Table of Contents
GENERAL
- Lifesteal
- No longer counts as Healing
- Heal Cleanse
- Reduced to 5% of the amount Healed
- Max Health Per Level
- Increased base HP gains per level after Level 7
- This results in around 11% increase by Level 10, and 32% increase by Level 15
- KNOWN ISSUE: Preview tooltip of Level Up does not show the correct amount of HP
- Level 10 and 19
- Now offers a choice of 2 specific Enchantment Pedestals
BUG FIXES
- Cooldown Reduction
- Fixed an issue where certain combinations of flat and percent CDR could cause CDs to increase
- End of Combat Effects missing
- Corrected an issue where certain effects would not fire/process properly if combat ended at the same time
- Affected items include, but not limited to:
- Momma-saur
- Diana-saur
- Walter Cooler
- Epicurean Chocolate
- Succulent
- Hydraulic Press
- Rounding
- Corrected an issue with some %-based items such as Belt not calculating correctly
- Keychain
- Fixed an issue where this could target items without a cooldown
- Blazehowl Warden / Barbspike Warden
- Fixed an issue where this could buff Relics in the Stash
- Custom Scope
- Fixed an issue where this is not charging items that cannot crit
- Flamethrower
- Fixed a bug where Flamethrower was doing double damage at Diamond-tier
- Lion Cane
- Level Up passive now works from Stash
ITEM CHANGES
- Tanky Anky
- Cooldown to [8/7/6/5] (from 6)
- Damage to 60 (from 50)
- No longer has weapon damage reduction
- Fixed an issue where Shield modifiers did not apply
- Box Cutter
- Deal 10 damage (from 25)
- When you Level Up, this gains +[10/20/30/40] damage. (from [25/50/75/100])
- Primal Core
- Deal 30 damage (from 50)
- Momma-saur
- The first time you use this each fight, destroy a small or medium enemy item for the fight.
- When you destroy an item during combat, your Dinosaurs permanently gain +[--/20/30/40] damage. (from --/20/40/60)
- Diana-saur
- The first time you use this each fight, destroy a small enemy item for the fight.
- When you destroy an item during combat, your Dinosaurs permanently gain +[--/10/15/20] damage. (from --/10/20/30)
- Railgun
- Deal [100/250/500/800] damage. (from [150/300/450/600])
- Forklift
- Deal 50 damage (from 100)
- Flint Stones
- Cooldown to 6 (from 4)
- Burn [2/4/6/8] for each Relic or Tool you have. (from [3/4/5/6])
- Soulstone
- Cooldown to 4 (from 6)
- Sands of Time
- Slow [1/2/3/4] items for 1 second(s) (from Slow an item for 1 second)
- QUEST: Buy 6 Slow items. (This has +1 Multicast)
- QUEST: Buy 5 Relics. (When you use another Relic, charge this 1 second.)
- Frost Totem
- Cooldown to [7/6/5/4] (from [8/7/6/5])
- QUEST: Buy 4 Freeze items. (This has +1 Multicast)
- QUEST: Buy 5 Relics. (When you use another Relic, charge this 1 second.)
- Blank Slate
- Cooldown to 5 (from 6)
- QUEST: Poison 50 times. (Poison [5/10/15/20])
- QUEST: Gain Regen 40 times. (Gain [5/10/15/20] Regen for the fight)
- QUEST: Burn 30 times. (Burn [5/10/15/20])
- QUEST: Slow 20 times. (Slow [1/2/3/4] item(s) 1 second(s))
- QUEST: Freeze 10 times. (Freeze [1/2/3/4] item(s) .5 second(s))
- Life Conduit
- QUEST: Buy 8 Regen items (When you gain Regen, this gains +[2/4/6/8] Regen for the fight.)
- Idol of Decay
- QUEST: Buy 8 Poison items (When you Poison, this gains +[2/4/6/8] Poison for the fight.)
- Eternal Torch
- QUEST: Buy 6 Burn items (When you Burn, this gains +[2/4/6/8] Burn for the fight.)
- Friendly Doll
- Gains the Toy type
- Plasma Rifle
- Gains the Tech type
- Pulse Rifle
- Gains the Tech type
- Seashadow
- Reduce the cooldown of your other items by 8% for this fight. (from 10%)
- Command Ship
- Starts at Gold-tier
- If you have a Vehicle, reduce your non-Vehicle items' cooldowns by [5/10]%. (from [10/15/20])