The Bazaar Closed Beta Patch Notes 0.1.5

Closed Beta Patch Notes 0.1.5: January 22, 2025

GENERAL CHANGES

  • Critical Hits on multi-output items will now trigger for the entire output set
  • Level Up rewards that provide upgrades now utilize the Pedestal system instead of "leftmost"
  • Gumball Machine encounter now supports getting 5 Gumballs at a time
  • Fixed an issue where Pearl's Dig Site was appearing in the wrong slot during hourly selection
  • Fixed a bug where Silvia was still spawning on Day 1
  • Lich encounter nerfed
    • Health reduced to 1900 (from 2325)
    • Removed Improved Toxins (Skill)
  • Thieves Guild Medallion and Genie Lamp removed due to bugs/issues with the flow (monsters will drop Bar of Gold instead)

VANESSA ITEM CHANGES

  • Astrolabe
    • Cooldown [--/6/5/4] (from 6s)
    • No longer Shields
    • Haste a non-weapon item for 2 second(s).
    • When you use another non-weapon item, Charge this 1 second. (From [--/1/2/3] second(s).)
  • Barrel is now Shield 10. (From Shield [5/10/15/20].)
  • Blowgun now starts at gold-tier. Its cooldown is [--/--/8/6].)
  • Chum now gives your Aquatic items +[4/6/8/10]% Crit Chance for the fight (From +[2/3/4/5])
  • Silencer
    • Loses the Tool type and gains the Tech type
    • Reduces your Weapon's cooldown by [15/20/25/30]% (From [10/20/30/40]%)
    • Shiny enchantment now gives +25% additional cooldown reduction, instead of a bugged "doubling" that made it significantly more reduction
  • Fixed a bug with Trebuchet's CD being lower than intended at Silver-tier or higher
  • Fixed a bug with Electric Eels (Icy) Freezing itself and corrected some enchantment tooltips on it
  • Illusoray and Sharkray gain the Ray type
  • Cannonade
    • Deal [--/--/100/200] Damage. (From Deal 100 Damage.)
    • When you use another Weapon, Charge this 2 second(s). (From [--/1/2/3] second(s).)
  • Captain's Wheel
    • Haste adjacent items for [--/1/2/3] second(s). (From 2 second(s).)
    • If you have a Vehicle or Large item, reduce this item's cooldown by 50%. (From When you use a Vehicle or Large item, Charge this [--/1/2/3] second(s).)
  • Catfish
    • Poison 4 (From 1/2/3/4)
  • Dock Lines now starts at silver-tier.
    • Slow [--/2/3/4] items for 3 seconds.
  • Incendiary Rounds has been reverted
  • Javelin
    • 4s cooldown (From 5s)
  • Submarine gains the Tech tag
  • Torpedo gains the Tech tag
  • Pearl
    • Shield [10/20/30/40] (From 20)
    • When you use another Aquatic item, charge this 1 second. (From [1/2/3/4] second(s))
  • Pufferfish
    • Poison [4/6/8/10]. (From Poison 6.)
    • When you Haste, charge this 2 seconds. (From [1/2/3/4] second(s))
  • Ramrod redesigned
    • 8s cooldown (From 4s)
    • Reload adjacent Ammo items [--/1/2/3] Ammo.
    • Your Ammo items have +[--/20/30/40]% Crit Chance.
    • When one of your items run out of ammo, charge this 1 second.
  • Trebuchet
    • Deal [25/50/75/100] Damage. (From Deal 50 Damage.)
    • Burn [4/6/8/10]. (From Burn 7.)
    • When you use another Weapon or Haste, Charge this 2 second(s). (From [1/2/3/4] second(s).)
  • Tripwire now stars at gold-tier and has been reverted to "When your enemy uses an item, slow it for [--/--1/2] second(s). "
  • Turtle Shell
    • Shield 25. (From Shield 10.)
    • Your Shield items gain +[--/10/15/20] Shield for the fight. (From +10 Shield for the fight.)
    • When you use another non-weapon item, charge this 1 second. (From [--/1/2/3] (second(s).)
  • Water Wheel
    • [--/9/8/7]s cooldown (From 8s)
    • Haste your other items 2 seconds.
    • When you use an adjacent item, charge this 2 second(s). (From [--/1/2/3] second(s).)

