08/30 Update Details (Updated on 09/11)

 

Greetings, Regulars!

This is the Tower of God: New World team.

 

New Teammate [Flame User] Yihwa Yeon & Costume!

New Adventure Mode & Story Mode Act 6!

New Shinsu Link Grade & Tri-Essence Facility Awaken to make your Teammates stronger!!

Arena Simulation to prepare for Arena!
Various Events & New Bundles!

 

Enjoy your journey in Tower of God: New World!

 

Check below for more details!

  


 

◆ 08/30 Update Details

 

 

◆ New Teammate

- New Teammate [Flame User] Yihwa Yeon

 

◆ [Flame User] Yihwa Yeon

(Grade: SSR/Element: Yellow Element/ Role: Mage) 

- New Teammate [Flame User] Yihwa Yeon’s Summon, Codex, Soulstone, and Archive data have been added.

- [Flame User] Yihwa Yeon can be obtained through Summon Teammate, SSR Soulstone, and SSR Yellow Soulstone.

 

 

 ▶ Check out [Flame User] Yihwa Yeon’s Introduction Video!

 

◆ [Flame User] Yihwa Yeon Skills Info

Skill Type

Skill Description

 

Special Move

Yihwa detonates the Yeon Family Flare to deal 280% of her ATK as DMG every second for 7s to enemies in range. She becomes immune to status effects while using the skill, but her Physical and Magic Resistance are decreased by 20% .

 

Active

Yihwa gathers her flames to deal 800% of her ATK as DMG to enemies in a fan-shaped area, Knocking them Back.

 

Active

Yihwa envelops her entire body with flames, creating a barrier equal to 800% of her ATK for 10s. The flame barrier deals 200% of her ATK as DMG every second to nearby enemies.

 

Passive

Yihwa ignites enemies hit by her basic attacks with embers to decrease their DEF by 8% (Max: 6 stacks). When the number of stacks reaches its maximum, Yihwa consumes them to deal 220% of her ATK as DMG to the enemy, Stunning them for 3s. The embers dissipate if she doesn’t attack for 5s.

* The information above considers the skills in level 5.

 

 

 

◆ New Costume

- 1 New Costume will be added.

 

👗  Lively Freshman  ( Yihwa Yeon )

 

▶ How to Equip Costumes

- Go to [Main Lobby > Teammate], and select the Teammate you purchased/obtained a costume for.

- Tap the [Costume] button in the bottom right to select and equip the Costume.

 

  

 

◆ New Adventure added

- New Adventure Chapter ‘26F Starlight Cave’, ‘27F Skyscraper Hallway’

- When you clear a stage you are able to earn various rewards such as Equipment, Currency, Items & etc.

 

 

 

◆ New Story Mode

- Story Mode Main Story Act 6. ‘Final Test’

- Act 6 will be opened once you have cleared Adventure Stage 14-40

- Act 6 ‘Final Test’ is formed of two Side Acts listed below

 

· Act 6-1 Final Test: Uninvited Guests

 

· Act 6-2 : Final Test: The Boy's Only Star

 

◆ Trial of Chaos Rankings Expansion

- Trial Area > Trial of Chaos Floor 251 - 300 added.

 

◆ Underground Laboratory Major Boss added

- ‘[Data] Urek Mazino’ added to Mock Battle Facility > Underground Laboratory

- The order will rotate with [Data] Khun Mascheny > [Data] Zahard > [Data] Urek Mazino every 48 hours for you to challenge

 

◆  Shinsu Link Grade Added

- The 'S1' rank is added to the Growth > Shinsu Link, and you can level up to level 320 after the limit break.

 

◆  Tri-Essence Facility ‘2 Page’ Added

- When you Awaken the Tri-Essence Facility the ‘2 page’ will be added

 

[How to Awaken]

1. Each slot for STR/DEX/INT Essence will be opened

2. The [Awaken] button is activated when you earn at least 3 A-Rank stat in each slot.

3. Upon awakening, "Page 2" will open, with 8 more slots available for activation.

* Awakenings require a certain number of crystal items.

 

 

 

◆ Arena Simulation

- Arena Simulation Function will be added

* Arena Simulation is available after clearing Stage 2-24.

 

[How to Use]

1. Access the Arena Simulation Function by going to [Expedition > Arena]

2. After entering the Arena Simulation, select your allies' and enemy Teammates to battle.

3. The [Settings] button allows you to set the level and rank of your Teammates and enemies' Shinsu Links, as well as their limit break stages and exclusive equipment levels.

