
Notes
Inanna is one of the best supports in the game because of her ability to give an ally another action with her Princessโs Prayer skill. That skill should always be on her at all times, and alone justifies her presence on a team. But she offers much more than that.
Her skill, Flight of the Princess, cuts her health massively, but provides her with invisibility and causes her trait heal after her action to reach everyone within an absolutely massive radius of her. You can opt to bring her skill Princessโs Comfort if you prefer the more consistent heal each turn, but Flight will give her more placement flexibility, as long as you can get around the downtime (like by having a second healer like Cocoa, which is what I usually do).
Her Soul Mate skill is absolutely busted, in that it provides a very big buff to both attack and defense for everyone within three tiles of her at the time of casting (as long as you keep your characters bunched up, which is often the best practice anyway). These buffs actually stack with other attack and defense buffs, meaning that theyโre never redundant! This can often make the difference in difficult content.
For gear, her best weapon is the Reorganized Cube, for its debuff removal and boost to her heals. Depending on how you use her, either Fancy Hat (so she doesnโt get her Active Skills shut down) or Old Scrolls of Auguste (to boost allies) can be her best trinket. For tarot, Empress is most useful for even more debuff removal/buffing. Her best engraving is wand + cup, as you want her using her prayer skill as often as possible! When rolling for stats, aim for M.ATK.
As a side note, she comes with a guard that she automatically summons at the start of the fight. Until you get her to 5-star, he really anything incredible (unless you run a dedicated summon team), but he does open up other tactical options, sometimes. Her other RK 3 skill can be used to re-summon him, should he be killed. Overall, though, I recommend focusing on her other skills to get the most out of Inanna.