Table of Contents
GENERAL CHANGES
- Critical Hits on multi-output items will now trigger for the entire output set
- Level Up rewards that provide upgrades now utilize the Pedestal system instead of "leftmost"
- Gumball Machine encounter now supports getting 5 Gumballs at a time
- Fixed an issue where Pearl's Dig Site was appearing in the wrong slot during hourly selection
- Fixed a bug where Silvia was still spawning on Day 1
- Lich encounter nerfed
- Health reduced to 1900 (from 2325)
- Removed Improved Toxins (Skill)
- Thieves Guild Medallion and Genie Lamp removed due to bugs/issues with the flow (monsters will drop Bar of Gold instead)
VANESSA ITEM CHANGES
- Astrolabe
- Cooldown [--/6/5/4] (from 6s)
- No longer Shields
- Haste a non-weapon item for 2 second(s).
- When you use another non-weapon item, Charge this 1 second. (From [--/1/2/3] second(s).)
- Barrel is now Shield 10. (From Shield [5/10/15/20].)
- Blowgun now starts at gold-tier. Its cooldown is [--/--/8/6].)
- Chum now gives your Aquatic items +[4/6/8/10]% Crit Chance for the fight (From +[2/3/4/5])
- Silencer
- Loses the Tool type and gains the Tech type
- Reduces your Weapon's cooldown by [15/20/25/30]% (From [10/20/30/40]%)
- Shiny enchantment now gives +25% additional cooldown reduction, instead of a bugged "doubling" that made it significantly more reduction
- Fixed a bug with Trebuchet's CD being lower than intended at Silver-tier or higher
- Fixed a bug with Electric Eels (Icy) Freezing itself and corrected some enchantment tooltips on it
- Illusoray and Sharkray gain the Ray type
- Cannonade
- Deal [--/--/100/200] Damage. (From Deal 100 Damage.)
- When you use another Weapon, Charge this 2 second(s). (From [--/1/2/3] second(s).)
- Captain's Wheel
- Haste adjacent items for [--/1/2/3] second(s). (From 2 second(s).)
- If you have a Vehicle or Large item, reduce this item's cooldown by 50%. (From When you use a Vehicle or Large item, Charge this [--/1/2/3] second(s).)
- Catfish
- Poison 4 (From 1/2/3/4)
- Dock Lines now starts at silver-tier.
- Slow [--/2/3/4] items for 3 seconds.
- Incendiary Rounds has been reverted
- Javelin
- 4s cooldown (From 5s)
- Submarine gains the Tech tag
- Torpedo gains the Tech tag
- Pearl
- Shield [10/20/30/40] (From 20)
- When you use another Aquatic item, charge this 1 second. (From [1/2/3/4] second(s))
- Pufferfish
- Poison [4/6/8/10]. (From Poison 6.)
- When you Haste, charge this 2 seconds. (From [1/2/3/4] second(s))
- Ramrod redesigned
- 8s cooldown (From 4s)
- Reload adjacent Ammo items [--/1/2/3] Ammo.
- Your Ammo items have +[--/20/30/40]% Crit Chance.
- When one of your items run out of ammo, charge this 1 second.
- Trebuchet
- Deal [25/50/75/100] Damage. (From Deal 50 Damage.)
- Burn [4/6/8/10]. (From Burn 7.)
- When you use another Weapon or Haste, Charge this 2 second(s). (From [1/2/3/4] second(s).)
- Tripwire now stars at gold-tier and has been reverted to "When your enemy uses an item, slow it for [--/--1/2] second(s). "
- Turtle Shell
- Shield 25. (From Shield 10.)
- Your Shield items gain +[--/10/15/20] Shield for the fight. (From +10 Shield for the fight.)
- When you use another non-weapon item, charge this 1 second. (From [--/1/2/3] (second(s).)
- Water Wheel
- [--/9/8/7]s cooldown (From 8s)
- Haste your other items 2 seconds.
