Table of Contents
RANKING/RATING CHANGES
- We have updated the way Rating is calculated to be based on Wins for the run, rather than PvP combat results
- We have reset all current ratings and ranks back to Bronze
GENERAL CHANGES
- Fixed an issue with Rit sometimes offering out-of-order options
- Level Up Loot Rewards now spawn directly on the player's board or stash
- Updated the drop rate tables—primary impact is that Bronze items phase out sooner and higher-tier items start spawning sooner
- Many items have had their scaling updated
- In general, Bronze-tier numbers have been improved and the overall scaling between tiers has been flattened somewhat
- Fixed an issue where some Level Up rewards would provide XP like they were a regular encounter
- Fixed an issue were Pearl's Dig Site still counted as a Merchant for certain interactions
- Enchantment Altar Level Ups now offers one Enchantment Altar and The Artist instead of 3 Enchantment Altars
- The Arrow visual effect that Arbalest, Ballista, Jaballian Longbow, and Runic Double Bow use has been updated
- Improved the implementation of the Portrait Click VO
- Implemented caps on certain item attributes to prevent integer overflow (e.g. Crane)
- Most Freeze effects now target items of equal or smaller size
ENCHANTMENT CHANGES
- We are continuing to improve the implementation of enchantments on many items
- For example, most Toxic/Fiery now maps to the item's base output, similar to Shielded and Restorative
- This is an ongoing process
VANESSA ITEM CHANGES
- Arbalest
- Fixed an issue where this did not count as an Ammo item for some effects
- Deal 100 damage (from 50/100/200)
- When you Haste, this gains +[--/60/80/100] damage for the fight (from [--/25/50/75])
- Beach Ball
- Gained the Toy type
- Can now Haste Toys in addition to Aquatics
- Barrel
- Cooldown: 5s (from 4s)
- Shield 20 (from 10)
- When you use an adjacent non-weapon item, this gains +[10/15/20/25] Shield for the fight (from When you use a non-weapon item, this gains +[5/10/15/20] Shield for the fight.)
- Ballista
- Deal [150/200] damage (from [100/200])
- Bayonet
- When you use the Weapon to the left of this, deal [10/15/20/25] damage (from [5/10/20/40])
- Bolas
- Deal [40/60/80/100] (from [20/40/80/160])
- Cannon
- Deal [40/60/80/100] (from [25/50/100/200])
- Cannonade
- Deal [160/200] damage (from [100/200])
- Captain's Wheel
- No longer counts stashed items for its cooldown reduction
- Concealed Dagger
- Deal [--/30/40/50] damage (from [--/12/24/48])
- Coral
- Heal 20 (from [5/10/20/40])
- Coral Armor
- Gained the Apparel type
- Shield [40] (from [10/20/40/80])
- Cutlass
- Deal [10/20/30/40] damage (from [6/12/24/48])
- Disguise
- Gained the Apparel type
- Double Barrel
- Deal [25/50/75/100] damage (from [20/40/80/160])
- Flagship
- Deal [--/50/75/100] damage (from [--/25/50/100])
- Grappling Hook
- Now starts at Bronze-tier
- Deal [12/18/24/32] damage (from [--/10/20/40])
- Slow 1 item for [2/3/4/5] seconds (from [--/3/4/5])
- Grenade
- Deal [50/100/150/200] damage (from [30/60/120/240])
- Handaxe
- Deal [10/15/20/25] damage (from [5/10/20/40])
- Your Weapons have +[6/9/12/15] damage. (from [3/6/9/12])
- Honing Steel
- The Weapon to the right of this gains +[8/12/16/20] damage for the fight. (from [5/10/15/20])
- Ice Pick
- Deal [36/48/60] damage (from [20/40/80])
- When you Freeze, this gains +[10/15/20] damage for the fight (from [5/10/15])
- Javelin
- Deal [120/180/240] damage (from [75/150/300])
- Katana
- Deal [6/12/18/24] damage (from [4/8/16/32])
- Langxian
- Deal 40 damage (from [25/50/75/100])
- When you win a fight with Langxian in play, this gains +[40/60/80/100] damage. (from [25/50/75/100])
- Nesting Doll
- Gained the Toy type
- Pet Rock
- Gained the Toy type
- Deal [8/16/24/32] damage (from [5/10/20/40])
- If this is your only Friend, your items have +[10/15/20/25]% Crit Chance. (from [5/10/15/20])
- Piranha
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Base Crit Chance: 20% (from 0%)
- Pistol Sword
- Deal [24/30] damage (from [15/30])
- When you use an Ammo item, deal +[24/30] damage (from [15/30])
- Pufferfish
- Cooldown 8s (from 6s)
- Revolver
- Deal [8/16/24/32] damage (from [5/10/20/40])
- Rifle
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Rowboat
- Cooldown 8s (from 10s)
- Charge adjacent items [--/1/2/3] seconds. (from Haste your Small items for [1/2] second(s))
