The Bazaar Patch Notes

Closed Beta Patch Notes 0.1.3: December 3, 2024

General Patch Goals

  • Smooth out early-game variance
  • Increase meta diversity by reducing the impact/power of early-game upgrades and persistent item scaling (particularly out-of-combat scaling)
  • Reduce the number of hidden rules in the way the game provides content
  • Slow down the pace of combat in the endgame
  • Reduce the prevalence and power of "instant" infinite loops
  • Adding active effects to some items that currently are passive only
  • Many of these initiatives are ongoing, so expect more in these areas in future patches

New Content

  • Monster Ranch: Encounter that provides Monster Loot items

General Changes

  • Start of Run is now a selection of 4 items (except Dooley, who still has 3 items)
  • Start of Run no longer provides a skill
  • Encounter Frames have been given a facelift
  • Many items' base outputs have changed slightly to have more consistent scaling
  • Enchantments with passive effects now have tooltips describing their effect
  • Rerolls removed from many specialized merchants
  • Level Up (5) is no longer an upgrade, but tier-restricted general upgrades have been added to all Level Ups (other than special levels)
  • Dramatically increased the floor tick rate of Sandstorm to accelerate the end of combat
  • Reduced XP gains from a variety of encounter options
  • Veteran Octopus' Tiny Cutlasses now correctly has Multicast 2
  • Aero (Vehicle Merchant) no longer spawns for Vanessa
  • Zara (Haste/Charge Trainer) no longer spawns for Pygmalien
  • Pol (Large Merchant) no longer spawns on Day 3 and 4
  • Orion (Tool Merchant) no longer spawns on Day 2 and 3 and is slightly rarer
  • Reduced the rate that Serafina (Enchanted Item Merchant) will sell Icy items
  • Pyro (Monster) now has the Fiery skill
  • Boarrior (Monster) loadout slightly adjusted
  • Added Enchantment options to the following items: Busy Bee, Piggles, Citrus, Coconut, Med Kit, Pelt, Gumballs, Bag of Jewels, Spare Change, Snowflake, Vial of Blood, and Gland, Insect Wing, Gunpowder, Nanobots
  • Sparring Partner no longer spawns a Monster encounter but is now considered a regular Encounter (though it is still "combat")
  • Teddy's Crit scaling effect now triggers when your Shield takes damage
  • Meditation (Level Up) now gives 1 XP instead of 2
  • Coolant Leak (Skill) now triggers 5 times instead of 10
  • Stout Fire (Skill) is now "When you gain Burn, gain [--/3/6/9] Regeneration and increase the damage of your Weapons by [--/3/6/9] for this fight."
  • Arms Dealer (Skill) is now "When you sell a Weapon, gain [10/20/30/40] Max Health." (No longer triggers on Buy)
  • Augmented Weaponry (Skill) is now "Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +[1/2/3/4] Damage."
  • Augmented Defenses (Skill) is now "Your items have +1 Shield. When you sell a small item, increase this bonus by +[1/2/3/4] shield."
  • Knife Set now deals [10/20/40/80] damage (from [5/15/30/50]) and Charges on Weapon use but no longer deals damage on use
  • Vial of Blood now starts at Silver-tier, giving [1/2/3] XP instead of [1/2/3/4]
  • Defensive Stance (Skill) is now "When you use a Weapon, give your Shield items +[--/3/6/9] Shield for the fight."
  • Lifting (Skill) is now "Your Weapons have +1 damage. When you buy a Weapon, increase this bonus by +[--/1/2/3] damage."
  • Lord Arken has commissioned upgrades to The Eclipse. It now deals 100 damage on item use and has "The first time you fall below half health each fight, use this."
  • Magic Carpet is now a Vehicle
  • Electrified Hull (Skill) is now "The first 5 times you Shield each fight, Charge an item +[--/--/1/2] seconds."
  • Sabotage (Skill) is now "The first 5 times you use a Tool each fight, Slow a random item for [--/--/1/2] seconds."
  • Feather is now "When you sell this, reduce your items' cooldowns by [2/4/6/8]%."
  • Sharp Corners (skill) is now "When you shield, give your Weapons +[--/3/6/9] damage for the fight."
  • Boilerroom Brawler no longer has Hammer and Wrench due to bugs, temporarily replaced by Orbital Polisher and Goggles

Disabled Items

  • Life Preserver and Luxury Tents disabled due to bugs
  • Dabora remains disabled pending redesign
  • SchematicsBootstrapsHammer and Wrench disabled due to bugs
  • Other items previously disabled have returned