PYGMALIEN ITEM CHANGES

  • Fixed a bug with Windmill only Charging the item to the left
  • Fixed an issue with Apropos Chapeau's cost at Silver tier
  • Bushel
    • Heal [40/80/120/160] (From 20)
    • When you Shield, Charge this 1 second (From [1/2/3/4])
  • Caltrops
    • Now starts at Gold-tier.
    • When your enemy uses an item, deal [--/--/1/10] Damage.
  • Marbles
    • Slow 1 item [1/2/3/4] seconds (From Slow 2 items for 2 seconds)
    • When you use an adjacent item, Charge this 1 second (From [1/2/3/4])
  • Matchbox
    • Burn [4/5/6/7] (From Burn 3)
    • When you use another non-Weapon item, Charge this 1 second (down from [1/2/3/4])
  • Crook
    • Deal 16 damage (From [--/10/20/40])
    • Your Medium Weapons have [--/8/16/24] Damage for each Medium item you have (From 10/20/40)
  • Model Ship
    • Shield [--/30/40/50] (From Shield 20)
    • When you use an adjacent item, charge this 1 second (From 1/2/3 seconds)
  • Fort
    • Cooldown 7s (From 4s)
    • Shield [--/--/100/150]. (From 20)
    • All (From Enemy) item cooldowns are increased by [--/--/1/2] second(s).
    • Your items with a cooldown of 8 seconds or greater have +1 Multicast. (From When you use another item, Charge this [--/--/1/2] second(s).)
  • Vineyard
    • Cooldown [--/9/8/7] seconds (From 8s)
    • When you use an item, this gains Heal equal to the value of that item from the fight. (From When you use another item, Charge this [--/1/2/3] second(s).)
  • Landscraper
    • Cooldown [--/9/8/7] seconds (From 8s)
    • When you use an item, this gains Heal equal to the value of that item from the fight. (From When you use another item, Charge this [--/1/2/3] second(s).)
  • Fixed an issue with Hogwash's tooltips
  • Gumball Machine
    • Fixed an issue where Golden would still cost gold every hour
    • Gumball Machine is now a Toy
  • Ice Cream Truck
    • Cooldown to 8s (From 6s)
    • Freeze an item for [--/1/2/3] seconds (From [--/1/2/4])