- When you use an adjacent item, charge this 2 second(s). (From [--/1/2/3] second(s).)
PYGMALIEN ITEM CHANGES
- Fixed a bug with Windmill only Charging the item to the left
- Fixed an issue with Apropos Chapeau's cost at Silver tier
- Bushel
- Heal [40/80/120/160] (From 20)
- When you Shield, Charge this 1 second (From [1/2/3/4])
- Caltrops
- Now starts at Gold-tier.
- When your enemy uses an item, deal [--/--/1/10] Damage.
- Marbles
- Slow 1 item [1/2/3/4] seconds (From Slow 2 items for 2 seconds)
- When you use an adjacent item, Charge this 1 second (From [1/2/3/4])
- Matchbox
- Burn [4/5/6/7] (From Burn 3)
- When you use another non-Weapon item, Charge this 1 second (down from [1/2/3/4])
- Crook
- Deal 16 damage (From [--/10/20/40])
- Your Medium Weapons have [--/8/16/24] Damage for each Medium item you have (From 10/20/40)
- Model Ship
- Shield [--/30/40/50] (From Shield 20)
- When you use an adjacent item, charge this 1 second (From 1/2/3 seconds)
- Fort
- Cooldown 7s (From 4s)
- Shield [--/--/100/150]. (From 20)
- All (From Enemy) item cooldowns are increased by [--/--/1/2] second(s).
- Your items with a cooldown of 8 seconds or greater have +1 Multicast. (From When you use another item, Charge this [--/--/1/2] second(s).)
- Vineyard
- Cooldown [--/9/8/7] seconds (From 8s)
- When you use an item, this gains Heal equal to the value of that item from the fight. (From When you use another item, Charge this [--/1/2/3] second(s).)
- Landscraper
- Cooldown [--/9/8/7] seconds (From 8s)
- When you use an item, this gains Heal equal to the value of that item from the fight. (From When you use another item, Charge this [--/1/2/3] second(s).)
- Fixed an issue with Hogwash's tooltips
- Gumball Machine
- Fixed an issue where Golden would still cost gold every hour
- Gumball Machine is now a Toy
- Ice Cream Truck
- Cooldown to 8s (From 6s)
- Freeze an item for [--/1/2/3] seconds (From [--/1/2/4])
DOOLEY ITEM CHANGES
- Duct Tape
- When you use an adjacent item, Shield [5/10/20/40]. (From When you use an adjacent item Charge this 1 second(s).
- Fixed Omega Ray and Gamma Ray tooltips to mention themselves
- First Aiden
- Turbo now doubles Haste duration instead of adding a second Haste effect
- Bellelista
- Damage 40 (From 30)
- When you Haste, this gains +[--/10/20/30] damage for the fight. (down from [--/30/40/50])
- When this gains Haste, charge this 2 seconds (From [--/1/2/3] seconds)
- Blast Doors
- Shield [150/300/450/600] (From [100/200/300/400])
- When your opponent uses a Weapon or an item with Burn, Charge this 2 second(s) (From [1/2/3/4])
- Alpha Ray, Beta Ray, Gamma Ray and Omega Ray gains the Ray type
- Diana-Saur and Momma-Saur gains the Dinosaur type
- Solar Farm
- Gains the Tech type
- Haste your other items for [1/2/3] seconds (From 2 seconds)
- Gain [6/9/12] Regeneration (From 8)
- When you Burn, charge this 2 seconds (From [1/2/3] seconds)
- Power Drill
- Deal [50/75/100/125] damage (From [20/40/80/160])
- When you Haste, Slow, Freeze, Burn or Poison, charge this 2 seconds (From 1 second)
- Race Carl
- Deal [--/80/120/160] damage (From 60)
- When you Haste, Charge this 2 second(s) (From [1/2/3] seconds)
- Railgun
- Deal [--/200/300/400] damage (From [--/100/200/400])
- When you use a Tech, charge this 2 seconds (From When you use the Core or a Ray, charge this 3 seconds)
