Dev Note #11

 

Greetings, Regulars.

This is <Tower of God: New World> PD, Eonsan Jeong.

 

Time flies and I already find myself writing our 11th regular Dev Note.

 

First, we'd like to start with additional explanations regarding our Regulars’ responses after the previous May Suggestion Feedback.

 

* The screenshots in this Dev Note were taken in a test environment and may be subject to change. Due to the nature of the test environment, some images are partially displayed in Korean. We ask for your understanding.

 

Regarding Stage Race, we mentioned that we would prepare a separate event to address any improvements following its closure on June 19th. However, numerous Regulars expressed the opinion that they do not want ranking rewards related to stages cleared before the introduction of the Stage Race, but would rather receive retroactive rewards for clearing stages. Some of you also shared your concerns about the abruptness of the closure announcement. 

 

 

Each Stage Race is structured with a designated time frame from the initial point of participation until the race concludes, as illustrated in the above image. The duration varies, with shorter times for lower stages and longer times for higher stages.

 

Regarding your suggestion for retroactive rewards, it would require an assumption that all past Stage Races were cleared within their respective time limits from the time of their inception. If the concept were merely based on clearing stages without specific time limits for each race, then implementing retroactive rewards would be feasible. However, conducting a thorough investigation into all accounts to verify whether each one of them has cleared the designated stages within the race deadlines poses significant challenges in a practical sense. Therefore, this aspect was not considered feasible from the outset.

 

For your reference, we retroactively granted Astrolabe Keys based on the Limit Break Tiers achieved prior to the implementation of the Astrolabe, introduced on December 20th last year. In addition, rewards for the Adventure Achievement Missions were retroactively distributed following their enhancement in value, along with the Black Market system implemented with the November 29th update last year. 

 

We'll conduct thorough reviews from various perspectives and, when retroactive application is possible based on clear criteria, we'll do our best to implement it to the greatest extent possible.

 

Once again, we sincerely apologize that your expectations of Stage Race were not met, which was fully intended to bring you joy. Moving forward, we will carefully prepare the upcoming system to ensure that such issues do not arise again. 

 

Also, you may have felt inconvenienced due to the decision to discontinue a system without being promptly provided with an alternative, particularly if you felt that the rewards obtained while climbing the Tower were inadequate. To address this shortfall, we will introduce new event rewards with the June 19th update. Furthermore, we will keep you informed about an upcoming new system that can offer adventure enjoyment similar to that of Stage Races.

 

1. 1st Place in the Half-Year Anniversary Popularity Poll: Yihwa Yeon’s New Costume ‘Amaranth’

 

The Yihwa Yeon’s Costume that we started working on after receiving feedback from our Regulars through the Half-Year popularity poll event has finally been completed. We have decided to name it “Amaranth” and it will be given out to everyone as a login reward in the upcoming update on June 5th.

 

While the fire-themed concept best represents the characteristics of Hwaryun, it was initially challenging for us to determine the overall direction of its design, especially when it was ranked first, receiving the most votes. We put a lot of effort into figuring out how to finalize a design to meet our Regulars' expectations, so we hope you enjoy it.

 

Furthermore, we are preparing a special cosplay for the first anniversary, and we are eager to present it to you as soon as possible. Please look forward to it. 

 

 

2. Revolution Expansion (2nd Phase)

 

We implemented the Revolution System on March 27th, as introduced in Dev Note #10. For SSR and higher grades, the total number of base nodes will be expanded to 6 stages, and the bonus nodes will be expanded to 9 stages. This will be carried out in two additional phases (2nd & 3rd), ultimately reaching the final application.

 

Natural Grade

Number of Base Nodes

Number of Bonus Nodes

Max Level for Bonus Nodes

  SSR+

6

9

Lv. 20

SSR

6

9

Lv. 10

 

First, on June 5th, as part of the second expansion, the Tier 6 expansion will be applied to all SSR+ Teammates introduced leading up to this point. Following this, on July 17th, we plan to implement the Tier 6 expansion for all SSR Teammates released thus far, according to the roadmap. As mentioned in the 2nd Developers Live Broadcast, from Tier 4 onwards, Teammates will receive skill enhancements, and at Tier 6, exclusive effects usable in Arena content will be granted. This not only strengthens the characteristics of each Teammate but also ensures that the overall balance allows each Teammate to play their respective role effectively.

 

The final 6th Tier will involve unlocking base nodes and utilizing 'Revolution Ores', which are newly added in specific bonus node growth sections. These Revolution Ores will be included as rewards in missions and various arena-type ranking rewards. Additionally, they will be made available through events for further acquisition.