DOOLEY ITEM CHANGES

  • Duct Tape
    • When you use an adjacent item, Shield [5/10/20/40]. (From When you use an adjacent item Charge this 1 second(s).
  • Fixed Omega Ray and Gamma Ray tooltips to mention themselves
  • First Aiden
    • Turbo now doubles Haste duration instead of adding a second Haste effect
  • Bellelista
    • Damage 40 (From 30)
    • When you Haste, this gains +[--/10/20/30] damage for the fight. (down from [--/30/40/50])
    • When this gains Haste, charge this 2 seconds (From [--/1/2/3] seconds)
  • Blast Doors
    • Shield [150/300/450/600] (From [100/200/300/400])
    • When your opponent uses a Weapon or an item with Burn, Charge this 2 second(s) (From [1/2/3/4])
  • Alpha RayBeta RayGamma Ray and Omega Ray gains the Ray type
  • Diana-Saur and Momma-Saur gains the Dinosaur type
  • Solar Farm
    • Gains the Tech type
    • Haste your other items for [1/2/3] seconds (From 2 seconds)
    • Gain [6/9/12] Regeneration (From 8)
    • When you Burn, charge this 2 seconds (From [1/2/3] seconds)
  • Power Drill
    • Deal [50/75/100/125] damage (From [20/40/80/160])
    • When you Haste, Slow, Freeze, Burn or Poison, charge this 2 seconds (From 1 second)
  • Race Carl
    • Deal [--/80/120/160] damage (From 60)
    • When you Haste, Charge this 2 second(s) (From [1/2/3] seconds)
  • Railgun
    • Deal [--/200/300/400] damage (From [--/100/200/400])
    • When you use a Tech, charge this 2 seconds (From When you use the Core or a Ray, charge this 3 seconds)
  • Arc Blaster
    • Deal [40/60/80/100] Damage (From 40)
    • When you use a Tech, charge this 1 second (From When you use the Core, charge this [1/2/3/4] second(s))
  • Cool LEDs
    • Slow an item for [-/2/3/4] seconds (From 2)
    • When you use the Core, charge this 1 second (From [1/2/3/4])
  • Hammlet
    • Cooldown 6s (From 8s)
    • Deal [15/25/35/50] Damage (From 15 damage)
    • When you Slow, charge this 1 second (From [1/2/3/4] seconds)
  • Harmadillo
    • Deal [50/75/100/125] Damage (From 60)
    • When you Shield, Charge this 2 seconds (From [1/2/3/4])
  • Micro Dave
    • Burn [6/8/10/12] (From 6)
    • When you use a small item, Charge this 1 second (From [1/2/3/4])
  • Tesla Coil
    • No longer a Tool but gains the Tech type
    • Deal [--/60/90/120] damage (From 60)
    • When you use an adjacent Tech, charge an item 1 second (From When you use an adjacent item, Charge this [1/2/3/4] second(s))
  • Companion Core
    • Hastes adjacent items for [2/3/4/5] seconds (From Haste your other friends)
  • Brick Buddy
    • Shield 30 (From 20/40/80/160)
    • When you use an adjacent Friend, this gains [10/15/20/25] Shield for the fight (From [10/20/30/40])
  • Motherboard
    • gains the Tech type
    • Deadly Motherboard gives the Core 50% Crit Chance
  • All Cores, Antimatter Chamber, Capacitor, Chronobarrier, Claw Arm, Cool LEDs, Cooling Fans, Force Field, GPU, Induction Aegis, Lens, Lightbulb, Memory Card, Nitro, Red Button gains the Tech type
  • Atomic Clock, Battery, Charging Station, Cryosphere, Remote Control, Security Camera, Tesla, Thrusters, Virus are no longer a Tool type, but gains the Tech type
  • Cog is no longer a Tool type
  • Coolant gains the Tool type

OTHER ITEM CHANGES

  • Octopus (Shiny) now is +8 multicast instead of +1
  • Fixed several bugs with Multitool (Turbo) and (Heavy)
  • Multitool (Deadly) now gives your items +10% Crit Chance on activation instead of passively giving itself 50% Crit Chance (which did nothing)
  • Void Ray gains the Ray type
  • Earrings
    • Cooldown 5s (From 6s)
    • Gain [--/20/30/40] Max Health for the fight (From 5)
    • When you Slow, charge this 1 second (From [--/1/2/3])
  • Pendulum
    • Haste [1/2/3/4] items for 3 seconds (From Haste your items 2 seconds)
    • Adjacent items have +[20/30/40/50]% Crit Chance (From [10/20/30/40])
    • When you Crit, charge this 2 seconds (From 1/2/3/4 seconds)
  • Oven Mitts
    • Haste an item for [--/2/3/4] seconds (From 2)
    • Shield [--/20/30/40] (From 10)
    • When you Burn, Charge this 2 seconds (From 1/2/3)
  • Proboscis reverted to When you Slow, deal [4/8/12/16] damage. (From When you Slow, deal [4/8/12/16] damage l When you Slow, Charge this [1/2/3/4] seconds.
  • Weather Machine is no longer a Tool but gains the Tech type
  • Neural Toxin reverted to When you use an adjacent Weapon, Slow 1 item for [--/1/2/3] seconds.
  • Cryosleeve
    • Cooldown 3 seconds (From 6s)
    • Freeze this and adjacent items for 1 second. (From Freeze this for 2 seconds)
    • When any item gains Freeze, Shield [--/50/75/100]. (From Shield [15/30/45/60].)
    • When one of your items gains Freeze, reduce the duration by half. (From When any item gains Freeze, Charge this 1 second)
  • Venom
    • Poison 3. (From Poison 2)
    • When you use an adjacent Weapon, this gains +[--/1/2/3] Poison for the fight. (From When you use an adjacent Weapon charge this [--/1/2/3] second(s).)

