Table of Contents
As Tempo continues to explore options for displaying patch notes in-game, latest Patch Notes for updates are back for the time being. Lots of balance changes here!
DOOLEY UPDATES
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- Dooley
- No longer selects a Core at the start of run; now chosen at Level 3 from 5 options
- Starts with 5 income and 8 gold
- Cores
- Now start at Silver-tier and have been slightly buffed
- YLW-M4NT1S
- Starts at Silver-tier
- Hastes [--/2/3/4] targets
- BLK-SP1D3R
- Starts at Silver-tier
- Slows [--/1/2/3] targets
- BLU-B33TL3
- Starts at Silver-tier
- Freezes [--/1/2/3] targets
- Arc Blaster
- Cooldown to 6 seconds
- Bomb Squad
- Cooldown to [10/8/6/4] seconds
- Burn 6
- When you use an adjacent item, Haste this 2 seconds
- Chemsnail
- Cooldown to 6 seconds
- Poison [4/8/12/16]
- Slow [1/2/3/4] items for 1 second(s)
- Chris Army Knife
- Cooldown to [7/6/5/4] seconds
- Damage 15
- Shield 15
- Copper Ed
- Cooldown to [7/6/5/4] seconds
- Poison 3
- Shield 15
- induction-aegis
- Cooldown to [7/6/5/4] seconds
- Shield 20
- Burn 2
- Laser Pistol
- Cooldown to 4 seconds
- Power Sander
- Cooldown to 4 seconds
- Robotic Factory
- Your Friends have +1 Multicast and their cooldowns increased by [--/--/2/1] second(s)
- thrusters
- Starts at Silver-tier
- Gains "The item to the left of this is a Vehicle and has its cooldown reduced by [--/5/10/15%]."
- Welding Helmet
- Shield [10/20/30/40]
- Burn [2/4/6/8]
MAK UPDATES
- Catalyst & Alchemy Reworks
- Catalyst: No longer Reagent, now a Loot item. When sold, transforms your leftmost small item.
- Aludel: Gains "At the start of each day, get a Catalyst."
- Athanor: Reloads adjacent items (not just Potions). Gains "At the start of each day, get a Catalyst."
- Philosopher's Stone: Now gives a Catalyst instead of Chunk of Lead on purchase
- Mortar and Pestle: Gains "At the start of each day, get a Catalyst."
- Laboratory: Gains "At the start of each day, get a Catalyst."
- Runic Great Axe
- Deadly enchant: Now deals double Crit Damage instead of +50% Crit Chance
- Show Globe
- When you use a Potion, this gains +[--/3/6/9] Burn and +[--/3/6/9] Regeneration
- Sifting Pan
- Now interacts with Catalysts instead of Reagents
- Sunlight Spear
- Cooldown to [--/12/11/10] seconds
- Boiling Flask
- Starts at Gold-tier
- Cooldown to 8 seconds
- Adjacent Potions have +1 Multicast and their cooldowns are increased by [--/--/2/1] second(s)
PYGMALIEN UPDATES
- Aurora Dome
- Shield 20
- When you Freeze, your Shield items get +[--/10/20/30] Shield for the fight
- Luxury Kiuas
- Cooldown to 7 seconds
- When you sell a Property, this item gains [3/6/9/12] value
- Money Tree Redesigned
- Heal equal to this item's value
- When you Level Up, get a Spare Change
- When you sell a Spare Change, this gains +[1/2/3/4] Value
- This item's cooldown is reduced by 1% for every value it has
- Oinkment
- Gained: Cleanse half your Burn and Poison
- Robe
- Starts at Bronze-tier
- Cooldown [7/6/5/4]
- Shield 100
- When you use an adjacent item, Charge this 1 second
- Textiles
- When you overheal, Shield [20/30/40/50] (from [10/20/40/80])
- Sauna
- When you Burn, Heal [--/15/30/45] and gain [--/2/4/6] Regeneration for the fight
- Silk Scarf
- When you sell another non-Weapon item, this gains Shield [6/12/18/24]
- Truffles
- No longer a Loot item (won't spawn from level up etc.)
VANESSA UPDATES
Shipwreck
- Your Aquatic items have +1 Multicast and their cooldowns increased by [--/--/2/1] second(s)
- Aquatic & Burn Balance Changes
- Beach Ball: Haste [2/3/4/5] Aquatic or Toy item(s) for 2s
- Darkwater Anglerfish: Cooldown 8s, Burn [--/10/20/30]
- Dive Weights: Ammo 4
- Diving Helmet: When you use an Aquatic item, gain +[--/10/20/30] Shield for the fight
- Elemental Depth Charge: Cooldown [--/12/10/8]s
- Jellyfish: Poison [3/6/9/12]
- Lighter: Burn [2/4/6/8]
- Lighthouse: Cooldown [--/10/8/6]s, Burn 20
- Pufferfish: Cooldown 8s, Poison [--/10/20/30]
- Volcanic Vents: Burn [3/6/9/12]
- Yeti Crab: When you Freeze, adjacent Poison items gain +[2/4/6/8] Poison for the fight
- Zoarcid: Cooldown 6s