The Bazaar Patch Notes 0.1.7 February 19, 2025

Closed Beta Patch Notes 0.1.7: February 19, 2025

START OF RUN UPDATE

  • Start of Run options have been updated
    • Each run, players will be offered 2 kits to choose from
    • Kits have fixed combinations of items and skills
    • The total value of the sets are roughly equivalent
    • Dooley will choose from 1 of 2 Cores before being offered slightly weaker kits to choose from

GENERAL UPDATES

  • Monster Gold updated to be normalized to their tier instead of scaling based on day:
    Bronze: 2
    Silver: 3
    Gold: 4
    Diamond: 5
    Legendary: 6
  • Obsidian Enchantment no longer provides Lifesteal, instead, it has been updated to turn the item into a Weapon or buff its damage if it's already a Weapon. This also means most items can now be enchanted with Obsidian, not just Weapons
  • The Artist (Encounter)
    • Can now enchant items with Obsidian
  • Aila (Merchant)
    • Now has a chance to drop Obsidian instead of Deadly items
  • B1&B2 (Encounter)
    • Redesigned to upgrade Bronze-tier items, with two options:
      1. Upgrade your leftmost Bronze-tier item
      2. Upgrade all your Bronze-tier items (8g)
  • Statia (Encounter)
    • Fate's Crossroads now offers a random enchantment + the Artist, mimicking the Level Up version
  • Unsellable
    • Is no longer a Type
    • The functionality still exists
  • A Strange Mushroom (Encounter)
    • Redesigned
    • Sell It: Gain 3 Gold
    • Trade It: Get a neutral item
  • Lost Crate (Encounter)
    • Now a Silver-tier Encounter
    • Open It: Get a Silver-tier Upgrade Hammer (Upgrade your leftmost Bronze item)
    • Return It: Get a Bronze Skill
  • Jungle Ruins (Encounter)
    • Redesigned
    • Enjoy the Scenery: Gain 3 Regeneration
    • Grab the Loot: Get 2 Bronze-tier loot items
    • Plunder for Treasure (Vanessa Only): Now gives a Silver-tier Small item
    • Now available on Day 1
  • Tiny Furry Creature (New Encounter)
    • Pet It: Gain 25 Max Health
    • Scare it: Get a Silver-tier Loot item
    • Available on Day 1 and 2
  • Study
    • No longer available on Day 1

VANESSA UPDATES

  • Cannon
    • Deal [40/60/80/100] (from [25/50/100/200])
    • Burn [4/6/8/10] (from [3/6/9/12])
  • Catfish
    • Cooldown to 4 (from 6)
    • Poison 3 (from 4)
  • Electric Eels
    • Fixed an issue with Turbo Electric Eels where it was triggering off enemy non-weapon use instead of on cooldown
  • IllusoRay
    • For each adjacent Friend or Ray, this has +1 Multicast (from each adjacent friend)
  • Jellyfish
    • Cooldown to 6 (from 8)
    • Poison [3/4/5/6] (from [1/2/3/4])
  • Musket
    • Deal [–/100/150/200] Damage (from [–/50/100/200])
  • Narwhal
    • Deal [6/12/18/24] Damage (from [4/12/24/40])
  • Pufferfish
    • Poison [6/8/10/12] (from [4/6/8/10])
    • Rifle now works with Bayonet
    • Reload this 1 ammo if it is your only Weapon with a cooldown (from Reload this 1 ammo if it is your only weapon.)
  • Sea Shell
    • Gain [10/15/20/25] Shield for each Aquatic item you have in play (from [5/10/20/40])
  • Vanessa's Amulet
    • Gains the Apparel type
    • Fixed an issue with Vanessa's Amulet (Restorative) where it wasn't providing Healing