- If you have 5 or more unique Types, reduce this item's cooldown by 50% (from When you use an adjacent Aquatic item, Haste this 1/2 second(s))
- Seaweed
- Heal 25 (from Heal [10/20/40/80])
- Sextant
- Shiny is now "This has double Crit Chance bonus" (from +1 Multicast)
- Deadly is now "Your items have +10% Crit Chance" (from Adjacent items have +25% Crit Chance)
- Sharkclaws
- Deal [12/18/24/30] damage (from [5/10/20/40])
- Sharkray
- Cooldown 6s (from 7s)
- Deal 30 damage (from [10/20/40])
- When this gains Haste, this gains +[--/20/30/40] damage for the fight. (from [10/20/40])
- Shovel
- Deal [50/75/100/125] damage (from [20/40/80/160])
- Shoeblade
- Gained the Apparel type
- Deal [20/40/60/80] damage (from [10/20/40/80])
- Silencer
- The weapon to the left of this has +[10/20/30/40] damage (from [10/20/30/50])
- Spyglass
- Fixed a bug with all Spyglass enchantments that read "When you Crit with adjacent item" not working correctly
- Submarine
- Deal [--/50/75/100] damage (from [--/25/50/100])
- Swash Buckle
- Gained the Apparel type
- Switchblade
- Deal [30/45/60/75] damage (from [15/30/60/120])
- Torpedo
- Cooldown 8s (from 10s)
- Deal 100 damage (from [50/100/200])
- When you use another Ammo or Aquatic item, this gains +[--/25/50/75] damage for the fight (from [--/20/40/60])
- Trebuchet
- Deal [40/60/80/100] Damage (from [25/50/75/100])
- Turtle Shell
- Now starts at Gold-tier (from Silver)
- Your Shield items gain +[10/15] Shield for the fight. (from [10/15/20])
- Wanted Poster
- Fixed a bug with Wanted Poster (Deadly) doubling XP gain instead of Crit Chance
PYGMALIEN ITEM CHANGES
- Apropos Chapeau (redesign)
- Gained the Apparel type
- Cooldown: 6s
- Your Weapons gain +[--/6/9/12] Damage.
- Your Heal items gain +[--/6/9/12] Heal.
- Your Shield items gain +[--/6/9/12] Shield.
- If you have another Tool, Apparel, Property, Weapon or Friend, this has +1 Multicast for each.
- ATM
- Gained the Tech type
- Beast of Burden
- Deal 40/60/80/100 damage (from 20/40/80/160)
- When you buy an item, this gains that item's Type (From When you buy another item, this gains [10/20/30/40] damage)
- This has +1 Multicast for each Type it has
- Belt
- Gained the Apparel type
- Boomerang (New)
- Types: Weapon, Toy
- Deal [20/30/40/50] damage.
- When you win a fight against a Monster with this, get a random Loot item.
- Booby Trap
- Gained the Toy type
- Fixed a bug with Icy not increasing Freeze duration
- Bootstraps
- Gained the Apparel type
- Re-enabled after fixing enchantments
- Brass Knuckles
- Deal [8/16/24/32] damage (from [5/10/20/40])
- Caltrops
- Gained the Toy type
- Cargo Shorts
- Gained the Apparel type
- Duct Tape
- Shield [4/8/12/16] (from [5/10/20/40])
- Flail
- Deal [8/16/24/32] damage (from [5/10/20/40])
- Ganjo
- Adjacent Weapons gain +[10/15/20/25] Damage (from [5/10/15/20])
- Adjacent Heal items gain +[10/15/20/25] Heal (from [5/10/15/20])
- Adjacent Shield items gain +[10/15/20/25] Shield (from [5/10/15/20])
- Gumball Machine
- Gained the Toy type
- Cooldown 4s (from 5s)
- Jaballian Drum
- Fixed several bugs with Deadly Jaballian Drum
- Loupe
- Your Small items have +[1/2] value (from At the start of each day, your Small items gain [1/2] value)
- Marbles
- Gained the Toy type
- Fixed a bug where Turbo Marbles would Haste opponent's items
- Model Ship
- Gained the Toy type
- Adjacent Toys have +1 Multicast (from When you use an adjacent item, Charge this 1 second)
- Money Tree
- Heal 40 (from [10/20/30/40])
- Monocle
- Gained the Apparel type
- Piggles (including Token Piggles)
- Gained the Toy type
- Piggy Bank
- Gained the Toy type
- Pinata
- Gained the Toy type
- Robe
- Gained the Apparel type
- Silk Scarf
- Renamed from Silk
- Gained the Apparel type
- Golden Silk Scarf's value gain now works on items in the Stash
- Slingshot
- Gained the Toy type
- Snow Globe
- Gained the Toy type
- Freezes only Medium or Small items
- Stopwatch
- Gained the Apparel type
- Tusked Helm
- Gained the Apparel type
- Deal [10/15/20/25] damage (from [5/10/20/40])
- Vending Machine
- Fixed an issue where Vending Machine (Golden) did not affect items in the stash
- Vineyard
- Fixed an issue where Vineyard's hourly value gain would reset
- Weights
- Your Weapons gain [10/15/20/25] Damage and your Heal items gain [10/15/20/25] Heal for the fight (from [5/10/15/20])
- When you Overheal, charge this 1 second (from When you heal while at Max Health, charge this 2s.)
