General Patch Goals
- Smooth out early-game variance
- Increase meta diversity by reducing the impact/power of early-game upgrades and persistent item scaling (particularly out-of-combat scaling)
- Reduce the number of hidden rules in the way the game provides content
- Slow down the pace of combat in the endgame
- Reduce the prevalence and power of "instant" infinite loops
- Adding active effects to some items that currently are passive only
- Many of these initiatives are ongoing, so expect more in these areas in future patches
New Content
- Monster Ranch: Encounter that provides Monster Loot items
General Changes
- Start of Run is now a selection of 4 items (except Dooley, who still has 3 items)
- Start of Run no longer provides a skill
- Encounter Frames have been given a facelift
- Many items' base outputs have changed slightly to have more consistent scaling
- Enchantments with passive effects now have tooltips describing their effect
- Rerolls removed from many specialized merchants
- Level Up (5) is no longer an upgrade, but tier-restricted general upgrades have been added to all Level Ups (other than special levels)
- Dramatically increased the floor tick rate of Sandstorm to accelerate the end of combat
- Reduced XP gains from a variety of encounter options
- Veteran Octopus' Tiny Cutlasses now correctly has Multicast 2
- Aero (Vehicle Merchant) no longer spawns for Vanessa
- Zara (Haste/Charge Trainer) no longer spawns for Pygmalien
- Pol (Large Merchant) no longer spawns on Day 3 and 4
- Orion (Tool Merchant) no longer spawns on Day 2 and 3 and is slightly rarer
- Reduced the rate that Serafina (Enchanted Item Merchant) will sell Icy items
- Pyro (Monster) now has the Fiery skill
- Boarrior (Monster) loadout slightly adjusted
- Added Enchantment options to the following items: Busy Bee, Piggles, Citrus, Coconut, Med Kit, Pelt, Gumballs, Bag of Jewels, Spare Change, Snowflake, Vial of Blood, and Gland, Insect Wing, Gunpowder, Nanobots
- Sparring Partner no longer spawns a Monster encounter but is now considered a regular Encounter (though it is still "combat")
- Teddy's Crit scaling effect now triggers when your Shield takes damage
- Meditation (Level Up) now gives 1 XP instead of 2
- Coolant Leak (Skill) now triggers 5 times instead of 10
- Stout Fire (Skill) is now "When you gain Burn, gain [--/3/6/9] Regeneration and increase the damage of your Weapons by [--/3/6/9] for this fight."
- Arms Dealer (Skill) is now "When you sell a Weapon, gain [10/20/30/40] Max Health." (No longer triggers on Buy)
- Augmented Weaponry (Skill) is now "Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +[1/2/3/4] Damage."
- Augmented Defenses (Skill) is now "Your items have +1 Shield. When you sell a small item, increase this bonus by +[1/2/3/4] shield."
- Knife Set now deals [10/20/40/80] damage (from [5/15/30/50]) and Charges on Weapon use but no longer deals damage on use
- Vial of Blood now starts at Silver-tier, giving [1/2/3] XP instead of [1/2/3/4]
- Defensive Stance (Skill) is now "When you use a Weapon, give your Shield items +[--/3/6/9] Shield for the fight."
- Lifting (Skill) is now "Your Weapons have +1 damage. When you buy a Weapon, increase this bonus by +[--/1/2/3] damage."
- Lord Arken has commissioned upgrades to The Eclipse. It now deals 100 damage on item use and has "The first time you fall below half health each fight, use this."
- Magic Carpet is now a Vehicle
- Electrified Hull (Skill) is now "The first 5 times you Shield each fight, Charge an item +[--/--/1/2] seconds."
- Sabotage (Skill) is now "The first 5 times you use a Tool each fight, Slow a random item for [--/--/1/2] seconds."
- Feather is now "When you sell this, reduce your items' cooldowns by [2/4/6/8]%."
- Sharp Corners (skill) is now "When you shield, give your Weapons +[--/3/6/9] damage for the fight."
- Boilerroom Brawler no longer has Hammer and Wrench due to bugs, temporarily replaced by Orbital Polisher and Goggles
Disabled Items
- Life Preserver and Luxury Tents disabled due to bugs
- Dabora remains disabled pending redesign
- Schematics, Bootstraps, Hammer and Wrench disabled due to bugs
- Other items previously disabled have returned
Vanessa Redesigns
Note: not all changes are listed, items that only had scaling slightly modified are not listed
- Ballista no longer triggers its own Multicast scaling
- Cutlass now correctly has Multicast 2
- Clamera is no longer a Tool
- Repeater passive is changed to "When you use another item with Ammo, Charge this 3 seconds."
- Throwing Knives passive is changed to " When you Crit, Charge this 1 second.", cooldown has been reduced from 3 to 2 seconds
- Captain's Wheel passive is changed to "When you use a Vehicle or Large item, Charge this 2 seconds."
- Pufferfish now Poisons [3/6/9/12] on a 6-second cooldown and passive is changed to "When you Haste, charge this 3 seconds."