SKILL CHANGES

  • CauterizeRapid Thaw, and Stout Fire removed
  • NEW SKILL: Toxic Weapons: Your Poison items have +[--/2/4/6] Poison for each Weapon you have.
  • NEW SKILL: Heavy Firepower: If you have 4 or fewer items in play, your Weapons have +[--/25/50/75] damage.
  • NEW SKILL: Tiny Dancer: If you have at least 7 items in play, your items have their cooldowns reduced by [--/5/10/15]%.
  • NEW SKILL: Noisy Cricket: If you have at least 7 items in play, your Weapons deal+[--/20/25/30] damage.
  • NEW SKILL: Invigorating Blade: The first [--/--/5/10] times you use a Weapon each fight, Charge 1 Heal item 1 second.
  • NEW SKILL: Calming Heals: The first [--/--/5/10] times you Slow each fight, Charge 1 Heal item 1 second.
  • NEW SKILL: CPU Throttling: The first [--/--/5/10] times you use the Core each fight, Slow 1 item for 2 seconds.
  • NEW SKILL: Healthy Heart: The first time you fall below half health each fight, heal for 30% of your max health and Cleanse half your Burn and Poison.
  • NEW SKILL: Toxic Flame: When you Burn with an item, Poison [--/--/1/2]. When you Poison with an item, Burn [--/--/2/4].
  • Venomous Blade is now The first [--/--/4/8] times you use a Weapon each fight, Charge 1 Poison item 1 second.
  • Slow Burn is now The first [--/--/5/10] times you Slow each fight, Charge 1 Burn item 1 second.
  • Double Down is now The first time you fall below half health each fight, double the damage of your leftmost Weapon for the fight.
  • Electrified Hull is now The first [--/4/8] (From 5) times you Shield each fight, Charge 1 item 1 second.
  • Coolant Leak is now The first [--/4/8] (From 5) times you use your rightmost item each fight, freeze 1 item for 1 second.
  • Tools of the Trade is now The first [--/--/5/10] times (From unlimited) you use a Tool each fight, Haste 1 Tool for 1 second.
  • Sabotage is now The first [--/--/5/10] (From 5) times you use a Tool each fight, Slow 1 item for 1 second.
  • Flurry of Blows is now The first [--/--/4/8] (From 5) times you use a Weapon each fight, charge 1 item 1 second.
  • Shield Bash is now The first [--/--/4/8] times (From unlimited) your enemy uses a non--weapon item each fight, charge 1 Weapon 1 second.
  • Sick Burn is now The first [--/--/5/10] times (From unlimited) you Poison each fight, charge 1 Burn item 1 second.
  • Left Loosey is now The first [--/5/10] times (From unlimited) you use your leftmost item each fight, Haste 1 item for 1 second.
  • Righty Tighty is now The first [--/5/10] times (From unlimited) you use your rightmost item each fight, Slow 1 item for 1 second.
  • Outmaneuver is now The first [--/--/5/10] times (From unlimited) you Slow each fight, Haste 1 vehicle for 3 seconds.
  • Bullet Time is now The first [--/--/4/8] times (From 5) you use an Ammo item each fight, Slow 1 item for 1 second.
  • Temporal Strike is now If you have exactly one weapon, the first [-/-/5/10] (From unlimited) times you use it each fight, Slow 1 item for 3 seconds.
  • Mixed Message is now The first [--/--/4/8] (From unlimited) times you use a non-Weapon item each fight, Charge 1 Weapon 1 second. (From Haste 1 Weapon [--/--/1/2] second(s).)
  • Frozen Shot is now The first [--/--/4/8] times (From unlimited) you use your slowest Weapon each fight, freeze 1 item of equal or smaller size (From smaller) item for 1 second.
  • Bloodhound now starts at Silver-tier and is The first time your enemy falls below half health each fight, charge your items [--/2/3/4] seconds. (From [1/2/3/4] second(s).)
  • Submerged is now Your Weapons items have +[3/6/9] Damage for each Aquatic item you have.
  • Oceanic Rush is now At the start of each fight, Haste [--/1/2/3] Aquatic items for 2 seconds. (From 6 seconds.)
