Table of Contents
Pros
- Highest M.ATK buff to date, overtaking B.Helena
- Comparable to H.Lathel for ATK buffs
- Good utility in PVE
- Good for players who missed out on H.Lathel and B.Helena
- Buffs stack, so she can be used in conjunction with other buffers
- Excellent tank stats with high base HP
Cons
- Limited buff range that does not reach the whole field
- Buff lasts 4 turns, but cooldown is 5 turns, leaving you with a gap
- Not well suited for PVP
- Poor synergy with her gear and other costume
- HP recovery is based on her current HP
Teresse for PVE
MC.Teresse at +5 and full potential gives impressive buffs, but the question is whether it's good enough to be worth the investment cost and good enough to replace existing lineups.
At the moment, the most common set up for PVE battles is 3x buffers + 1 nuker + 1 flex slot for utility (e.g. for knock backs, def reduction, buff removal etc).
Physical teams
For physical teams, the standard buffer set up for dealing max physical damage is Arines + H.Lathel + AOU.Diana. This combo (at +5 all costumes, no potential upgrades) gives a total of +200% ATK, +60% crit rate and +200% elemental property damage to your main nuker.
Of those 3 buffers, MC.Teresse is most likely to replace Arines. However, even with Teresse at +5 with full potential, replacing Arines with Teresse merely adds 50% ATK. The trade off is less range, more SP cost and no 30% crit rate buff. Overall, it's not a huge boost for such a large investment. Teresse also has the drawback of only lasting 4 turns (as opposed to 6 turns for Arines), so Teresse is actually not that much better at all if you need sustained damage in a long fight.
Also note that MC.Teresse with anything below +3 (or +1 with full potential) is a straight downgrade from Arines. Therefore, high investment is necessary to make it worth the cost for physical teams that already have high level supporters.
Magic teams
For magic teams, Teresse is much more useful, because magic teams have less support available. Instead of Arines and H.Lathel, magic teams have only B.Helena.
Samay is available for a +50% M.ATK buff, but this is generally not as good as using Celia. Curse Celia can be used to stack 7 chains (effectively adding +70% damage this turn), or for longer games, Nightmare Bunny Celia + Curse Celia can be used to generate 6 chain stacks on your first turn and 14 chain stacks on your second turn. Since Celia has such a wide AOE, she is suitable for most battles. Note also that chain stacks scale better than M.ATK buffs, because chain stacks multiply the total damage, whereas M.ATK buffs are additive.
Therefore, for comparison purposes, we'll take B.Helena + Curse Celia + AOU.Diana as the preferred buff combo for magic teams.
When comparing the damage output of the various possible setups, you'll see that the highest damage buff setup (ignoring crit rate) for magic teams now is MC.Teresse + Curse Celia + AOU.Diana.
Buffer setup (assuming all +5 max potential) | Damage output |
B.Helena + Samay + AOU.Diana | (100%+75%+50%) x 270% = 607.5% |
B.Helena + Curse Celia + AOU.Diana | 175% x 170% x 270% = 803.25% |
B.Helena + MC.Teresse + AOU.Diana | (100%+75%+120%) x 270% = 796.5% |
MC.Teresse + Curse Celia + AOU.Diana | (100%+120%) x 170% x 270% = 1009.8% |
In other words, Teresse can replace B.Helena where a high crit rate is required, but Teresse is actually not as good for damage boosting as Curse Celia (who requires absolutely no investment and can be recruited for free from the pub). The main downside to Curse Celia is the fact that she costs 5 SP, whereas Teresse costs only 3.
Teresse for PVP
MC.Teresse is not great for PVP. At 3 SP cost, it's a big investment for a skill that does no damage. Usually, you want to use buffs on your first turn (whilst your team is still alive), but Teresse is too expensive to make that work.
Teresse for healing
Finally, it's worth noting that Teresse has a healing ability that is potentially very strong, but also very hard to use.
There are very few battles right now where healing is actually required. For battles where healing is actually required, B.Helena is usually the preferred pick, because her healing is consistent and she can also reduce damage with her other costume (Top Idol).
In theory, Teresse has the potential to heal much better than B.Helena, but it's hard to make Teresse work at full power given that her healing is tied to her current HP. If the enemy deals damage to the whole team, then Teresse might also be damaged and her healing ability will drop. On the other hand, the enemy only deals damage to a single target, then I'd rather have a tank than a team heal. It's somewhat strange that Teresse is built like a tank (with very high HP), but her ability works best by keeping her out of damage and not letting her tank.
Although we might get a boss in the future that makes use of Teresse's unique healing ability, at the moment Teresse's heal seems like a nice to have, but not all that important.
Conclusion
Teresse's high cost and low duration (with a cooldown gap) makes her a strong, but less than ideal, buffer.
For those that missed out on B.Helena and H.Lathel, you may wish to try for MC.Teresse to flesh out your PVE buffer lineup.
For those that already have good buffers at high costume levels, Teresse offers moderate improvements to your damage output at a high investment cost, but nothing game changing.