The Bazaar Patch Notes

Closed Beta Patch Notes 0.1.1: November 4, 2024

Highlights

  • Skyscraper and Spacescraper scaling reduced and CDs increased
  • Stained Glass Window now only doubles the value of the item to the right
  • Dam no longer destroys large and medium items; instead, it destroys all enemy small items and slows all enemy medium items
  • Throwing Knives now requires a different item to crit for its force-use trigger
  • Blunderbuss now charges instead of uses on Burn, but deals more damage
  • Swash Buckle's damage bonus scaling no longer increases with tier
  • Globe enchantment timings updated to 'start of fight' effects instead of 'start of day' permanent buffs
  • Vanessa's Amulet enchantment timings updated to 'start of fight' instead of an on-use trigger
  • Momma-Saur (renamed from Dinonysus) can no longer destroy large items
  • The Docks no longer offer Skills as rewards, but gives items instead
  • Adjusted some Dooley Core skills to be less damage-Core specific
  • Many other various smaller fixes and adjustments

General Fixes

  • Adjusted a number of tooltips for clarity
  • Fixed a variety of targeting issues
  • Fixed a variety of items that should have worked from the Stash
  • Fixed a variety of encounter options that were not counting items in the Stash
  • Fixed a variety of enchantment issues where enchantments didn't work as described
  • Fixed a variety of hint system errors
  • Fixed an issue where Radiant was not functioning correctly
  • Fixed a bug where Stained Glass Window counted as a Shield item
  • Fixed a bug where Dam counted as a Freeze item
  • Fixed a bug where the item being triggered by Windmill could target itself
  • Fixed a bug where Infernal Greatsword's damage bonus from burn persisted beyond the fight
  • Fixed a bug where Pet Rock buffed your items from the Stash
  • Fixed a bug where Initial Chill triggered more than once per fight
  • Fixed a bug where BazaarCON offered a strange encounter option
  • Fixed a bug where Void Colossus displayed the wrong art
  • Fixed a bug where Mountain Pass' "risky" option after Day 2 was always "uneventful"
  • Fixed a bug where Flashy Mechanic was not functioning correctly
  • Fixed a bug where Deed's combat value gain was not functioning correctly
  • Fixed a bug with Skyscraper where it was increasing its own value in combat more than intended
  • Fixed a critical issue where "Party Like It's 011111001111" was incorrectly written as "Party Like It's 11111001111"
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