PYGMALIEN UPDATES

  • Apropos Chapeau
    • Fixed a bug where Apropos Chapeau counted as a Shield item
  • Balcony
    • Cooldown Reduction to [5/10/15]% (from [10/20/30])
    • Fixed a bug with Golden Balcony working out of combat
  • Cash Register
    • Fixed an issue where Cash Register (Shiny) wasn't giving Spare Change hourly.
  • Cargo Shorts
    • Now starts Bronze-tier
    • 8s cooldown
    • Shield [5/10/20/40] for each small item you have (including Stash). (From When you buy, sell, or upgrade this, get 1 Candy and 1 Spare Change.)
    • If you have another Apparel item in play, this item's cooldown is reduced by 50%.
  • Crystal Bonsai
    • Now starts Silver-tier
    • Heal equal to [–/2/3/4] times this item's value (from [1/2/3/4])
    • At the start of each fight with Crystal Bonsai, this gains +[–/6/9/12] value (from [2/4/6/8])
    • When you lose a fight with Crystal Bonsai, permanently destroy this (from When you lose a fight with Crystal Bonsai, this item loses all of its value.)
  • Deed
    • At the start of each day, your Properties gain +[–/2/4/6] value.
    • This item's value is equal to your highest-value Property.
  • Dragon Tooth
    • Golden Dragon Tooth now gains the buff for free
  • Fixer Upper
    • Every 50 gold you spend, upgrade this. (from At the start of each day, upgrade this)
  • Gumball Machine
    • Fixed an issue with Golden Gumball Machine where it would still require you have 2 gold (but did not cost gold) to trigger the Gumball generation
  • Jewelry
    • Gains the Apparel type
  • Landscraper
    • Fixed an issue where the hourly value gain would not happen while in the stash
  • Piggy Bank
    • Golden Piggy Bank now gains value for free instead of doubling its value
  • Robe
    • Shielded Robe is now "This has double Shield bonus."
  • Slingshot
    • Deal [30/45/60/75] damage. (from [15/30/60/120])
    • This has +[1/2/3/4] Max Ammo for each Toy you have. (from Each small item)
  • Stained Glass Window
    • When you win a fight with Stained Glass Window, your Properties in play gain [–/–/5/10] value. (from [–/–/4/6] value)
    • When you lose a fight with Stained Glass Window, permanently destroy it (from When you lose a fight with Stained Glass Window, your Properties lose 2 value)
    • If you have 5 or fewer items in play, their cooldowns are reduced by [–/–/10/20]% (from 4 or fewer)
  • Skyscraper
    • Cooldown to 7s (from 6s)
    • If you have 5 or fewer items in play, this has +1 Multicast (from If you have 4 or fewer items in play, this has +1 Multicast)
  • Vineyard
    • Fixed an issue where the hourly value gain would not happen while in the stash

DOOLEY UPDATES

  • Arc Blaster
    • No longer charges itself on use
  • Atomic Clock
    • Cooldown to 1s (from 2s)
  • Balloon Bot
    • When you use a Weapon, this gains [–/10/15/20] Shield for the fight (from the Weapon to the right of this)
  • Bunker
    • Damage reduction now applies to non-weapon sources, such as Burn
  • Crane
    • Actually fixed the overflow issue this time?
  • Fiber Optics
    • Gained the Tech type
    • Re-enabled after fixing a bug where it was not charging correctly
  • Force Field
    • Starts at Silver-tier
    • Shield [–/30/40/50] (from [10/20/40/80])
  • Isochoric Freezer
    • Gains the Tech type
    • Freeze an item with a cooldown of 4 seconds or less for [1/2/3/4] second(s) (from Freeze a small item.)
  • Kinetic Cannon
    • Gains the Tech type
    • When you use a Small item, this gains +[–/20/30/40] damage for the fight. (from [–/10/20/40])
  • Laser Pistol
    • Gains the Tech type
  • Miss Isles
    • Fixed a bug where Silver-tier Miss Isles would only reload one ammo.
  • Pulse Rifle
    • Cooldown 5s (from 4s)
  • Railgun
    • Multicast 1 (from 2)
    • Damage [–/300/400/500] (from [–/200/300/400])

