Table of Contents
MultiVersus is a platform fighter with many unique characters within its roster. With a focus on teamplay, however, it can be hard to figure out what characters are the best, especially in a team setting. This can get more confusing if we consider 1v1’s in the mix, as some characters are clearly better in one mode or the other.
This Tier List will be breaking down each character's strengths and weaknesses in both modes, considering things such as team synergy, advantage and disadvantage states, and how each move can be used in combination with each other. All placement of characters will change through the game’s life, with patches changing characters and adding new ones, so the placement of each character is subject to change, either with discussion or game balance.
Note, all characters can win or lose against any other character. This is not representative of any characters being “bad” or “unplayable”. In fighting games, you can win with any character, and I do not think there is a “bad” character within MultiVersus, some just have to work harder to achieve victory than others.
What does a Tier List for MultiVersus even mean?
In MulitVersus, as a platform fighter, each character has strengths and weaknesses. This Tier List will rate how viable they are in the current meta, considering kill power, team synergy, frame data, active hitboxes, and combo potential.
Those ranked highly succeed at 1 or more of these fields, and what is more important differs from 2v2 and 1v1. For 2v2, characters that can provide buffs, help teammates who are in trouble, and how much their kit synergizes with the other characters. Characters who are excellent in 2v2 help finish off enemies, rack up damage, or enable their teammate to finish off opponents easier.
For 1v1, things like speed, frame data, disadvantage and advantage states, kill power and confirms, and combo potential are considered. They have safe combo starter options, stage control, and good and usually simple kill options. Characters at the top of both lists can succeed in most, if not all situations, and have a few weaknesses, or few bad match-ups, while remaining strong against most of the cast.
Note, the Tier List is not ordering within each Tier
Tier List for 1 v 1
![](https://dotgg.gg/wp-content/uploads/screenshot-252-1024x318.png)
Tier List for 2 v 2
![](https://dotgg.gg/wp-content/uploads/screenshot-251-1024x321.png)
Tier Criteria
Commentary
A lot of top tier characters either have really good projectiles or good defensive options. Characters that are lower on the tier list have a pretty bad disadvantage, bad frame data, or many options in their moves that require you to commit to them. This becomes an issue, especially when playing in an online environment, since the online netcode is quite unpredictable with how well it performs.
Projectiles are somewhat meta right now, so characters who have the best of those are performing better than those without. The meta is constantly changing and shifting, so this tier list is prone to many changes, which I will try my best to update it as I can.
EVERY CHARACTER IS VIABLE. Especially with the focus on 2v2 battles, each character's weakness can be covered by having a teammate that helps counter what you're bad against. Everyone can win and everyone can lose, it just depends on your experience and match-up knowledge. Keep that in mind!