
Staggered for one turn. Take +100% damage from Kromer.

Poison(Poison)
At the end of the turn, take fixed damage by the Count, then halve the Count.

Urge(Desire)
At the end of the turn, if at 5+ stacks, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.

Fanatic(Assemble)
Raise Skill Final Power by the effect’s Count against units with Nails for this turn.

N Corp’s Nails(Nail)
At the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count.
At the end of the turn, reduce the Count by 1.

Golden Sheen(BeingGolden)
At the start of the turn, heal 10 HP per Count.

Slash Protection(SlashTakeDamageDown)
Take less damage from Slash skills based on the effect’s Count for one turn. (Max 10)

Pierce Protection(PenetrateTakeDamageDown)
Take less damage from Pierce skills based on the effect’s Count for one turn. (Max 10)

Blunt Protection(HitTakeDamageDown)
Take less damage from Blunt skills based on the effect’s Count for one turn. (Max 10)

Wrath Protection(CrimsonTakeDamageDown)
Take less damage from Wrath skills based on the effect’s Count for one turn. (Max 10)

Lust Protection(ScarletTakeDamageDown)
Take less damage from Lust skills based on the effect’s Count for one turn. (Max 10)

Sloth Protection(AmberTakeDamageDown)
Take less damage from Sloth skills based on the effect’s Count for one turn. (Max 10)

Gluttony Protection(ShamrockTakeDamageDown)
Take less damage from Gluttony skills based on the effect’s Count for one turn. (Max 10)

Gloom Protection(AzureTakeDamageDown)
Take less damage from Gloom skills based on the effect’s Count for one turn. (Max 10)

Pride Protection(IndigoTakeDamageDown)
Take less damage from Pride skills based on the effect’s Count for one turn. (Max 10)

Envy Protection(VioletTakeDamageDown)
Take less damage from Envy skills based on the effect’s Count for one turn. (Max 10)

Slash Fragility(SlashTakeDamageUp)
Take more damage from Slash skills based on the effect’s Count for one turn. (Max 10)

Pierce Fragility(PenetrateTakeDamageUp)
Take more damage from Pierce skills based on the effect’s Count for one turn. (Max 10)

Blunt Fragility(HitTakeDamageUp)
Take more damage from Blunt skills based on the effect’s Count for one turn. (Max 10)

Wrath Fragility(CrimsonTakeDamageUp)
Take more damage from Wrath skills based on the effect’s Count for one turn. (Max 10)

Lust Fragility(ScarletTakeDamageUp)
Take more damage from Lust skills based on the effect’s Count for one turn. (Max 10)

Sloth Fragility(AmberTakeDamageUp)
Take more damage from Sloth skills based on the effect’s Count for one turn. (Max 10)

Gluttony Fragility(ShamrockTakeDamageUp)
Take more damage from Gluttony skills based on the effect’s Count for one turn. (Max 10)

Gloom Fragility(AzureTakeDamageUp)
Take more damage from Gloom skills based on the effect’s Count for one turn. (Max 10)

Pride Fragility(IndigoTakeDamageUp)
Take more damage from Pride skills based on the effect’s Count for one turn. (Max 10)

Envy Fragility(VioletTakeDamageUp)
Take more damage from Envy skills based on the effect’s Count for one turn. (Max 10)

Nails(NailPersonality)
At the start of the turn, gain 1 Bleed and increase the Bleed Count by this effect’s Count.
At the end of the turn, halve the Count. (Rounded down)

Fanatic(AssemblePersonality)
Raise Skill Final Power by the effect’s Count against units with Nails for the turn.

Gaze(MarkOfHeresy)
Take +20% damage from Pierce and Blunt skills for one turn.
The ally that defeats the marked unit heals 10 SP; if the ally is from N Corp, also apply 1 Fanatic next turn.

Blunt Power Up(HitResultUp)
Blunt skills gain final Power by the effect’s Count for one turn.