Vanessa Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Ballista no longer triggers its own Multicast scaling
  • Cutlass now correctly has Multicast 2
  • Clamera is no longer a Tool
  • Repeater passive is changed to "When you use another item with Ammo, Charge this 3 seconds."
  • Throwing Knives passive is changed to " When you Crit, Charge this 1 second.", cooldown has been reduced from 3 to 2 seconds
  • Captain's Wheel passive is changed to "When you use a Vehicle or Large item, Charge this 2 seconds."
  • Pufferfish now Poisons [3/6/9/12] on a 6-second cooldown and passive is changed to "When you Haste, charge this 3 seconds."
  • Alacrity now Charges [1/2] seconds instead of [2/3] seconds
  • Jellyfish now gains Haste when an adjacent Aquatic item is used instead of any Aquatic item
  • Inexorable (Skill) is now "Your items have +2% Crit chance. When you start a fight, increase this bonus by +[--/2/4/6]%."
  • Port now reloads 1 ammo at all tiers and spawns mostly Vanessa items at one tier lower than itself
  • Trebuchet is now "Deal [25/50/100/200] damage, Burn [8/12/16/20]. When you use a Weapon or Haste, Charge this 1 second."
  • Pearl now Shields [10/20/30/40] on a 5-second cooldown and passive is changed to "When you use another Aquatic item, Charge this 1 second."
  • Fishing Rod now Hastes the Aquatic item to the right
  • Lighthouse now Burns [--/--/12/20] on a 6-second cooldown and passive is changed to "When you Slow, Charge this 3 seconds."
  • Waterwheel now Hastes your other items [--/1/2/3] seconds on a 6-second cooldown and passive is changed to "When you use an adjacent item, Charge this 3 seconds."
  • Heated Shells (Skill) now starts at Silver-tier and is "When you use an Ammo item, Burn [--/2/3/4]."
  • Astrolabe is now "Shield [--/20/40/80]. When you use another non-Weapon item, Haste it for [--/1/2/3] seconds."
  • Iron Sharpens Iron (Skill) is now "Your leftmost item has +2 damage. When you buy a Weapon, increase this bonus by [2/3/4/5]."
  • Flurry of Blows (Skill) is now "The first 5 times you use a Weapon each fight, Charge an item +[--/--/1/2] seconds."
  • Bullet Time (Skill) is now "The first 5 times you use an Ammo item each fight, Slow a random item for [--/--1/2] seconds."

Pygmalien Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Beast of Burden now deals [20/40/80/160] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
  • Regal Blade now deals [10/20/40/80] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
  • Open for Business (Skill) now counts Properties in Stash
  • Cash Register now spawns only 2 Spare Change per day (down from 3)
  • Yo-yo now Charges itself [--/2/2/2] seconds when an adjacent item is used, instead of force use, now deals [1/5/10/20] damage from [1/5/10/15] and cooldown reduced from 8 to 6 seconds
  • Loupe and Billboard now gives items bonus value at the start of each day, instead of passive
  • Vineyard now Heals on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
  • Landscraper now Shields on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
  • Beehive now Charges all Busy Bees [--/2/2/2] seconds on enemy Weapon use
  • Bushel passive is changed to "When you Shield, Charge this 2 seconds." No longer gives Shielding on Heal.
  • Marbles now Slows 1 item [1/2/3/4] on a 3-second cooldown and passive is changed to "When you use an adjacent Small item, Charge this 1 second." It no longer Slows on adjacent item use
  • Shipment spawns mostly Pygmalien items at one tier lower than itself
  • Kukri is now "Deal [5/10/20/40] damage. When you heal, give this +[3/6/9/12] damage for the fight."
  • Crook now buffs Medium items only, dealing and buffing [10/20/40]
  • Endurance (Skill) is now "When you use a Weapon, give your Healing items +[--/10/20/30] Healing for the fight."
  • Trader (Skill) is now "At the start of each day, give your items +[--/--/1/2] value."
  • Makeshift Plate (Skill) is now "Your items have +1 Shield for every [--/4/3/2] gold you have."

