Character Introduction: Vivi

 

📣 <Tower of God: New World> Character Introduction: #Vivi

New SSR Teammate [Daughter Slayer] Vivi appears! 

 

Despite her cute appearance, she has a cruel personality and is nicknamed the "Daughter Slayer." She is a member of the Zahard Royal Enforcement Division No.13.

 

Meet [Daughter Slayer] Vivi in [Tower of God: New World]!

 

 

 

Skill Type (Name)

Description

 

 

[Special Move]

   Ahaha, Ahahaha!

Driven by an uncontrollable urge, Vivi charges at the enemy to pummel them with her fan. She then returns to her starting position.

 

The pummeling attack deals N% of her ATK as DMG N times and jolts the target. The last attack deals N% of the target’s Max HP as additional DMG. (Additional DMG is limited to N% of Vivi’s ATK, or N% of her ATK if the target is a boss.)

 

Vivi gains Status Effect Immunity while using this skill.

  

[Active]

Meeh!

At the start of battle, Vivi summons a close at her location, then Teleports behind an ally. (Max: N clone.) If there are no allies, she moves to the location where the enemy’s ATK is the lowest.

 

The clone dances for Ns, Provoking nearby enemies and dealing N% of Vivi’s ATK as DMG every second.

 

For each provoked enemy, Vivi’s ATK SPD (but not her clone’s) increases by N for Ns (Max: N stacks).

 

When Vivi is hit by a melee attack, Vivi’s skill cooldown time is reset. Once Vivi’s cooldown time is reset, it cannot be reset again for Ns.

 

[Active]

This is Too Much Fun!

Vivi’s ATK SPD increases by N until the end of the battle, and her next basic attack is enhanced. (ATK SPD increase, MAX: N stacks)

 

The enhanced basic attack is guaranteed to result in a Critical Hit and blocks the enemy’s HP Recovery for Ns.

 

The HP Recovery Block cannot be removed.  

[Passive]

Twister

Every Ns, Vivi generates a twister which deals N% of her ATK as DMG to enemies in a straight line and Knocks them Back for Ns.

 

For each N ATK SPD, the twister interval decreases by N%, and ACC increases by N%.

🎥 The screen and skills are under development and may be subject to change upon actual implementation.

 

  

 

 

 

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