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The first update since the release of Open Beta, The Bazaar makes some major updates to the balance of the game! For our review, check out our dedicated article:
GENERAL UPDATES
- Regeneration
- Regeneration can now Crit.
- Effects that grant Crit should now affect items with Regeneration active outputs.
- Tiny Furry Creature
- No longer spawns on Hour 2 of Day 1.
- BazaarCON
- Artist Alley option no longer costs Gold.
- Prize Pass
- Increased Prize Pass XP earning rate for Days to 3 XP per Day. (from 1 XP per Day)
- Added Wins-Based Bonus Prize Pass XP: 5 XP at 4 wins, 5 XP at 7 wins, 5 XP at 10 wins.
- Start of Run
- Income/Gold start now starts with 1 less income.
- Enchanted start can no longer spawn Golden.
NEW CONTENT
- Valpak
- A merchant that buys your Bronze-tier items for additional gold
VANESSA UPDATES
- Holsters
- Gains the Apparel type
- Ice Pick
- Freeze an item for 1 second. (from Freeze a small item for [1/2/3] seconds)
- Iceberg
- Starts at Gold-tier
- When your enemy uses an item, Freeze it for [--/--/0.5/1] second(s). (from [1])
- Shiny Iceberg is now “This has double Freeze duration”
- Deadly Iceberg is now “Enemy items have -100% Crit Chance.”
- Nesting Doll
- Cooldown 2 (from 3)
- Star Chart
- Fixed a bug where Shiny Star Chart provided far more cooldown reduction than it should
- Tropical Island
- When you Slow, gain [5/10] Regeneration for the fight (from [2/4])
- Zoarcid
- Fixed an issue where this was not charging with Skill-based Burn
PYGMALIEN UPDATES
- Billboard (Redesigned)
- Cooldown 7 seconds
- Shield [--/--/200/300]
- When you Shield or Heal, give your items +[--/--/1/2] value for the fight.
- This item's cooldown is reduced by 1% for every value it has.
- Bushel
- Gains the Food type
- Cargo Shorts (Redesigned)
- Cooldown 7 seconds
- Heal [20/30/40/50]
- Shield [20/30/40/50]
- This has the Types of items you have in your Stash
- Your Apparel items have -5% cooldown for each type this has.
- Hatchet
- When you buy this, get a Spare Change and a Truffle. (from When you buy this, get a Spare Change)
- Hogwash
- When you Heal, gain [--/50/100/150] Max Health for the fight. (from [10/20/40])
- Open Sign
- Fixed an issue where Deadly Open Sign only gave Crit Chance to Weapons
- Signet Ring
- Gains the Apparel type
- Snow Globe
- Freeze 1 item for [--/1/1.5/2] second(s) (from Freeze medium or small for 1/2/3 seconds)
- Vending Machine
- At the start of each day, get a Chocolate Bar, Spare Change, and Truffle. (from 3 Chocolate Bars or Spare Change)
DOOLEY UPDATES
- Bomb Squad
- Fixed an issue where this did not count as a Haste item
- Charging Station
- Fixed an issue where the damage buff was triggering for opponents' Cores as well
- Companion Core (Deadly)
- Fixed an issue where Friends would not gain +Crit.
- DJ Rob0t
- Cooldown [10/9/8] seconds (from [10])
- Haste your Friends for 2 seconds. (from [1/2/3] seconds)
- When you buy this, get 3 Nanobots. (no change)
- When you use another Friend, charge this 1 second. (new effect)
- Rocket Launcher
- Fiery Rocket Launcher is now “This has double Burn.”
- Thermal Lance
- Gains the Tool type
- Cooldown 5s (from 8s)
- Burn 5 (from [2/4/6])
- When this gains Haste, this gains +[5/10/15] Burn for the fight (from [2/4/6])
- Uzi
- Cooldown 2s (from 3s)
ITEM UPDATES
- Arken's Ring
- Gains the Apparel type
- Candy Mail
- Cooldown 4 (from 5)
- Dragon Heart
- Fixed a bug where it was charging off non-Burn items instead of Burn items
- Dragon Wing
- Fixed an issue where this was not charging with Skill-based Burn
- Epicurean Chocolate
- Cooldown 4 (from 5)
- Flamethrower
- Now has its own effects
- Improvised Bludgeon
- When you sell this item, your leftmost item gains +1 Slow (from [1/2/3/4])
- Nanobots
- Now starts at Silver-tier
- Deal [15/20/25] damage for each Friend you have (from [5/10/30/50] for each Small Friend)
- This item's cooldown is reduced by 1 second for each adjacent Friend.
- Sapphire
- Freeze [--/1/2/3] item(s) for 1 second. (From Freeze 1 small item for [--/1/2/3] second(s).)
