Highlights
- Skyscraper and Spacescraper scaling reduced and CDs increased
- Stained Glass Window now only doubles the value of the item to the right
- Dam no longer destroys large and medium items; instead, it destroys all enemy small items and slows all enemy medium items
- Throwing Knives now requires a different item to crit for its force-use trigger
- Blunderbuss now charges instead of uses on Burn, but deals more damage
- Swash Buckle's damage bonus scaling no longer increases with tier
- Globe enchantment timings updated to 'start of fight' effects instead of 'start of day' permanent buffs
- Vanessa's Amulet enchantment timings updated to 'start of fight' instead of an on-use trigger
- Momma-Saur (renamed from Dinonysus) can no longer destroy large items
- The Docks no longer offer Skills as rewards, but gives items instead
- Adjusted some Dooley Core skills to be less damage-Core specific
- Many other various smaller fixes and adjustments
General Fixes
- Adjusted a number of tooltips for clarity
- Fixed a variety of targeting issues
- Fixed a variety of items that should have worked from the Stash
- Fixed a variety of encounter options that were not counting items in the Stash
- Fixed a variety of enchantment issues where enchantments didn't work as described
- Fixed a variety of hint system errors
- Fixed an issue where Radiant was not functioning correctly
- Fixed a bug where Stained Glass Window counted as a Shield item
- Fixed a bug where Dam counted as a Freeze item
- Fixed a bug where the item being triggered by Windmill could target itself
- Fixed a bug where Infernal Greatsword's damage bonus from burn persisted beyond the fight
- Fixed a bug where Pet Rock buffed your items from the Stash
- Fixed a bug where Initial Chill triggered more than once per fight
- Fixed a bug where BazaarCON offered a strange encounter option
- Fixed a bug where Void Colossus displayed the wrong art
- Fixed a bug where Mountain Pass' "risky" option after Day 2 was always "uneventful"
- Fixed a bug where Flashy Mechanic was not functioning correctly
- Fixed a bug where Deed's combat value gain was not functioning correctly
- Fixed a bug with Skyscraper where it was increasing its own value in combat more than intended
- Fixed a critical issue where "Party Like It's 011111001111" was incorrectly written as "Party Like It's 11111001111"