- Fixed a bug with Deadly Weights triggering off other item uses
- Yo-Yo
- Gained the Toy type
DOOLEY ITEM CHANGES
Dooley Core Changes
- Armored Core
- Shield [20/30/40/50] (from [15/30/60/120])
- Shield items to the right of this gain +[10/15/20/25] Shield for the fight (from [5/10/20/40])
- Combat Core
- Cooldown 5s (from 4s)
- Deal 30 damage (from [20/40/80])
- Shield 30 (from [20/40/80])
- Critical Core
- Deal [20/30/40/50] damage (from [10/20/40/80])
- The Core
- Deal [30/45/60/75] damage (from [10/20/40/80])
- Ignition Core
- Burn [4/7/10/13] damage (from [6/9/12/15])
- Weaponized Core
- Deal [20/30/40/50] damage (from [10/20/40/80])
- Weapons to the right of this gain +[10/15/20/25] Damage for the fight (from [5/10/15/20])
Dooley Item Changes
- Alpha Ray
- Deal [8/12/16/20] damage (from [5/10/20/40])
- When you use the Core or another Ray, your Weapons gain [2/3/4/5] damage for the fight (from [3/6/9/12])
- Arc Blaster
- Deal [20/40/60/80] damage (from [40/60/80/100])
- Atomic Clock
- Cooldown 2s (from 1s)
- Fixed a bug where the upgrade preview did not display correctly
- Barbed Wire
- Deal 10 damage (from [5/10/20])
- When you Shield, this gains [--/5/10/15] damage for the fight. (from [--/5/10/20])
- Blast Doors
- Shield [100/200/300/400] (from [150/300/450/600])
- Brick Buddy
- Shield 20 (from 30)
- Bunker
- You take [--/20/30/40]% less damage (from When you take damage from an item, Shield equal to [--/30/40/50]% of the damage dealt.)
- Chris Army Knife
- Deal [6/12/18/24] damage (from [5/10/20/40])
- Shield [6/12/18/24] (from [5/10/20/40])
- Chronobarrier
- Gain [75/100] Shield (from [50/100])
- Non-Tech items have their cooldowns increased by [1/2] seconds (from Enemy items have their cooldowns increased by [1/2] seconds)
- Fixed a bug where the upgrade preview did not display correctly
- Cybersecurity
- Deal [--/30/40/50] damage for each Weapon or Tech you have (from [15/30/60])
- Dooley's Scarf
- Gained the Apparel type
- Shield [75/100/125] (from [40/80/160])
- Fiber Optics
- Gained the Tech type
- Re-enabled after fixing a bug where it was not charging correctly
- Clawrence
- Deal 20 damage (from [10/20/40])
- When you use a Friend, this gains [15/20/25] damage for the fight (from [10/20/30])
- Claw Arm
- Deal 40 damage (from [25])
- When this gains Haste, this and the Weapon to the left gain +[20/25] damage for the fight (from [5/10])
- Cool LEDs
- Cooldown 5s (from 4s)
- Diana-saur
- Deal 80 damage (from [40/80/160])
- First Aiden
- Cooldown 4s (from 3s)
- Heal [20/30/40/50] (from [10/20/40/80])
- Gearnola Bar
- Gain [30/60/90/120] Shield (from [20/40/80/120])
- Harmadillo
- Cooldown 8s (from 6s)
- Induction Aegis
- Cooldown 5s (from 4s)
- Shield [10/15/20/25] (from [5/10/15/20])
- Burn [1/2/3/4] (from [1/2/3/5])
- Isochronic Freezer
- Cooldown 5s (from 4s)
- Fixed a bug where the Diamond-tier of this item increases enemy item cooldowns
- Laser Pistol
- Deal [8/16/24/32] damage (from [6/12/24/48])
- Mech-Moles
- Deal [50/75/100] damage (from [25/50/100])
- When this gains Haste, your Weapons gain [--/4/6/8] damage for the fight (from [--/2/3/4])
- When this gains Haste, your Shield item gains [--/4/6/8] shield for the fight (from [--/2/3/4])
- Miss Isles
- Cooldown 4s (from 3s)
- Deal [20/30/40] damage (from [10/20/40])
- Momma-saur
- Deal 200 damage (from [200/400])
- When you destroy an item during combat, your Dinosaurs permanently gain +[--/--/30/40] damage. (from [25/50])
- Nitrogen Hammer
- Deal 50 damage (from [25/50])
- Freeze 1 Medium or Small item for [--/--/1/2] seconds. (from Freeze an item)
- When you Freeze, this gains +[--/--/40/50] damage for the fight (from [25/50])
- Omega Ray
- When you use the Core or another Ray, this and adjacent Burn items gain [--/2/3/4] Burn for the fight (from [--1/2/3])
- Pierre Conditioner
- Freezes only Medium or Small items
- Pulse Rifle
- Cooldown 5s (from 4s)
- Deal [10/20/30/40] damage (from [10/20/40/80])
- Rocket Launcher
- Now starts at Bronze-tier
- Deal [8/12/16/20] damage (from [10/20/40])
- Burn [2/3/4/5] (from [2/4/6])
- Schematics (re-design)
- When you Level Up, get a random Tech item.