- Arc Blaster
- Deal [40/60/80/100] Damage (From 40)
- When you use a Tech, charge this 1 second (From When you use the Core, charge this [1/2/3/4] second(s))
- Cool LEDs
- Slow an item for [-/2/3/4] seconds (From 2)
- When you use the Core, charge this 1 second (From [1/2/3/4])
- Hammlet
- Cooldown 6s (From 8s)
- Deal [15/25/35/50] Damage (From 15 damage)
- When you Slow, charge this 1 second (From [1/2/3/4] seconds)
- Harmadillo
- Deal [50/75/100/125] Damage (From 60)
- When you Shield, Charge this 2 seconds (From [1/2/3/4])
- Micro Dave
- Burn [6/8/10/12] (From 6)
- When you use a small item, Charge this 1 second (From [1/2/3/4])
- Tesla Coil
- No longer a Tool but gains the Tech type
- Deal [--/60/90/120] damage (From 60)
- When you use an adjacent Tech, charge an item 1 second (From When you use an adjacent item, Charge this [1/2/3/4] second(s))
- Companion Core
- Hastes adjacent items for [2/3/4/5] seconds (From Haste your other friends)
- Brick Buddy
- Shield 30 (From 20/40/80/160)
- When you use an adjacent Friend, this gains [10/15/20/25] Shield for the fight (From [10/20/30/40])
- Motherboard
- gains the Tech type
- Deadly Motherboard gives the Core 50% Crit Chance
- All Cores, Antimatter Chamber, Capacitor, Chronobarrier, Claw Arm, Cool LEDs, Cooling Fans, Force Field, GPU, Induction Aegis, Lens, Lightbulb, Memory Card, Nitro, Red Button gains the Tech type
- Atomic Clock, Battery, Charging Station, Cryosphere, Remote Control, Security Camera, Tesla, Thrusters, Virus are no longer a Tool type, but gains the Tech type
- Cog is no longer a Tool type
- Coolant gains the Tool type
OTHER ITEM CHANGES
- Octopus (Shiny) now is +8 multicast instead of +1
- Fixed several bugs with Multitool (Turbo) and (Heavy)
- Multitool (Deadly) now gives your items +10% Crit Chance on activation instead of passively giving itself 50% Crit Chance (which did nothing)
- Void Ray gains the Ray type
- Earrings
- Cooldown 5s (From 6s)
- Gain [--/20/30/40] Max Health for the fight (From 5)
- When you Slow, charge this 1 second (From [--/1/2/3])
- Pendulum
- Haste [1/2/3/4] items for 3 seconds (From Haste your items 2 seconds)
- Adjacent items have +[20/30/40/50]% Crit Chance (From [10/20/30/40])
- When you Crit, charge this 2 seconds (From 1/2/3/4 seconds)
- Oven Mitts
- Haste an item for [--/2/3/4] seconds (From 2)
- Shield [--/20/30/40] (From 10)
- When you Burn, Charge this 2 seconds (From 1/2/3)
- Proboscis reverted to When you Slow, deal [4/8/12/16] damage. (From When you Slow, deal [4/8/12/16] damage l When you Slow, Charge this [1/2/3/4] seconds.
- Weather Machine is no longer a Tool but gains the Tech type
- Neural Toxin reverted to When you use an adjacent Weapon, Slow 1 item for [--/1/2/3] seconds.
- Cryosleeve
- Cooldown 3 seconds (From 6s)
- Freeze this and adjacent items for 1 second. (From Freeze this for 2 seconds)
- When any item gains Freeze, Shield [--/50/75/100]. (From Shield [15/30/45/60].)
- When one of your items gains Freeze, reduce the duration by half. (From When any item gains Freeze, Charge this 1 second)
- Venom
- Poison 3. (From Poison 2)
- When you use an adjacent Weapon, this gains +[--/1/2/3] Poison for the fight. (From When you use an adjacent Weapon charge this [--/1/2/3] second(s).)