 

 

 

 

◆ Regulars Welcome Accumulation Check-in

- Event Period: 08/30 (Wed) After Maintenance - Until Further Notice

- Event Details: Log into the game, to earn Check-in rewards

 

 

◆ [Flame User] Yihwa Yeon Trial Event

- Event Period 08/30 (Wed) After Maintenance - 09/13 (Wed) 08:59:59 08:49:59 (UTC+9) (Updated on 09/11)

- Event Details: Trial use the New Teammate [Flame User] Yihwa Yeon to earn rewards.

 

 

◆ Yihwa Yeon's Growth Mission

- Event Period: 08/30 (Wed) After Maintenance - 09/13 (Wed) 08:59:59 08:49:59 (UTC+9) (Updated on 09/11)

- Event Details: After you've earned the SSR Yihwa Yeon, you can earn another SSR Yihwa Yeon by completing 10 missions to earn points.

  

 

◆ Loot Bonus Time Event

- Event Period: 08/30 (Wed) After Maintenance - 09/06 (Wed) 08:59:59 (UTC+9)

- Event Details: During the Event period, Loot Bonus Time will be applied.

 

 

◆  Alliance Expedition Event

- Event Period: 08/30 (Wed) After Maintenance - 09/09 (Sat) 08:59:59 (UTC+9)

- Event Details: Join an Alliance and take the challenge the Major Boss with your members!

  

 

For more details on the events, check out the [08/30 In-game Events] Notice.

▶ [08/30 In-game Events]

 

  

 

◆ New Bundles

- New Special Items will be added to the Shop!

 

New Bundles

Sales Period

Yihwa Yeon Costume Pack

08/30 (Wed) After Maintenance

Continuous sale

Lucky Yihwa Yeon Pack

08/30 (Wed) After Maintenance

09/13 (Wed) 08:59:59 08:49:59 (UTC+9)

(14-day period)

(Updated on 09/11)

Yihwa Yeon Celebration Pack

Yihwa Yeon Growth Pack

Yihwa Yeon 100-Summon Pack

Yihwa Yeon  Boost Up  Bundle 1

 

 

 

08/30 (Wed) After Maintenance

09/13 (Wed) 08:59:59 08:49:59 (UTC+9)

(14-day period)

(Updated on 09/11)

Yihwa Yeon  Boost Up  Bundle 2

Yihwa Yeon  Boost Up  Bundle 3

Yihwa Yeon  Boost Up  Bundle 4

Yihwa Yeon  Boost Up  Bundle 5

Yihwa Yeon  Boost Up  Bundle 6

Special GPG Pack 1

08/30 (Wed) After Maintenance

09/30 (Sat) 08:59:59 (UTC+9)

*The following products are only available for purchase through Google Play Games. 

Special GPG Pack 2

 

For more details on the new bundles, check out the [New Bundles] Notice. 

 ▶ [New Bundles] Notice

 

  

 

◆ Improvements

- Regular Arena Season Rewards and High Ranker Arena Advance Rewards will be increased as follows.

* The increased Arena rewards will be effective for ongoing Regular and High Ranker Arenas.

 

▶ Regular Arena Season Reward

Ranking

Reward

1st

Suspendium x3000

2nd

Suspendium x2800

3rd

Suspendium x2600

4th - 10th

Suspendium x2400

11th - 30th

Suspendium x2200

31st - 50th

Suspendium x2000

51st - 100th

Suspendium x1800

101st - 200th

Suspendium x1600

201st - 300th

Suspendium x1400

301st - 500th

Suspendium x1200

501st -750th

Suspendium x1120

751st - 1000th

Suspendium x1040

1001st - 1250th

Suspendium x960

1251st - 1500th

Suspendium x880

1501st - 99999th

Suspendium x800

 

▶High Ranker Arena Season Reward

Round

Reward

Victory

Suspendium x10000

Finals

Suspendium x6000

Semi-Finals

Suspendium x5000

Quarter-Final

Suspendium x4500

Round of 16

Suspendium x4000

Round of 32

Suspendium x3500

Round of 64

Suspendium x3000

Qualifiers

Suspendium x1000

 

- Improvements to SSR+ Bonus so that SSR+ Teammates that have finished Limit Breaking will no longer appear during 200 summon.

- Improvements to SSR+ Bonus to distribute  SSR+ Selection Chest when reaching the 200 Summon SSR+ bonus after all SSR+ Teammates have finished Limit Breaking.

- Added New SSR+ Teammate List Deploy to Workshop Store > Gem Shop > Rare Crystal Exchange Shop.

- Increased the maximum Friends list to 40.

- Increased the daily limit for receiving Friendship Coins from 20 to 30 and sending Friendship Coins from 30 to 40 per day.