Dooley Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Bunker now only triggers off item damage (no longer triggers off Sandstorm, Poison, or Burn)
  • Machine Learning (Skill) now costs 6 gold at all tiers
  • Capacitor now starts at Silver-tier at 7/6/5s cooldown (from 10/9/8/7)
  • Harmadillo now deals damage [20/40/80/160] on use, and passive is changed to "When you Shield, Charge this 2 seconds." Cooldown reduced from 8 to 6 seconds
  • Arc Blaster now deals damage [20/40/80/160] on use, and passive is changed to "When you use the Core, Charge this 4 seconds."
  • Bomb Squad passive is changed to "When you use an adjacent Friend, Charge this 2 seconds." It no longer Hastes items
  • Flamethrower now deals 1x/2x its damage as Burn instead of 2x/3x
  • Ice 9000 now Poisons and Freezes on use, it also buffs its own Poison when you Freeze, but no longer Poisons on Freeze
  • Burning Shield (skill) is now "The first time you fall below half health each fight, Shield equal [--/--/to/ to double] the total Burn of your items."
  • Fuel Rod now Burns both players [5/10/15/20] (up from [2/4/6/8]) and Hastes adjacent items with an 8s cooldown. It also reduces the cooldown of adjacent Vehicles by [5/10/15/20]%.
  • First Aiden now starts at Bronze-tier, Healing for [10/20/40/80] and Hastes another item on a 3-second cooldown, and no longer Heals on Haste
  • Race Carl now starts at Bronze-tier, deals damage [20/40/80/160] on use, and passive is changed to "When you Haste, Charge this 2 seconds."
  • Induction Aegis now starts at Bronze-tier and Burns for [1/2/3/5] and Shields for [5/10/20/40] at a 4-second cooldown and no longer Slows adjacent items
  • Tesla Coil now starts at Bronze-tier, now damages [10/20/40/80] on a 5-second cooldown and passive is changed to "When you use an adjacent item, Charge this 2 seconds."
  • Weakpoint Detector's self-Charge is now at 2s at all tiers (from [1/2/3/4] seconds)
  • Cores' cooldown reduced from 7 to 6 seconds with minor adjustments to base output scaling
  • Blast Door is now "Shield [30/60/120/240] and "When you take damage from an item, Charge this 2 seconds" and "The first time you fall below half of your Max Health, use this."
  • Pyrocarbon is now "Shield [--/--/75/150]. When you gain Burn, Haste your items for [1/2] seconds."
  • Chemsnail now has an active of Poison [3/6/9/12] on a six-second cooldown and Charges itself on Slow
  • Alpha RayBeta RayOmega Ray and Gamma Ray now counts additional copies of themselves
  • Illusoray and Shark Ray count as Rays for Alpha Ray, Beta Ray, Omega Ray and Gamma Ray
  • Railgun now Charges off Rays as well, including Illusoray and Shark Ray
  • Alpha Ray now starts at Bronze-tier
  • Beta Ray now Charges itself instead of giving itself Haste on Core/Ray use
  • Omega Ray now starts at Bronze-tier
  • Gamma Ray now starts at Bronze-tier and buffs all Poison items
  • Solar Farm now has a six-second cooldown (down from 8s) and gives Regeneration in addition to Haste on use. It now Charges when you Burn instead of having reduced cooldown while you Burn.

Bug Fixes

  • Fixed a bug where certain Enchantments on unowned items did not accurately display their effects on their tooltips
  • Fixed a bug where sometimes people would not die
  • Fixed a bug where certain interactions bypassed the internal cooldown of effect triggers
  • Fixed a visual bug with several Enchantments effects not persisting in the stash
  • Fixed a bug with Kina (non-Weapon merchant) had a very small chance of supplying Weapons and Enchanted items
  • Fixed a bug with Aerodrome where it could be rerolled even if you had not enough Gold
  • Fixed a bug with Cog where it would Haste more than 1 item per use
  • Fixed a bug with Pistol Sword (Deadly) where it provided 50% Crit Chance on ammo used instead of 5%
  • Fixed a bug with Crow's Nest (Deadly) where it was not increasing Crit damage of Weapons.
  • Fixed a bug with Neophiliac where it was only targeting Ammo items
  • Fixed a bug with Waterwheel where it was not providing Haste on non-Aquatic items
  • Fixed a bug with Waterwheel (Restorative) where it gained the Weapon tag
  • Fixed a bug with Harpoon (Turbo) where it gained the Tool tag
  • Fixed a bug with Figurehead (Shiny) where it was not working correctly
  • Fixed a bug with Chronobarrier where it was increasing cooldowns by 0.5/1 second instead of 1/2 seconds.
  • Fixed a bug with Chronobarrier where it was increasing cooldown permanently
  • Fixed a bug with Friends with Benefits' Friends buff giving Crit Chance to items that can't Crit
  • Fixed a bug with Dragon Whelp (Restorative) where it was not working correctly
  • Fixed a bug where Old Sword's On Sell effect would not work from the stash
  • Fixed a bug where Knee Brace (Shiny) was not giving double Max Health gain
  • Fixed a bug with Power Drill where it counted as a Burn item
  • Fixed a bug where Machine Learning (Skill) was not spawning
  • Fixed a bug with Toxin Injector (Skill) and Quick Ignition (Skill) only affecting specific items
  • Fixed a bug with Pendulum incorrectly having a cooldown and an active effect
  • Fixed a bug with Pulse Rifle incorrectly having a different cooldown at Silver-tier
  • Fixed a bug with Clamera slowing for 2 seconds at Diamond-tier
  • Fixed a bug with Alacrity triggering 6 times instead of 5
  • Fixed a bug with Piggles where it would not spawn Piggles for non-Pygmalien Heroes
  • Fixed a bug with Yellow Piggles L giving +Shield to all items to the left
  • Fixed a bug with Dooley's Scarf showing its tooltip twice
  • Fixed a bug where Enchanted Vanessa's Amulet incorrectly counted as a Weapon
  • Fixed a bug with Enchanted Upgrade HammerHammerWrench and Bootstraps not Enchanting the item they upgraded
  • Fixed a bug with the Car Conductor monster not spawning in normal combat hour
  • Fixed a bug with Rocket Launcher (Fiery) counting as a Friend
  • Fixed a bug with Flamberge being priced as a legendary item
  • Fixed a bug with Companion Core hasting itself
  • Fixed a bug with Heat Shield (Skill) where it was incorrectly applying Burn
  • Fixed a bug where Palanquin would gain the Weapon tag when Enchanted
  • Fixed a bug where Ice Cubes would Freeze a random enemy item (of any size) if an adjacent Food was used
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