SKILL CHANGES
- Cauterize, Rapid Thaw, and Stout Fire removed
- NEW SKILL: Toxic Weapons: Your Poison items have +[--/2/4/6] Poison for each Weapon you have.
- NEW SKILL: Heavy Firepower: If you have 4 or fewer items in play, your Weapons have +[--/25/50/75] damage.
- NEW SKILL: Tiny Dancer: If you have at least 7 items in play, your items have their cooldowns reduced by [--/5/10/15]%.
- NEW SKILL: Noisy Cricket: If you have at least 7 items in play, your Weapons deal+[--/20/25/30] damage.
- NEW SKILL: Invigorating Blade: The first [--/--/5/10] times you use a Weapon each fight, Charge 1 Heal item 1 second.
- NEW SKILL: Calming Heals: The first [--/--/5/10] times you Slow each fight, Charge 1 Heal item 1 second.
- NEW SKILL: CPU Throttling: The first [--/--/5/10] times you use the Core each fight, Slow 1 item for 2 seconds.
- NEW SKILL: Healthy Heart: The first time you fall below half health each fight, heal for 30% of your max health and Cleanse half your Burn and Poison.
- NEW SKILL: Toxic Flame: When you Burn with an item, Poison [--/--/1/2]. When you Poison with an item, Burn [--/--/2/4].
- Venomous Blade is now The first [--/--/4/8] times you use a Weapon each fight, Charge 1 Poison item 1 second.
- Slow Burn is now The first [--/--/5/10] times you Slow each fight, Charge 1 Burn item 1 second.
- Double Down is now The first time you fall below half health each fight, double the damage of your leftmost Weapon for the fight.
- Electrified Hull is now The first [--/4/8] (From 5) times you Shield each fight, Charge 1 item 1 second.
- Coolant Leak is now The first [--/4/8] (From 5) times you use your rightmost item each fight, freeze 1 item for 1 second.
- Tools of the Trade is now The first [--/--/5/10] times (From unlimited) you use a Tool each fight, Haste 1 Tool for 1 second.
- Sabotage is now The first [--/--/5/10] (From 5) times you use a Tool each fight, Slow 1 item for 1 second.
- Flurry of Blows is now The first [--/--/4/8] (From 5) times you use a Weapon each fight, charge 1 item 1 second.
- Shield Bash is now The first [--/--/4/8] times (From unlimited) your enemy uses a non--weapon item each fight, charge 1 Weapon 1 second.
- Sick Burn is now The first [--/--/5/10] times (From unlimited) you Poison each fight, charge 1 Burn item 1 second.
- Left Loosey is now The first [--/5/10] times (From unlimited) you use your leftmost item each fight, Haste 1 item for 1 second.
- Righty Tighty is now The first [--/5/10] times (From unlimited) you use your rightmost item each fight, Slow 1 item for 1 second.
- Outmaneuver is now The first [--/--/5/10] times (From unlimited) you Slow each fight, Haste 1 vehicle for 3 seconds.
- Bullet Time is now The first [--/--/4/8] times (From 5) you use an Ammo item each fight, Slow 1 item for 1 second.
- Temporal Strike is now If you have exactly one weapon, the first [-/-/5/10] (From unlimited) times you use it each fight, Slow 1 item for 3 seconds.
- Mixed Message is now The first [--/--/4/8] (From unlimited) times you use a non-Weapon item each fight, Charge 1 Weapon 1 second. (From Haste 1 Weapon [--/--/1/2] second(s).)
- Frozen Shot is now The first [--/--/4/8] times (From unlimited) you use your slowest Weapon each fight, freeze 1 item of equal or smaller size (From smaller) item for 1 second.
- Bloodhound now starts at Silver-tier and is The first time your enemy falls below half health each fight, charge your items [--/2/3/4] seconds. (From [1/2/3/4] second(s).)