- Alacrity now Charges [1/2] seconds instead of [2/3] seconds
- Jellyfish now gains Haste when an adjacent Aquatic item is used instead of any Aquatic item
- Inexorable (Skill) is now "Your items have +2% Crit chance. When you start a fight, increase this bonus by +[--/2/4/6]%."
- Port now reloads 1 ammo at all tiers and spawns mostly Vanessa items at one tier lower than itself
- Trebuchet is now "Deal [25/50/100/200] damage, Burn [8/12/16/20]. When you use a Weapon or Haste, Charge this 1 second."
- Pearl now Shields [10/20/30/40] on a 5-second cooldown and passive is changed to "When you use another Aquatic item, Charge this 1 second."
- Fishing Rod now Hastes the Aquatic item to the right
- Lighthouse now Burns [--/--/12/20] on a 6-second cooldown and passive is changed to "When you Slow, Charge this 3 seconds."
- Waterwheel now Hastes your other items [--/1/2/3] seconds on a 6-second cooldown and passive is changed to "When you use an adjacent item, Charge this 3 seconds."
- Heated Shells (Skill) now starts at Silver-tier and is "When you use an Ammo item, Burn [--/2/3/4]."
- Astrolabe is now "Shield [--/20/40/80]. When you use another non-Weapon item, Haste it for [--/1/2/3] seconds."
- Iron Sharpens Iron (Skill) is now "Your leftmost item has +2 damage. When you buy a Weapon, increase this bonus by [2/3/4/5]."
- Flurry of Blows (Skill) is now "The first 5 times you use a Weapon each fight, Charge an item +[--/--/1/2] seconds."
- Bullet Time (Skill) is now "The first 5 times you use an Ammo item each fight, Slow a random item for [--/--1/2] seconds."
Pygmalien Redesigns
Note: not all changes are listed, items that only had scaling slightly modified are not listed
- Beast of Burden now deals [20/40/80/160] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
- Regal Blade now deals [10/20/40/80] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
- Open for Business (Skill) now counts Properties in Stash
- Cash Register now spawns only 2 Spare Change per day (down from 3)
- Yo-yo now Charges itself [--/2/2/2] seconds when an adjacent item is used, instead of force use, now deals [1/5/10/20] damage from [1/5/10/15] and cooldown reduced from 8 to 6 seconds
- Loupe and Billboard now gives items bonus value at the start of each day, instead of passive
- Vineyard now Heals on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
- Landscraper now Shields on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
- Beehive now Charges all Busy Bees [--/2/2/2] seconds on enemy Weapon use
- Bushel passive is changed to "When you Shield, Charge this 2 seconds." No longer gives Shielding on Heal.
- Marbles now Slows 1 item [1/2/3/4] on a 3-second cooldown and passive is changed to "When you use an adjacent Small item, Charge this 1 second." It no longer Slows on adjacent item use
- Shipment spawns mostly Pygmalien items at one tier lower than itself
- Kukri is now "Deal [5/10/20/40] damage. When you heal, give this +[3/6/9/12] damage for the fight."
- Crook now buffs Medium items only, dealing and buffing [10/20/40]
- Endurance (Skill) is now "When you use a Weapon, give your Healing items +[--/10/20/30] Healing for the fight."
- Trader (Skill) is now "At the start of each day, give your items +[--/--/1/2] value."
- Makeshift Plate (Skill) is now "Your items have +1 Shield for every [--/4/3/2] gold you have."
Dooley Redesigns
Note: not all changes are listed, items that only had scaling slightly modified are not listed
- Bunker now only triggers off item damage (no longer triggers off Sandstorm, Poison, or Burn)
- Machine Learning (Skill) now costs 6 gold at all tiers
- Capacitor now starts at Silver-tier at 7/6/5s cooldown (from 10/9/8/7)
- Harmadillo now deals damage [20/40/80/160] on use, and passive is changed to "When you Shield, Charge this 2 seconds." Cooldown reduced from 8 to 6 seconds
- Arc Blaster now deals damage [20/40/80/160] on use, and passive is changed to "When you use the Core, Charge this 4 seconds."
- Bomb Squad passive is changed to "When you use an adjacent Friend, Charge this 2 seconds." It no longer Hastes items
- Flamethrower now deals 1x/2x its damage as Burn instead of 2x/3x
- Ice 9000 now Poisons and Freezes on use, it also buffs its own Poison when you Freeze, but no longer Poisons on Freeze
- Burning Shield (skill) is now "The first time you fall below half health each fight, Shield equal [--/--/to/ to double] the total Burn of your items."
- Fuel Rod now Burns both players [5/10/15/20] (up from [2/4/6/8]) and Hastes adjacent items with an 8s cooldown. It also reduces the cooldown of adjacent Vehicles by [5/10/15/20]%.
- First Aiden now starts at Bronze-tier, Healing for [10/20/40/80] and Hastes another item on a 3-second cooldown, and no longer Heals on Haste
- Race Carl now starts at Bronze-tier, deals damage [20/40/80/160] on use, and passive is changed to "When you Haste, Charge this 2 seconds."