- Adjustments to the matchmaking list to show 10 opponents in Ranker Arena.

- Adjustments to prevent red dot notifications related to the Origin Orb from appearing in the 'Growth' button in the Main Lobby.

- Adjustments to prevent red dot notifications related to each teammate's Exclusive Equipment from appearing in the 'Teammates' button in the Main Lobby.

- Adjustments to prevent red dot notifications related to the Event Exchange Shop from appearing in the 'Event' button in the Main Lobby.

- Adjustments to the shape of the fan-shaped indicator to make it more recognizable.

- Adjustments to the rewards for E - A Shinsu Link Agency Service Center request (Added on 08/30)

Request Grade

Shinsu Reward

E

Shinsu x12 → x50

D

Shinsu x25 → x100

C

Shinsu x50 → x150

B

Shinsu x150 → x300

B+

Shinsu x500 → x600

A

Shinsu x800 → x900

 

◆ Fixes

- Fixes the issue where increasing the Major Boss Swiftness in the Boss Phase of a boss fight could shorten the duration of the weak point exposure.

- Fixes the issue for [Young Girl] Rachel’s (Self-proclaimed Heroine) skill having a residual effect when the target is killed.

- Fixes the issue where [Arsonist] Quaetro’s Exclusive Equipment Lv 3 & 4 HP Recovery skill is not activated.

- Fixes the issue where Lo Po Bia Ren freezes when his minions are killed when he’s the enemy.

- Fixes the issue of where the cut scene is always played when a Special Move is performed when [Data] Zahard's Exclusive Equipment Lv. 4 Skill is activated.

- Fixes the issue where Teammates Barrier are removed by [Data] Zahard’s Special Move.

- Fixes the issue where [Data] Zahard’s Special Move Cutscenes are misaligned when replaying.

- Fixes the issue of [Godfather] Lurker Kim to DMG to be applied only to enemies when using his Active(Retaliate) Skill.

- Fixes the issue of [Deadly Martial Arts] Shibisu to move swiftly when using his Special Move (Targeting).

- Fixes the issue for [Forever Prepping] Wangnan Ja to prevent the effect from diminishing if a Yellow ally dies after the skill activates at the start of battle when using his Passive(Path of the Prince).

- Fixes the issue where [Lightning Spear] Khun Mascheny is able to reattach the Lightning Shinsu immediately when her Passive Skill (Lightning Shinsu) is removed.

- Fixes [Young Girl] Rachel’s skill (Space Compression) to deal DMG based on Rachel’s stats when the Lighthouse is summoned.

- Fixes the issue where [Void] Grey deals DMG based on Grey’s stats when using their Special Move (Grey Hole).

- Fixes the issue where enemies sealed by [Strategist] Khun Aguero's Active skill (Manbarondena) had a downtime of less than 2 seconds after being released.

- Fixes the issue of [Dark Spirit] Katan’s indicators were showing as wide when a skill was a single target skill when using his Active(Splash, Bounce)

- Fixes the issue of [Delivery Boy] Nya Nia’s indicators were showing as wide when a skill was a single target skill when using his Active (Noodle Carrier Smack)

- Fixes the issue where Passive Skills were activated below a certain amount of HP while Invincible or Barrier.

* Passive Skills Affected:: Endorsi (Bong Bong Output),  Hoh (Self-Destruct), Wangnan Ja (Path of the Prince),  Karaka (Infinite Past Lives),  Anaak (Half Princess), Dede Cancho (Fighting Spirit),  Prince (New Prince Mode).

- Fixes the issue of intermittent death motion when targets that have been stunned with Charm or Fear.

* Affected Skills: Shopin Special Move (Roar of Madness),  Shopin Active (Believer's Fist),  Karaka Passive (Infinite Past Lives),  Grey Passive (Terror Orb), Yeongsuk Special Move (Coax).

- Fixes the issue of Teammates occasionally disappearing during Adventure Stages.

- Fixes the issue of Teammates floating in the air occasionally when being attacked by Airborne.

- Fixes the issue where certain skills cause Teammates to move to the enemy's side instead of moving to a safe area.

* Affected Skills: Viole Passive (Viole's Blue Oar), Mule Love Active (Blue Oar)

- Fixes the issue of excess DMG not Stacking when changing stages in the Mock Battle Facility (Underground Laboratory) or Alliance Expedition’s Boss Phase.

- Fixes the issue of Total DMG and Battle Stats of each Teammate not matching in Mock Battle Facility, Underground Laboratory, and Alliance Expedition’s Boss Phase.

- Fixes the issue of Teammates HP being added to the DMG stats when the Barrier or Floor type of skill is summoned by Teammates.