- Submerged is now Your Weapons items have +[3/6/9] Damage for each Aquatic item you have.
- Oceanic Rush is now At the start of each fight, Haste [--/1/2/3] Aquatic items for 2 seconds. (From 6 seconds.)
- Quick Ignition is now At the start of each fight, Haste [--/--/2/3] Burn items for 2 seconds. (From Haste all your Burn items for 2 seconds.)
- Depth Charge is now If you have exactly one weapon, it has +[--/--/5/10] Max Ammo. If it is also Aquatic, it has +[--/--/25/50] damage. (From +[--/--/25/50] Damage.)
- Alacrity now starts Gold-tier and is The first [--/--/5/10] times (From unlimited) you crit each fight, Charge 1 item 1 second. (From [--/--/1/2] second(s).)
- Burn Containment is now The first [--/--/5/10] times you Burn each fight, Charge 1 Shield item 1 second. (From When you gain Burn, Shield [--/--/20/40].)
- Letting off Steam is now The first [--/--/5/10] times (From unlimited) you Burn each fight, Haste the Core for 2 seconds. (From [--/--/1/2] second(s).)
- Frozen Synapse now starts Gold-tier and is The first [--/--/5/10] times (From unlimited) you Freeze each fight, Haste the Core for 2 seconds.
- Creeping Toxins now starts Gold-tier and is The first [--/--/5/10] times you Slow each fight, Charge 1 Poison item 1 second. (From Your slowest Poison item has +[3/5/7/9] Poison.)
- Liquid Cooled now starts Gold-tier and is The first [--/--/5/10] times (From The first time) you use the Core each fight, Freeze 1 item of equal or smaller size for 1 second. (From Freeze 1 item for 6 seconds.)
- Heavy Machinery is now The first [--/--/5/10] times (From unlimited) you use the Core each fight, Haste 1 item for 2 seconds. (From Haste [--/--/1/2] items 4 second(s.)
- Crashing Waves is now The first [--/--/5/10] times (From unlimited) you use an Aquatic item each fight, Haste 1 Weapon for 1 second. (From [--/--/1/2] second(s).)
- Toxin Injector now starts Gold-tier and is At the start of each fight, Haste [--/--/2/3] of your Poison items for 2 seconds. (From Haste all your Poison items for 2 seconds.)
- Invigorating Cold now starts Silver-tier and is The first time you freeze each fight, Haste [--/1/2/3] items for 2 seconds. (From Haste all your items [--/--/3/5] seconds.)
- Burning Shield now starts Silver-tier and is The first time you fall below half health each fight, Shield equal to [--/2/3/4] times the Burn on your opponent. (From [--/--/1/2] times the total Burn of your items.)
- Chemical Fire is now Your Burn items have +[--/2/4/6] Burn. Your Poison items have +[--/2/4/6] Poison. (From +[--/1/2/3].)
- Building Crescendo now reduces base Crit Chance by 100% (From 50%)
OTHER FIXES AND UPDATES
- Fixed an issue with tooltip upgrade previews not showing an item's buffed attributes
- Fixed an issue with enchantments being lost upon reload
- Fixed PvE combat portrait layering after leveling up
- Fixed an issue where resuming on 0 showed 999 gold
- Fixed an issue where opponents showed 999 gold
- Fixed an issue where enchanted Lemonade Stands showing on Merchants would give the Passive Buffs to players permanently even if not purchased
- Fixed an issue where Players would level up at an incorrect time if they exited to main menu and back after using Vial of Blood
- Fixed an issue where opponents would not show their ranks
- Fixed an issue where monsters would sometimes not drop skills
- Fixed an issue where Ballista would visually show the multicast after combat
- Sped up item rotation in the chest opening scene
- Fixed an issue where the Chest opening lever would get stuck
- Fixed an issue where the mask of cards would show at the end of combat
- Skill Fusion animations are now implemented
- Opening/Closing the Stash will now give the encounter portraits a sparkle