 

Base Node

Unlocking Condition

Applied Ability

Base Node

Revolution Tier 4

Unlock Revolution

 Tier 3

Limit Break Tier 16

Teammate’s Skill Enhancement

2 bonus nodes can be unlocked

Revolution Tier 5

Unlock Revolution Tier 4

Limit Break Tier 21

Teammate’s Skill Enhancement

2 bonus nodes can be unlocked

Revolution Tier 6

Unlock Revolution Tier 5

Limit Break Tier 21

Revolution Exclusive Effect

(Applies to Arena Content)

2 bonus nodes can be unlocked

 

As an example, we will explain SSR+ [Lightning Spear] Khun Mascheny Zahard (hereinafter referred to as Lightning Spear), for which many users have requested a buff. The skill enhancements and Revolution Exclusive Effects resulting from basic node expansion from Tiers 4 to 6 are as follows:

 

Tier

Description

4

When Mascheny activates Trident, she increases her ATK by 100%  and decreases the max cooldown of Trident by 3s. (Max: 6 stacks).

5

Lightning Field becomes enhanced and the ATK coefficient of the Barrier amount increases an additional 200%. All teammates in the Lightning Field recover 80% of Mascheny's ATK every second. Then, while Lightning Field is active, she becomes immune to status effects

6

Mascheny's ACC increases by 180 and ATK by 50% in Arenas. (This buff cannot be removed with buff removal skills.)

 

In the case of Lightning Spear Khun Mascheny Zahard, while his DPS is decent, his lack of survivability skills makes it difficult to ensure its survival, often leading to death right before or immediately after using the Trident. To address this, we will enable Electric Field for Revolution Tier 5 to allow for being immune to status effects and HP recovery to ensure survivability. Additionally, by enhancing the Revolution Tier 4 Trident, we can further strengthen its firepower when surviving, allowing it to possess a status befitting SSR+ grade.

 

Furthermore, for Tier 6, we will add Exclusive Skill Effects across the board to aid in Arena content competition. When Revolution is enhanced up to Tier 6, a special Border and effects will be added to the character card, as well as an exclusive character effect, allowing players to notice the differences.

 

 

 

 

 

 

3.  Revolution Room

 

On June 5th, Edahn's Revolution Room Season 1 will arrive.

 

Although it was originally planned to be released alongside the Alliance Expedition Event Season 9 on May 22nd, it has been delayed until early June to enhance its overall quality and balance. We kindly ask for your understanding regarding this delay. The Alliance Expedition Event Season 9 is also set to be released with the upcoming June 5th update, so we appreciate your patience.

 

In addition, as stated in the calendar and long-term roadmap, there may be changes depending on development progress. However, we will do our best to proceed according to the original plan considering that many Regulars are eagerly awaiting these changes.

 

 

The Revolution Room is a seasonal basis dungeon where players climb up each stage (Room) and build up an exclusive buff growth system called 'Blue Orb' using the acquired currency. It is also designed as a space to assess performance based on Revolution Tiers.

 

The first season is initially structured for 4 weeks, with 100 Rooms opening in the challenge area each week. The number of Decks required to deploy also increases, expanding to a maximum of 5 Decks. Subsequent seasons will be adjusted based on feedback shared through surveys or forum boards regarding the operating period and appropriate Room numbers following the first season, so we appreciate your valuable input.

 

During the event period, ranking competitions where players attempt to reach the highest Floor will take place across all servers. Since the servers are operated in an integrated manner, Shinsu Link Ranks and Levels will be fixed to certain values. Ranking Rewards will include Revolution growth resources and Titles.

 

The basic gameplay rules are similar to regular battles, where Regulars assemble a Deck of their strongest Teammates to defeat enemies and emerge victorious. However, with the newly implemented system, additional deployment buffs based on Revolution Tiers will be applied. As shown in the example image below, buffs will vary according to the Revolution Tier.

 

Thus, the Revolution Room can be considered a dungeon where performance is assessed based on the powerful benefits provided by Revolution progression. Combat allows for the use of multiple Decks, providing scalability, and the option to utilize 'Quick Results' from the start to reduce fatigue.

 

 

- Blue Orb: Exclusive Buff Growth System for the Revolution Room

 

Additionally, let us explain the 'Blue Orb,' which is an exclusive buff growth system for the Revolution Room. The system operates by enhancing two elements: the 'Blue Orb Core' (hereinafter referred to as the Core) and the 'Blue Orb Shard’ (hereinafter referred to as Shard). These two items can be obtained as rewards through 'Revolution Achievement Missions' and 'Revolution Room Stage Clears' which will be conducted in conjunction with the event. 