- Fixes the issue of Supported Friend not showing up in the Battle Stats in the Conquest Mode.

- Fixes the issue of the Combat Power Info button disappearing after viewing the enemy's Info in the Battle Stats.

- Fixes the issue of the result screen being displayed incorrectly after checking the Challenge Record before entering Trial Area to enter battle.

- Fixes the issue of the SKIP button occasionally not showing up during the game intro.

- Fixes the issue of Triple Speed Battle not responding after clearing Adventure Stage 25-60.

- Fixes the issue of Teammates modeling occasionally not recovering after being hit with Khun’s Seal Skill.

- Fixes the issue of [Void] Grey’s Exclusive Equipment Lv. 2, 3, & 4 Tooltip not showing [Spanish]

- Fixes the issue of Lifesteal Effect not being applied when using summon skill attack.

*Affected Skills: Khun Aguero Special Move (Mystery Sphere),  Ha Yuri Special Move (Rose Shower),   Rachel Special Move (Lighthouse Compression Release),  Rachel Active (Space Compression), Narae Seonwoo Special Move (Protection of the Shinheuh), Narae Seonwoo Active (Snatch), Lero Ro  Special Move (Enhanced Lighthouse: Highly Concentrated Shinsu Zone),  Ghost  Active (Shinsu Domination),  Quant Special Move ( Swift Strike),  Grey Special Move (Grey Hole),  Grey Active (Grey Orb),  Bokdol Yu   Special Move (Storm Spea), Khun Mascheny  Active (Lightning Field),  Lurker Kim Active (Retaliate),  Miseng Yeo Exclusive Equipment Skill   Lv.  2,  Prince  Special Move (Triple Field), Mule Love  Special Move (Pitching Machine),  Karaka Special Move (Rain of Darkness),  Karaka Active (World of Darkness),  Quaetro   Active (Ring of Fire),  Blarode Active (Attachable Mine),  Evankhell Active (Rare Orb - Festival of Flames),  Data Zahard   Special Move lv 1 Stage ( Lecalicus ),  Data Zahard Active (Golden Needle).

- Improvement to Lucky Draw Chest Icon.

- Improves the Conquest Mode Tutorial placement to play the tutorial when entering the Conquest Mode for the first time instead of right after meeting Conquest Mode's unlock criteria.

 

● Teammate Skill Description Revisions
(The information below considers the skills in level 5)

   - [Data] Zahard ‘Golden Needle’: Data Zahard’s EVA increases by 200 for 10s. Upon evading, Data Zahard launches a counterattack against the attacker by dropping a Golden Needle. The Golden Needle deals 200% of his ATK as DMG to the target 3 times and Jolts them. Every 10th counterattack uses an enhanced Golden Needle that deals 400% of his ATK as DMG to enemies near the target and Stuns targets hit for 2s.
   - [Hunter] Rak ‘Time to Hunt’: Rak runs toward the enemy with the highest ATK, swinging his spear in a fan-shaped area to deal 620% of his ATK as DMG, Knocking Back the enemies to the edge of the battlefield. He deals 820% of his ATK as DMG to targets with HP below 30%. Rak is Invincible while running towards the enemy.
   - [Hunter] Rak ‘Hide Behind Me Turtle!’: Rak dashes toward the ally with the lowest HP to deal 620% of his ATK as DMG to nearby enemies and Knock them Back. In addition, Rak increases the Physical and Magic Resistance of both himself and nearby allies by 80% for 5s.
- [Insightful One] Laure ‘Cry of Piercing Water’: Laure swings a giant shinsu sickle to deal 900% of his ATK as DMG to nearby enemies, pulling them into the center. He then jumps to the back of the battlefield.Laure is immune to status effects while jumping.
   - [Red Wings] Amigocharz ‘Fighter’: Amigocharz pumps up his muscles to increase his ATK SPD by 120 and Max HP by 200% for 15s. Amigocharz is immune to status effects while pumping himself up.
   - [Deep-Sea Fish] Hansung Yu ‘Raging Rapids’: Hansung Yu summons 3 waves, each dealing 240% of his ATK as DMG to enemies in range and then pushing them away. He decreases the enemy's ATK SPD by 80 and MOV SPD by 40% for 6s upon landing the skill. Hansung Yu is immune to status effects while casting this skill.
   - [Knight] Cheonhwa Hong ‘Narumada, Ignition!’: Cheonhwa Hong deals 1200% of his ATK as DMG to the enemy , Knocking them Down for 2s and decreases their DEF by 80% for 10s.
   - [Dual Swords] Kon ‘Ido-Style Sword Slash Skill’: Kon Teleports to the enemy with the lowest DEF in the back row and slashes with his sword , dealing 400% of his ATK as DMG and Jolting enemies hit.
   - [Prophet] Shopin ‘Believer's Fist’: Shopin prays, then punches the enemy in a straight line, dealing 800% of his ATK as DMG Jolting enemies hit. In addition, he inflicts Fear on the target for 3s if he has reached the maximum possible stacks of Possession.
   - [Dark Abyss] Ghost ‘Shinsu Control’: Ghost recovers HP equal to 600% of his ATK and deals 200% of his ATK as DMG to nearby enemies. In addition, he decreases the enemy's Magic Resistance by 80% for 5s. Ghost is immune to status effects while casting this skill. 
   - [One Strike] Super Dude ‘Super Strike’: Super Dude deals 800% of his ATK as DMG to the enemy and Jolts enemies hit.
   - [Man of Virtue] Hyun Seoung ‘Regular's Bravery’: Hyun Seoung dashes toward the ally with the lowest HP and deals  620% of his ATK as DMG to nearby enemies, Knocking them back. In addition, Hyun Seoung enters a Defensive Stance for 5s, becoming immune to Jolt and increasing his Physical and Magic Resistance by 48%. Hyun Seoung is immune to status effects while dashing. 
   - [Man of Virtue] Hyun Seoung ‘Spear Throwing’: Hyun Seoung grips his spear, then throws it towards the farthest enemy from him to deal 800% of his ATK as DMG and Jolt enemies hit. Hyun Seoung deals 900% of his ATK as DMG instead if the target’s HP is below 30%