- Security Camera
- Shield [50/75/100/125] (from [20/40/80/160])
- Fixed a bug where Restorative Security Camera buffed itself twice
- Wallace
- Gain 10 Shield (from [5/10/15/20])
- This gains +[10/15/20/25] shield for the fight (from [5/10/15/20])
- Walter Cooler
- Now starts at Silver-tier
- Cooldown [10/9/8] seconds (from 10s)
- Permanently gain [--/10/15/20] max HP (from [5/10/15/20])
- Welding Helmet
- Shield [10/15/20/25] (from [6/12/24/48])
OTHER ITEM CHANGES
- Agility Boots
- Gained the Apparel type
- Basilisk Fang
- Corrected an issue where this was multiplying Crit Chance by 25 instead of adding 25
- While your enemy has Poison, this has +50/100% Crit Chance (from 25/50%)
- Cryosleeve
- Gained the Apparel type
- Fixed a bug where the Freeze reduction applied to enemy items as well
- Dragon's Breath (New)
- Cooldown 8s
- Burn 8
- When you use an adjacent item or a Dragon item, this gains +[--/2/3/4] Burn for the fight
- Dragon Whelp
- Gained the Dragon type
- Cooldown [9/8/7]s (from 9s)
- Deal 1 damage (from 1/2/3)
- Goggles
- Gained the Apparel type
- Junkyard Repairbot
- Gained the Tech type
- Knee Brace
- Gained the Apparel type
- Lifting Gloves
- Gained the Apparel type
- Magician's Top Hat
- Gained the Apparel type
- Marble Scalemail
- Gained the Apparel type
- Oven Mitts
- Gained the Apparel type
- Robe
- Gained the Apparel type
- Rocket Boots
- Gained the Apparel type
- Shadowed Cloak
- Gained the Apparel type
- Singularity
- Gained the Tech type
- Teddy
- Gained the Toy type
- When you use another Toy, Friend, or Ammo item, charge this 1 second (from When you use an adjacent Friend or Ammo item, charge this 1 second)
- 25% Crit Chance base (from When you take damage or lose Shield, this gains 5% Crit Chance for the fight)
- The Eclipse
- Gained the Tech type
- Wrench and Hammer
- Re-enabled after fixing bugs
- Wand
- Gained the Toy type
- Fixed bugs where the Golden enchantment for several items was not displaying correctly
SKILL CHANGES
- Harden Shield
- When your enemy uses a weapon, your Shield items gain +[--/--/5/10] Shield for the fight. (from --/5/10/15)
- Dual Wield
- Has replaced Mr. Moo's skill, Shellshock.
- If you have exactly 2 Weapons, your items have +50% Crit Chance.
- Waters of Infinity
- You have +[--/10/15/20] Regeneration for each non-weapon item you have (From You have [--/8/12/16] Regeneration.)
- Cryomastery
- The first [--/--/3/6] times you Shield each fight, Freeze an item for 2 seconds (From When you Freeze, your Shield items gain [--/--/3/5] Shield for the fight)
- Stop That
- Fixed bug at Diamond tier where it was only Slowing for 6 milliseconds instead of 6 targets
- Building Crescendo
- Crit scaling reduced to 3/6% (down from 10/15%)
- Poison Tyrant
- Fixed an issue where Poison Tyrant's Regen did not trigger off opponent poison
- Crashing Waves
- Fixed an issue where it is only triggering from Small Aquatics
- Captain's Charge
- Fixed an issue where this was not triggering
- Reinforced Steel
- Fixed an issue where this triggered off opponent Properties
MONSTER UPDATES
- Veteran Octopus
- Remembers how to use Octopus correctly, gaining 50 base damage on it