 

 

Upon entering for the first time, Regulars will receive mission rewards based on the Revolution Tiers of all Teammates that have progressed so far at one time. From this, they can acquire Blue Orb Shards, enabling them to receive initial buffs.

 

 

The Blue Orb can be upgraded using Blue Orb Cores. It expands the maximum limit of Role-based buffs comprising each node. These buffs are universally applied to all Roles, allowing Regulars to prioritize using resources based on the distribution of their Teammate roster. Additionally, Regulars can utilize the convenient feature of Auto Upgrade to achieve growth across all nodes in a balanced manner. 

 

 

Blue Orb Cores can be obtained in the following location, which we will explain next:

 

- Room of Scales: Nemesis system

 

Room of Scales is a special floor (Room) that appears every 20th Room, where Regulars can obtain Blue Orb Cores. It introduces the concept of a nemesis from the original Webtoon, requiring Regulars to battle with only Teammates, utilizing the same Teammates as the enemy. As the situation of each player's Teammate roster may vary, we have provided as many options as possible for Teammate selection. Through this, we expect players to make versatile use of the various Teammates they have strengthened so far.

 

 

We hope that continuously conquering both the regular Room and the Room of Scales while upgrading the Blue Orb will provide Regulars with a unique and enjoyable gaming experience. 

 

1. Main Story 8-2 Release

 

On June 5th, we are also approaching the release of Main Story Act 8-2.

 

"People always look for the devil when god turns them away."

 

The story of Viole, who faced Mule Love in a one-on-one battle in Act 8-1, and Prince, who reunites with Robdevil, who he thought was dead, aroused curiosity. Main Story Act 8-2 is the final episode of the "Untrustworthy Room" episode.

 

From Wangnan, who confronts Lurker, to Viole, who faces off against Mule Love, and to unimaginable betrayal and twists, the fight between these intertwined desires races towards the end of the episode.

 

Please stay tuned until the climax of the Sweet and Sour Pork team's journey, from the "Untrustworthy Room" to the transformation into the "The Trustworthy Room."

 

 

5. New Teammate SSR [Daughter Slayer] Vivi

 

Introducing the new Teammate appearing on June 5th, [Daughter Slayer] Vivi. Vivi is a Purple-element ranged dealer. Regulars would probably remember her as a character who appeared as an enemy character in the story of “Anaak's Forget-me-not” introduced at the end of January.

 

As an SSR grade ranged dealer inflicting damage based on Max HP, which was the identity of the popular Teammate [Data] Khun Edahn, Vivi specializes in quickly depleting the HP of frontline tanks by dealing damage based on Max HP and basic attacks with Exclusive Equipment and utilizing Special Move. In particular, her Passive skill, [Twister], periodically creates a gust of wind at the end of the allied battlefield, dealing damage to enemy units within range and even knocking them back, bringing about a different aspect compared to conventional battles.

 

 

 

 

In addition, the Other Story "New Kid on the Block" will be released, showcasing Vivi's unexpected charms.

 

It starts with the past diary of Lo Po Bia Ren, who just joined the Royal Enforcement Division, and unfolds the story of the meticulous Senior Vivi, her every move, and her unique and terrifying hobbies.

 

 

Please look forward to Vivi, a character with a dramatic twist despite her cute appearance.

 

6. Tri-Essence and Origin Orb Expansion

 

As previously mentioned, the expansion of the 3rd page of Tri-Essence and nodes for the Origin Orb will be implemented in the update scheduled for June 12th. The opening of the 3rd page of Tri-Essence has been designed with minimal conditions to unlock so that Awakening can be performed simply by unlocking Tri Essences of the 2nd page.  We once again would like to emphasize that no additional adjustments are required to be made to the previously enhanced Tri-Essences.

 

 

Similarly, the bonus nodes of the Origin Orb have been structured to allow for expansion using existing resources in possession. Upon final completion, each Element will receive an additional Shinsu Blessing +1, granting a total of 5 levels of Shinsu Slot level enhancement effects.

 


 

We know many of you have been eagerly awaiting Dev Note # 11. In this Dev Note, we primarily covered some of the content scheduled for June and the upcoming new Teammate, Vivi.

 

Our development team is diligently working today, as always, to provide a better gaming experience. We are continuously discussing and striving to incorporate feedback from our Regulars within the scope of feasibility.

 

We hope you look forward to the upcoming update and our approaching 1st anniversary. We will meet you again in the next Developer's note.

 

Thank you.

 

 

 

 

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