- Your other Freeze items have +0.5 Freeze duration (from +1)
- Soul Ring
- Gains the Apparel type
- Super Syrup
- Cooldown 4 (from 5)
- Thurible
- Cooldown 6 (from 9)
SKILL UPDATES
- Artillery Spotter
- Now starts at Bronze-tier
- If you have 5 or fewer items, your items have +[10/20/30/40]% Crit Chance. (From [--/5/10/20]%.)
- Augmented Defenses and Augmented Weaponry
- Now starts at Gold-tier at [--/--/1/2] instead of [1/2/3/4] Shield and Damage respectively
- Combat Medic
- Now starts at Silver-tier
- When you Heal or gain Regeneration, an item gains +[--/3/6/9]% Crit Chance for the fight. (From When you Heal, an item gains [--/--/3/5]% crit chance for the fight.)
- Conflagration
- Now starts at Silver-tier
- When you use a Burn item, that item gains [--/1/2/3] Burn for the fight. (From [--/--/1/2].)
- Creeping Chill
- Freeze duration reduced to [--2/3/4] (From [--/3/4/5].)
- Coolant Leak
- The first [-/3/6/9] times you use your rightmost item each fight, charge 1 Freeze item 1 second. (From The first [--/2/4/6] times you use your rightmost item each fight, freeze 1 item for 1 second.)
- Defense Grid
- The first time you use an item each fight, Shield equal to [10/20/35/50]% of your max health. (From At the start of each fight.)
- Frostfire
- Freeze duration reduced to [--2/3/4] (From [--/3/4/5].)
- Frozen Shot
- Your Weapons' cooldowns are reduced by [5/10/15]% while your enemy has a Frozen item. (From The first [-/-/4/8] times you use your slowest weapon each fight, freeze 1 item of equal or smaller size item for 1 second.)
- Hardly Workin'
- Now starts at Silver-tier
- The first [--/5/10/15] times you Slow each fight, charge 1 Regeneration item 1 second. (From When you Slow, gain +[--/--/2/4] Regeneration for the fight.)
- Invigorating Cold
- Fixed an issue where it was only targeting the leftmost item
- Lethargy
- Now starts at Silver-tier
- All item cooldowns are increased by [--/1/2/3] seconds. (From [--/--/30/50]%.)
- Neophiliac
- Charge amount reduced to [--/--/2/3]. (From [--/--/2/4].)
- Oceanic Rush
- The first time you use an item each fight, Haste [--/1/2/3] Aquatic items for 2 seconds. (From At the start of each fight.)
- Paralytic Poison
- Freeze duration reduced to [--2/3/4] (From [--/3/4/5].)
- Quick Ignition
- Now starts at Silver-tier
- The first time you use an item each fight, Haste [--/1/2/3] Burn items for 2 seconds. (From At the start of each fight, Haste [--/--/2/3] Burn items for 2 seconds.)
- Reaching The Summit
- Crit Chance bonus increased to [--/--/3/6]% (From [--/--/2/4]%.)
- Fixed an issue where this didn't count as Crit Skill.
- Retaliatory Toxins Redesigned
- Now starts at Gold-tier
- When your enemy uses an item, Poison [--/--/1/2].
- Righty Tighty
- Now starts at Silver-tier
- The first [--/2/4/6] times you use your rightmost item each fight, charge 1 Slow item 1 second. (From The first [--/--/5/10] times you use your rightmost item each fight, Slow 1 item for 1 second(s).)
- Slow and Steady
- Now starts at Silver-tier
- When you Slow, give your weapons +[--/2/4/6] damage for the fight. (From [--/--/3/6].)
- Static Acceleration
- Now starts at Silver-tier
- When you Haste, your items gain +[--/1/2/3]% Crit Chance for the fight. (From [--/--/1/2]%.)
- Steelstorm New
- Starts at Silver-tier
- Your Weapons have +[--/4/8/12] damage for each Weapon you have.
- Temporal Strike
- If you have exactly one Weapon, its cooldown is reduced by [--/5/10/15]% while your enemy has a Slowed item. (From If you have exactly one weapon, the first [--/3/6/9] times you use it each fight, Slow 1 item for 2 seconds.)
- Trader
- Your items have +[--/--/1/2] value. (From the start of each day, give your items +[--/--/1/2] value.)
- Toxin Injector
- Now starts at Silver-tier
- The first time you use an item each fight, Haste [--/1/2/3] of your Poison items for 2 seconds. (From At the start of each fight, Haste [--/--/2/3] Poison items for 2 seconds.)
ENCOUNTER UPDATES
- Property Baron
- Has Big Numbers (Skill) instead of Combat Medic (Skill)