Table of Contents
Names and details are subject to final EN localization and changes.
Weapon: Shotgun
Element: Kinetic
Role: Healer
Birthday: November 29
Height: 155cm
Standard Ability: Territory Patrol
Eatchel dashes a short distance and uses [Predatory Wind] to pull in all nearby enemies, dealing Kinetic damage. After damaging enemies with this ability, heal for a certain amount. As well, Eatchel's next two shots gain [Forest Wind], dealing piercing Kinetic damage to enemies hit. This has a maximum number of enemies it can hit.
Neuronic 1: [Forest Wind] shots no longer consume ammo.
Neuronic 2: The maximum number of enemies that [Forest Wind] shots can hit is increased.
Support Ability: Fierce Bite
Eatchel pounces on the targeted enemy, knocking them back and dealing Kinetic damage. Once leaving the field, heal all nearby allies for a certain amount.
Neuronic 1: Fierce Bite will also stun the target.
Neuronic 2: Increases Fierce Bite's healing effect.
Ultimate Ability: Dawn That Tears Away Hunger and Cold
(Yes, the ability name is about that long in Chinese, too. This is the most sensible translation I could come up with.)
Eatchel transforms into a fusion state and carries out a rapid series of attacks, dealing Kinetic damage, knocking up enemies hit, and healing all team members. Damage dealt is also partially stored as charges for her [Pawprints]
Passive: After using her ultimate, Eatchel gains a certain number of empty [Pawprints] that can be charged by her ultimate ability. [Pawprints] slowly decay over time, with the most-charged [Pawprint] decaying first. When an active ally's HP is below a certain percentage of their maximum HP, [Pawprints] will be consumed to heal the ally. As well, [Pawprints] provide a teamwide attack boost based on the total charge. This attack boost is affected by Eatchel's healing bonus stat.
Neuronic 1: After attacking, if the amount of fully charged [Pawprints] is less than 2, receive an additional charging buff until 2 [Pawprints] are fully charged.
Neuronic 2: Each [Pawprint] that fully decays will release a certain proportion of its charged energy as healing.
Deiwos Passive: Deep Blessings
Increases Eatchel's healing bonus stat, with an additional increase based on her Alignment Index.