Table of Contents
GENERAL CHANGES
- Increased all Heroes' starting health by 50
MAK ITEMS
- Adrenal Converter
- Fixed an issue where the item was not gaining damage from Poison Skills.
- Haste duration reduced to 1 second
- Barbed Claws
- Cooldown increased to 6 seconds
- Basilisk Fang
- Gains Relic type
- Infused Bracer
- Fixed an issue where Infused Bracer was working from the Stash.
- Peacewrought
- Cooldown increased to [8/7/6/5] seconds
- Changed to "When you visit a merchant, permanently destroy the Item to the Left of this."
- Changed to "When you destroy an item, gain [2/4/6/8] gold."
- Recycling Bin
- Changed to "When you use a Potion, transform it into another Potion for the fight and gain [--/3/6/9] Regen for the fight."
- Sifting Pan
- Fixed an issue where it did not count as a Regen item for buffs
- Staff of the Moose
- Changed to start at Gold
- Changed to "The first time you fall below half Health each fight, you take no damage for [--/--/1/2] second(s) and gain [--/--/25/50] Regen for the fight."
- Shard of Obsidian
- Cooldown increased to 5s
- Test Subject Alpha
- Cooldown reduced to 9/7/5 seconds
- Changed to "When you use an adjacent item, Poison both players [15/30/45]."
- Fixed an issue where the item was not gaining damage from Poison Skills.
- Vial Launcher
- Changed to "When you use a potion, deal [--/15/30/45] damage."
- Changed to "When you reload or transform a potion, this gains +[--/15/30/45] damage for the fight."
VANESSA ITEMS
- Pesky Pete
- Changed to "For each adjacent Friend or Property, this gains +1 Multicast."
- Mr. Richardson
- Gained Aquatic type
- Waterwheel
- Cooldown reduced to --/8/7/6
PYGMALIEN ITEMS
- Atlas Stone
- Starts at Bronze
- Cooldown changed to 9/8/7/6 seconds
- Beehive
- Shielded: When one of your Busy Bees deals damage, Shield equal to the Damage dealt
- Restorative: When one of your Busy Bees deals damage, Heal equal to the Damage dealt
- Toxic: When one of your Busy Bees deals damage, Poison equal to 10% of the Damage dealt
- Fiery: When one of your Busy Bees deals damage, Burn equal to 10% of the Damage dealt
- Changed to "When you buy a Property, your Busy Bees gain +[--/10/20/30] damage."
- Coincure
- Fixed an issue where Coincure was tracking opponents as well.
- Jabalian Drum
- Changed to "When you use a weapon, your weapons gain +[--/3/6/9] Damage for the fight."
- Giant Ice Club
- Changed to "When you Freeze, Charge this 2 seconds."
- Cooldown lowered to 10 seconds
- Showcase
- Scaling on both abilities changed to +[15/25/35/50]
- Haladie
- Cooldown increased to 8/7/6/5 seconds
- Ring King Gauntlets
- Cooldown increased to 6 seconds
- Snowmobile
- Cooldown changed to [--/8/7/6] seconds
- Changed to "When you Haste or Freeze, Charge this 2 seconds."
DOOLEY ITEMS
- Ignition Core
- Changed to "This and Burn items to the right of this gain +[--/2/4/8] Burn for the fight."
- Weaponize Core
- Changed to "This and Weapons to the right of this gain +[--/20/30/60] Damage for the fight."
- Armored Core
- Changed to "This and Shield items to the right of this gain +[--/20/30/60] Shield for the fight."
- Brick Buddy
- Cooldown decreased to 5 seconds
- Cybersecurity
- Cooldown changed to 10/9/8 seconds
- Hacksaw
- Now destroys a Small or Medium item instead of Small only
- Gained: "When you destroy an item during combat, double this item's damage for the fight."
- Kinetic Cannon
- Cooldown changed to 9/8/7 seconds
- Changed to "When you use a Small item, charge your Core 1 second and this gains +[--/25/50/75] damage for the fight."
- Nitrogen Hammer
- Starting Tier lowered to Silver
- Changed to "Freeze 1 item for 1 second(s)"
- Changed to "When you Freeze, charge this 1 second and this gains +[--/50/100/200] damage for the fight."
- Plasma Rifle
- Cooldown increased to 10 seconds
- When you Burn, this gains +[--/20/40/60] damage and charge this 1 second.
- Railgun
- Cooldown changed to 12/11/10 seconds
- Wallace
- Cooldown decreased to 5 seconds
OTHER ITEMS
- Colossal Popsicle
- Fixed an issue where Icicles spawned by selling the item didn't match the item's Tier.
- Fixed an issue where Enchanted Colossal Popsicle would spawn enchanted Icicles.
ENCOUNTERS
- Mountain Pass
- Only spawns on Day 4 to 7
- Study
- No longer spawns on Day 3
- Tiny Furry Monster
- XP options now give a choice of 2 Skills instead
- Starting Enchanted Item
- No longer spawns Radiant items
MONSTERS
- Ahexa
- Temporarily turned off
- Monster Rewards Changed
- Bronze Monsters: 2 gold, 2 XP
- Silver Monsters: 3 gold, 2 XP
- Gold Monsters: 4 gold, 2 XP
- Diamond Monsters: 5 gold, 3 XP
- Legendary Monsters: 6 gold, 3 XP
SKILLS
- Small Refresh
- Changed to "The first [5/10/15/20] times you use a Small item, Heal [5/10/15/20]"
- Into the Void
- Changed to "The first time you use an item, destroy an item on each player's board for the fight."