OTHER ITEM UPDATES

  • Athanor
    • Burn [4/6/8/10]
    • No longer Poisons.
    • Now Charges your Potions 1 second in addition to Reloading them
    • NEW Effect: At the start of each day, get a small Potion item from any hero.
  • Black Ice
    • Now starts Silver-tier.
    • 6s cooldown (from 4s)
    • Freeze [–/1/2/3] medium or small item(s) for 1 second(s) (from Poison [4/6/8/10])
    • When you Freeze, Poison [–/6/8/10]. (from Charge this 2 seconds.)
  • Black Rose
    • Heal 40. (from [10/20/40/80].)
    • When you Poison, this gains +[10/15/20/25] Heal for the fight. (from [5/10/15/20])
  • Bottled Lightning
    • Bottled Lightning now has 25% Crit Chance.
    • Deal [30/60/90/120] damage. (from [25/75/150/250])
  • Cauldron
    • Redesigned
    • Burn [–/1/2/3] for each unique type you have.
    • Poison [–/1/2/3] for each unique type you have.
  • Crusher Claw
    • Shielded Crusher Claw no longer loops infinitely
  • Duct Tape
    • No longer a base item for Dooley
    • Starts at Silver-tier
    • Slow an item for [–/1/2/3] seconds (from [1/2/3/4] seconds)
    • When you use an adjacent item, Shield [–/5/10/15]. (from [4/8/12/16])
  • Earrings
    • Gained the Apparel type.
    • Now Charges when you Haste in addition to when you Slow.
  • Emerald
    • Now starts at Bronze-tier
    • Poison [1/2/3/4] (from [–/1/2/3])
    • Your other Poison items have +[3/4/5/6] Poison (from +1)
  • Energy Potion
    • Haste your items for [1/2/3/4] seconds (from [2/4/6/8])
  • Frost Potion
    • Now starts at Bronze-tier
    • Freeze [1/2/3/4] small item(s) for 2 seconds (from [–/1/2/3] item(s) for 1 second)
  • Incense
    • Now starts at Bronze-tier
    • 6s cooldown (from 8s)
    • Slow 1 item for [3/4/5/6] seconds (from [-4/5/6])
    • Gain [2/4/6/8] Regeneration for the fight (from Heal [–/20/40/80])
  • Leeches
    • Gained the Friend type.
    • Deal 20 damage (from [5/10/20/40])
    • When you Poison, this gains +[10/15/20/25] damage for the fight (from [5/10/15/20])
  • Magic Carpet
    • Deal [10/15/20/25] damage. (from [5/10/20/40])
    • When you Crit, reduce this item's cooldown by 10% for the fight. (from This gains [5/10/15/20] damage for the fight.)
  • Mortar & Pestle
    • Your Lifesteal Weapons gain +[10/15/20/25] damage for the fight. (from [5/10/15/20])
  • Ouroboros Statue
    • Poison [–/4/5/6]. (from [–/2/4/6])
    • When you Poison, gain [–/2/4/6] Regeneration for the fight. (from [–/1/2/3])
  • Palanquin
    • When you Crit with an item, reduce its cooldown by [–/–/5/10]% for the fight (from 10%)
  • Proboscis
    • Proboscis (Icy) now only freezes Small items
  • Rainbow Potion
    • Now starts at Silver-tier
    • 5s cooldown (from 7s)
    • Burn [–/3/6/9] (from [–/–/4/6])
    • Poison [–/1/2/3] (from [–/–/2/3])
    • Freeze 1 small item for [–/1/2/3] seconds (from 1 item for [–/–/2/3] seconds)
    • Slow 1 item for [–/2/3/4] seconds (from [–/–/4/6])
  • Ritual Dagger
    • Cooldown [–/–/8/6] seconds
    • Deal 2 damage
    • Gain Regeneration for the fight equal to this item's damage
  • Rocket Boots
    • When you sell this, your leftmost Haste item gains +1 Haste duration. (from [1/2/3/4] second(s).)
  • Ruby
    • Now starts at Bronze-tier
    • 9s cooldown (from 10s)
    • Burn [3/6/9/12]. (from [–/4/6/8])
    • Your other Burn items have +[3/4/5/6] Burn. (from +2)
  • Runic Double Bow
    • Deal [20/30/40/50] damage. (from [10/20/40/80])
  • Runic Great Axe
    • Now starts at Silver-tier.
    • Deal [–/80/120/160] damage. (from [20/40/60/80])
    • Your Lifesteal Weapons have double damage (from Your Weapons with lifesteal gain +[20/40/60/80] Damage for the fight)
  • Sapphire
    • 5s cooldown (from 8s)
    • Freeze 1 small item for [–/1/2/3] seconds (from 1 item for [–/3/4/5] seconds)
  • Upgrade Hammer
    • Starts at Silver-tier (from Diamond)
    • Silver: When you sell this, upgrade your leftmost Bronze-tier item
    • Gold: When you sell this, upgrade your leftmost Silver or lower tier item
    • Diamond: When you sell this, upgrade your leftmost item.
  • Weather Machine
    • Cooldown to 4 (from 6s)
  • Eagle TalismanMed KitSharpening StoneCindersExtractGunpowderInsect Wing and Scrap now supports additional enchantments

SKILL UPDATES

  • Artillery Spotter
    • Now requires 5 or fewer items
  • Barnacle Crusted
    • Now properly reduces your Aquatic items' cooldowns by 20% at Diamond tier.
  • Bloodhound
    • Bloodhound now properly Charges your items when your opponent reaches 50% for the first time
  • Commercial Zoning
    • Fixed a bug where this triggered off enemy Properties
  • Heavy Firepower
    • Now requires 5 or fewer items
  • Large Appetites
    • Now requires 5 or fewer items
  • Long Strides
    • Now requires 5 or fewer items
  • Retool
    • Now fully Reloads items

MONSTER UPDATES

  • Techno-Virus
    • Renamed to Ahexa
  • Deadly Crooner
    • Renamed to Hellbilly
  • Hydrodude
    • Renamed to Prince Marianas
  • Property Baron
    • HP to 2500 (from 2750)
    • Gained the Trader skill at Diamond-tier
    • Gained the Combat Medic skill at Diamond-tier
  • Street Gamer (New Day 3 Monster)
    • Small Refresh: (Bronze Skill)
      When you use a small item, Heal [5/10/15/20].
  • Dragon (New Day 8 Monster)
    • Draconic Rage: (Diamond Skill)
      When you use a Medium item, one of your Burn items gains +[–/–/–/10] Burn for the fight.
    • Dragon Heart: Legendary Medium Dragon Item
      10s cooldown
      Double the Burn of an item for the fight.
      When you Burn or use a Dragon item, Charge this 2 seconds.
    • Dragon Wing: Medium Dragon Item
      6s cooldown
      Shield [–/40/60/80].
      When you Burn, Charge this 2 seconds.
  • Yerdan (New Day 9 Monster)
    • Relax Bro (Gold Skill)
      When you slow, gain [–/–/2/4] Regeneration for the fight.
    • Nargile: Medium Item
      8s cooldown
      Slow 2 enemy items for [–/–/2/3] seconds.
      Adjacent items have +[–/–/25/50]% Crit Chance.
      When you Crit, charge this 1 second.
    • Salt: Small Food Item
      2s CD
      Adjacent items gain +[–/10/15/20]% crit chance for the fight.
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