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Bruce Banner and his incredible alter ego are smashing their way into Marvel Rivals, but can you master the Hulk's moveset and abilities to best your opponents and save the Timestream?
Marvel Rivals, the Super Hero Team-based PVP shooter, lets you battle as your favorite Marvel characters across the multiverse. The all-star lineup consists of 33 characters - everyone from Captain America to Iron Man to Loki have collided in the Timestream Entanglement caused by Doctor Doom and his future counterpart, all with their own unique movesets and abilities. To dominate your opponents and stay at the top of the scoreboard, you'll need to know the in's and out's of your favorite characters.
Read on for our detailed breakdown on how to play Hulk in Marvel Rivals.
HULK MOVESET AND ABILITIES
"HERO" HULK
Health: 650 (Season Buff +150) // Movement Speed: 6m/s
Ability | Description | Damage | Range | Attack Speed |
Heavy Blow (Basic Attack) | Swing fists forward to punch enemies | 40 | 4.5m | 0.467s |
HULK SMASH! (Ultimate Ability) | Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period | - | - | 12s (Duration) |
Indestructible Guard | Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH! | - | 5m spherical radius | 2.5s (Duration) |
Radioactive Lockdown | Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status | 5 | - | 2s (Duration) |
Incredible Leap | Perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground | - | - | 0.7s (Charge Time) |
Gamma Burst | Emit gamma-ray bursts to inflict damage | 70 | 80m/s (Projectile Speed) | 8s (Cooldown) |
Gamma Boost (Team-up) | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade | Hero Hulk and Monster Hulk gain 150 Max Health (Team-up Bonus) | - | - |
"MONSTER" HULK
Health: 1400 (+150 Season Buff) // Movement Speed: 6m/s
Ability | Description | Damage | Range | Attack Speed |
Heavy Blow (Basic Attack) | Swing fists forward to punch enemies | 70 | 5m | 0.52s |
World Breaker (Ultimate Ability) | Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period | Delivers 5 hits, 40 damage each | 5m | 5s (Duration) |
Radioactive Lockdown | Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status | 5 | - | 2s (Duration) |
Incredible Leap | Perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground | - | - | 0.7s (Charge Time) |
Gamma Burst | Emit gamma-ray bursts to inflict damage | 125 | 60m/s (Projectile Speed) | 1s (Cooldown) |
BRUCE BANNER
Health: 200 // Movement Speed: 6m/s
Ability | Description | Damage | Range | Attack Speed |
Gamma Ray Gun (Basic Attack) | Fire with a Gamma Ray Gun | 16 | 80m/s (Projectile Speed) | 5 rounds per second |
Puny Banner (Ultimate Ability) | Transform from Bruce Banner into Hero Hulk | - | - | - |
Gamma Grenade | Launch a Gamma Grenade to inflict damage and Launch Up enemies | 40 | 3m spherical radius | 8s (Cooldown) |
HULK STRATEGIES
The Incredible Vanguard
As a Vanguard, Hulk serves best as a traditional tank. Utilizing Hulk's Incredible Leap ability, the general strategy should be to jump behind enemy lines, wreak as much havoc as possible and leap back out before you revert to Bruce Banner - Banner is particularly weak, with just a measly 200 HP, so timing your Leap is crucial for survival. Hulk's main Hero form can withstand a lot of damage, with a +150 Season Buff bringing his base up to 800 HP. Players can capitalize on this large health pool during strong pushes by enemy forces, distracting opponent's from their objective and forcing them to turn around and face them while their Duelists take advantage.
Hulk can gain even more survivability by timing Indestructible Guard after sticking the landing after a Leap, absorbing and converting damage into energy for HULK SMASH!
Hulk's biggest weakness as a melee character is his range. In matchup's against long-range Duelists or flyers, Hulk is relegated to off-tank, serving more as a distraction and nuisance while a main tank which more versatile abilities, like Magneto or Doctor Strange fight with a bit more distance.
If damaged enough to revert to Banner, players only have 200 HP before imminent death. If you revert behind enemy lines, you're as good as dead. If you manage to get a Leap off, find your Strategists and duck for cover.
Hulk is currently the Anchor character for the Team-up bonus for Iron Man and Doctor Strange, augmenting their abilities and attacks as well as benefitting from a permanent buff to health and is currently a top Vanguard pick for Season 0.
FINAL THOUGHTS
Hulk is a formidable tank, thanks to Season 0's Team-up bonus, but is held back by a short range and melee-focused moveset. To maximize Hulk's effectiveness, utilize Incredible Leap to get behind the enemy and give your Duelists an opening. Keep an eye on your health and cooldowns and try to get out of danger before reverting to Bruce Banner. If the opposing forces are comprised of long-range Duelists or flyers, support another tank as an off-tank and do what Hulk does best: SMASH!
Marvel Rivals is set to release globally on December 6, 2024 for Microsoft Windows, PlayStation 5 and Xbox Series X/S. The game will be free-to-play with a current line up of 33 characters from Marvel Comics.