  - [Dark Spirit] Katan ‘Puddle’: Katan turns into a puddle on the ground for 5s. He deals 600% of his ATK as DMG to nearby enemies, Jolting enemies hit. Enemies in the puddle have their Swiftness decreased by 40. Katan cannot be targeted when he is a puddle. 
   - [Dark Spirit] Katan ‘Splash’: Katan splashes into the enemy to deal 400% of his ATK as DMG and Jolting enemies hit.
   - [Punk] Blarouge ‘Needle Rush’: Blarouge stabs his Needle in front of him 5 times, dealing 160% of his ATK as DMG to all enemies in range. 
   - [Disruptor] Kurdan ‘Disrupt Shinsu’: Kurdan strikes down with the Lighthouse to deal 620% of his ATK as DMG to nearby enemies 3 times, Jolting enemies hit. The final hit applies Knock Down for 3s. In addition, he Silences his targets for 8s if their HP is 20% or below
   - [Spear Thrower] Mauchi ‘Bundle O' Spears’: Mauchi throws spears at the 3 closest enemies, dealing 600% of his ATK as DMG to each enemy. Jolting them and decreasing their MOV SPD by 20% for 4s.
   - [Sky Bead] Hax ‘Cushion Shield’: Hax creates a cushion shield to increase her frontal Physical Resistance by 96% for 7s. She cannot take any other actions while defending but is immune to being Jolted.
   - [Lightning Spear] Khun Mascheny ‘Tres Cuernos’: Mascheny gathers shinsu to create Tres Cuernos, then throws it to deal 900% of her ATK as DMG to the enemy, Jolting them and Stealing 50 of their Swiftness for 8s. Mascheny becomes Invincible while using this skill.
   - [Forever Prepping] Wangnan Ja ‘Antimatter Bomb’: Wangnan throws an antimatter bomb crafted in the Workshop to deal 180% of his ATK as a Critical Hit 8 times to enemies in the area and Jolts them.
   - [Pitcher] Mule Love ‘Blue Oar’: Mule Love rides Blue Oar to distance himself from the attacker. He then creates a barrier equal to 40% of his Max HP and increases his ATK by 40% for 6s. Mule Love is immune to status effects while riding Blue Oar. 
   - [Steel-Armored] Karaka ‘Steel Tree’: Karaka utilizes his special Armor Inventory to become immune to status effects for 5s, decreases his DMG taken by 60%, and Provokes nearby enemies for 5s. He unleashes a windstorm in front of himself when the Armor Inventory is removed, dealing 200% of his ATK as DMG to enemies within range 4 times and Jolts them.
   - [One-eyed Wolf] Blarode ‘Reel Inventory Skill - Snatch’: Blarode summons his reel to pull the farthest enemy closer, then slams them into the ground to deal 400% DMG, dealing 800% of his ATK as DMG and Knocking them Down. His EVA increases by 40 for 7s upon successfully reeling in the target.

 


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We’ll be working hard to provide a better game experience to our Regulars!

 

Thank you

 

 

 

 

 

 

 

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