Character Introduction: Donghae Hatz

 

New SSR Teammate [Donghae] Hatz appears! 📣

Introducing <Tower of God: New World> #Donghae Hatz

 

The powerful and unruly Ignition Weapon: Donghae.

His desire to walk alongside his Teammates instead of lagging behind them provides the spark necessary to ignite Donghae.

 

Meet [Donghae] Hatz in <Tower of God: New World>!

 

 

 🎥 This video was produced in a test environment and is subject to change.

✨ Teammate Introduction by the Developer! ✨

- Utilizes a unified attack and defense skill that increases damage as defense increases!

  "Don't fall down!" A front-line tank focused on defense!

Skill Type (Name)

Skill Description

 

[Special Move]

Donghae, Ignition!

Hatz becomes immune to status effects, Ignites the Donghae to remove all debuffs and status effects from allies, and grants Status Effect Immunity for Ns.

 

Hatz then deals N% of his ATK as DMG to enemies in front of him and Stuns them for Ns.

 

Hatz deals N% of his DEF as DMG when landing attacks.

 

[Active]

Sea of Flame

Hatz swings the Donghae to deal N% of his ATK as DMG to enemies in range, Locking them for Ns.

 

A burning Shinsu zone is created in the path of Donghae for Ns.

 

Enemies in the Shinsu zone take N% of Hatz’s DEF every second.

 

[Active]

Seven Strike Ghost Fish Wheel Dance: Ascending Dragon

Hatz deals N% of his ATK as DMG to an enemy N times.

 

Each attack jolts the enemy and decreases their DEF by N% for Ns. (Max: Nstacks)

 

In addition, Hatz increases his own DEF by the amount of enemy DEF decreased for Ns. (DEF gain limit per instance - N% of the caster’s DEF)

 

 

[Passive]

Clear Mind

Hatz immediately removes status effects he is inflicted with and becomes immune to status effects for Ns. (Cooldown: Ns)

 

He then counters to deal N% of his DEF as DMG and Stuns the target for Ns.

 

Each time this effect activates, Hatz recovers N% of his HP and his DEF increases by N% (This buff cannot be removed with buff removal skills.)

 

In addition, Hatz’s Effect Resistance is fixed at N, and his Effect Hit increases or decreases by N for every N Effect Resistance increase or decrease.

🎥 The screen and skills are under development and may be subject to change upon actual implementation.

 

 

  

 

 

 

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