- Hogwash
- Changed to “Heal equal to 10% of your Max Health.”
- Changed to “When you Heal or gain Regen, gain [--/50/75/100] Max Health for the fight.”
- Changed to 7/6/5 second Cooldown
- Enchantments triggers on Hogwash use (not heal or regen)
- Lemonade Stand
- Changed to 12/11/10 second Cooldown
- Uwashiwali Bird
- Regen ability removed
- Bushel
- Changed to “Heal [20/40/60/80].”
- Changed to “Gain Regen equal to 10% of this item's Healing for the fight.”
- Cooldown increased to 5 seconds
- Enchantments scale off of healing
- Mushroom event changed to add healing to Bushel
- Wrist Warrior
- Icy enchant changed to activate when using Wrist Warrior
- Fixed a bug where the effect was working with Adjacent items and not just the item to the left
- Pyg’s Gym
- Changed to “When you buy a weapon, this gains [--/2/4/6] value”
- Cooldown changed to 12/10/8 seconds
- Beehive
- Changed to “When you buy this, get two Busy Bees.”
- Changed to "When you buy a Property, your Busy Bees gain +[--/10/15/20] damage.”
- Enchants changed to work on Busy Bees
- Money Tree
- Turbo, Icy and Heavy enchantments changed
- Virus
- Cooldown changed to 9/8/7/6
- Power Sander
- Cooldown changed to 5 seconds
- Power Drill
- Changed to “100 Damage”
- Changed to 15/14/13/12 second cooldown
- Clawrence
- Changed to “When you use another Friend, this gains +[--/20/40/60] damage for the fight.”
- Cybersecurity
- Changed to “Deal [--/30/40/50] damage for each Weapon or Tech you have.”
- Magnus’ Femur
- Cooldown changed to 17/15/13 seconds
- Custom Scope
- Fixed an issue with it not charging at Diamond-tier
- Shot Glasses
- Increased to 4s cooldown
- Illusoray
- Fixed Deadly enchant not targeting adjacent Weapon Friends
- Proboscis
- Changed to “Active: Deal [4/8/12/16] damage.”
- Changed to “Passive: When you Slow, charge this 1 second.”
- 4 second Cooldown
- Ahexa
- One Virus removed from Board
- Replaced Nitro with Rapid Injection System
- Degenerate
- Name changed back to Street Gamer
- Mountain Pass
- Removed 5% max health loss result
- Flambe
- Fixed an issue with the Crit Chance option not working properly
- Rigged
- Changed to “The first time you use an item, Haste your items for [--/1/2/3] seconds.”
- Rush
- Changed to “The first time you use an Item, Haste 1 Weapon for [3/4/5/6] seconds.”
- Rust
- Changed to “The first time you use an item each fight, Slow 1 item for [3/4/5/6] seconds.”
- Blizzard
- Changed to “The first time you use an item each fight, Freeze all non-Weapon items for [--/--/1/2] seconds.”