- Induction Aegis now starts at Bronze-tier and Burns for [1/2/3/5] and Shields for [5/10/20/40] at a 4-second cooldown and no longer Slows adjacent items
- Tesla Coil now starts at Bronze-tier, now damages [10/20/40/80] on a 5-second cooldown and passive is changed to "When you use an adjacent item, Charge this 2 seconds."
- Weakpoint Detector's self-Charge is now at 2s at all tiers (from [1/2/3/4] seconds)
- Cores' cooldown reduced from 7 to 6 seconds with minor adjustments to base output scaling
- Blast Door is now "Shield [30/60/120/240] and "When you take damage from an item, Charge this 2 seconds" and "The first time you fall below half of your Max Health, use this."
- Pyrocarbon is now "Shield [--/--/75/150]. When you gain Burn, Haste your items for [1/2] seconds."
- Chemsnail now has an active of Poison [3/6/9/12] on a six-second cooldown and Charges itself on Slow
- Alpha Ray, Beta Ray, Omega Ray and Gamma Ray now counts additional copies of themselves
- Illusoray and Shark Ray count as Rays for Alpha Ray, Beta Ray, Omega Ray and Gamma Ray
- Railgun now Charges off Rays as well, including Illusoray and Shark Ray
- Alpha Ray now starts at Bronze-tier
- Beta Ray now Charges itself instead of giving itself Haste on Core/Ray use
- Omega Ray now starts at Bronze-tier
- Gamma Ray now starts at Bronze-tier and buffs all Poison items
- Solar Farm now has a six-second cooldown (down from 8s) and gives Regeneration in addition to Haste on use. It now Charges when you Burn instead of having reduced cooldown while you Burn.
Bug Fixes
- Fixed a bug where certain Enchantments on unowned items did not accurately display their effects on their tooltips
- Fixed a bug where sometimes people would not die
- Fixed a bug where certain interactions bypassed the internal cooldown of effect triggers
- Fixed a visual bug with several Enchantments effects not persisting in the stash
- Fixed a bug with Kina (non-Weapon merchant) had a very small chance of supplying Weapons and Enchanted items
- Fixed a bug with Aerodrome where it could be rerolled even if you had not enough Gold
- Fixed a bug with Cog where it would Haste more than 1 item per use
- Fixed a bug with Pistol Sword (Deadly) where it provided 50% Crit Chance on ammo used instead of 5%
- Fixed a bug with Crow's Nest (Deadly) where it was not increasing Crit damage of Weapons.
- Fixed a bug with Neophiliac where it was only targeting Ammo items
- Fixed a bug with Waterwheel where it was not providing Haste on non-Aquatic items
- Fixed a bug with Waterwheel (Restorative) where it gained the Weapon tag
- Fixed a bug with Harpoon (Turbo) where it gained the Tool tag
- Fixed a bug with Figurehead (Shiny) where it was not working correctly
- Fixed a bug with Chronobarrier where it was increasing cooldowns by 0.5/1 second instead of 1/2 seconds.
- Fixed a bug with Chronobarrier where it was increasing cooldown permanently
- Fixed a bug with Friends with Benefits' Friends buff giving Crit Chance to items that can't Crit
- Fixed a bug with Dragon Whelp (Restorative) where it was not working correctly
- Fixed a bug where Old Sword's On Sell effect would not work from the stash
- Fixed a bug where Knee Brace (Shiny) was not giving double Max Health gain
- Fixed a bug with Power Drill where it counted as a Burn item
- Fixed a bug where Machine Learning (Skill) was not spawning
- Fixed a bug with Toxin Injector (Skill) and Quick Ignition (Skill) only affecting specific items
- Fixed a bug with Pendulum incorrectly having a cooldown and an active effect
- Fixed a bug with Pulse Rifle incorrectly having a different cooldown at Silver-tier
- Fixed a bug with Clamera slowing for 2 seconds at Diamond-tier
- Fixed a bug with Alacrity triggering 6 times instead of 5
- Fixed a bug with Piggles where it would not spawn Piggles for non-Pygmalien Heroes
- Fixed a bug with Yellow Piggles L giving +Shield to all items to the left
- Fixed a bug with Dooley's Scarf showing its tooltip twice
- Fixed a bug where Enchanted Vanessa's Amulet incorrectly counted as a Weapon
- Fixed a bug with Enchanted Upgrade Hammer, Hammer, Wrench and Bootstraps not Enchanting the item they upgraded
- Fixed a bug with the Car Conductor monster not spawning in normal combat hour
- Fixed a bug with Rocket Launcher (Fiery) counting as a Friend
- Fixed a bug with Flamberge being priced as a legendary item
- Fixed a bug with Companion Core hasting itself
- Fixed a bug with Heat Shield (Skill) where it was incorrectly applying Burn
- Fixed a bug where Palanquin would gain the Weapon tag when Enchanted
- Fixed a bug where Ice Cubes would Freeze a random enemy item (of any size) if an adjacent Food was used