  • Quick Ignition is now At the start of each fight, Haste [--/--/2/3] Burn items for 2 seconds. (From Haste all your Burn items for 2 seconds.)
  • Depth Charge is now If you have exactly one weapon, it has +[--/--/5/10] Max Ammo. If it is also Aquatic, it has +[--/--/25/50] damage. (From +[--/--/25/50] Damage.)
  • Alacrity now starts Gold-tier and is The first [--/--/5/10] times (From unlimited) you crit each fight, Charge 1 item 1 second. (From [--/--/1/2] second(s).)
  • Burn Containment is now The first [--/--/5/10] times you Burn each fight, Charge 1 Shield item 1 second. (From When you gain Burn, Shield [--/--/20/40].)
  • Letting off Steam is now The first [--/--/5/10] times (From unlimited) you Burn each fight, Haste the Core for 2 seconds. (From [--/--/1/2] second(s).)
  • Frozen Synapse now starts Gold-tier and is The first [--/--/5/10] times (From unlimited) you Freeze each fight, Haste the Core for 2 seconds.
  • Creeping Toxins now starts Gold-tier and is The first [--/--/5/10] times you Slow each fight, Charge 1 Poison item 1 second. (From Your slowest Poison item has +[3/5/7/9] Poison.)
  • Liquid Cooled now starts Gold-tier and is The first [--/--/5/10] times (From The first time) you use the Core each fight, Freeze 1 item of equal or smaller size for 1 second. (From Freeze 1 item for 6 seconds.)
  • Heavy Machinery is now The first [--/--/5/10] times (From unlimited) you use the Core each fight, Haste 1 item for 2 seconds. (From Haste [--/--/1/2] items 4 second(s.)
  • Crashing Waves is now The first [--/--/5/10] times (From unlimited) you use an Aquatic item each fight, Haste 1 Weapon for 1 second. (From [--/--/1/2] second(s).)
  • Toxin Injector now starts Gold-tier and is At the start of each fight, Haste [--/--/2/3] of your Poison items for 2 seconds. (From Haste all your Poison items for 2 seconds.)
  • Invigorating Cold now starts Silver-tier and is The first time you freeze each fight, Haste [--/1/2/3] items for 2 seconds. (From Haste all your items [--/--/3/5] seconds.)
  • Burning Shield now starts Silver-tier and is The first time you fall below half health each fight, Shield equal to [--/2/3/4] times the Burn on your opponent. (From [--/--/1/2] times the total Burn of your items.)
  • Chemical Fire is now Your Burn items have +[--/2/4/6] Burn. Your Poison items have +[--/2/4/6] Poison. (From +[--/1/2/3].)
  • Building Crescendo now reduces base Crit Chance by 100% (From 50%)

OTHER FIXES AND UPDATES

  • Fixed an issue with tooltip upgrade previews not showing an item's buffed attributes
  • Fixed an issue with enchantments being lost upon reload
  • Fixed PvE combat portrait layering after leveling up
  • Fixed an issue where resuming on 0 showed 999 gold
  • Fixed an issue where opponents showed 999 gold
  • Fixed an issue where enchanted Lemonade Stands showing on Merchants would give the Passive Buffs to players permanently even if not purchased
  • Fixed an issue where Players would level up at an incorrect time if they exited to main menu and back after using Vial of Blood
  • Fixed an issue where opponents would not show their ranks
  • Fixed an issue where monsters would sometimes not drop skills
  • Fixed an issue where Ballista would visually show the multicast after combat
  • Sped up item rotation in the chest opening scene
  • Fixed an issue where the Chest opening lever would get stuck
  • Fixed an issue where the mask of cards would show at the end of combat
  • Skill Fusion animations are now implemented
  • Opening/Closing the Stash will now give the encounter portraits a sparkle
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