Table of Contents
It's time to revisit Tifa's weapons for December 2023. We'll sort her weapons according to their usefulness in clearing content, efficiency in certain builds, and potential use as a sub-weapon.
- Amarant's Claws
- Holy Flame Gloves
|• Tiger Fangs
• Leather Gloves
• Motor Drive
• Holy Flame Gloves
• Amarant's Claws
|• Crystal Gloves
• Sonic Striker
• Grand Gloves
• Lifeguard Wraps
|• Kaiser Knuckles
• Power Soul
Its C ability deals non-elemental physical damage to a single enemy. The damage modifier isn't very high, which is understandable since it is more of a buffing weapon. It increases Tifa's physical attack (mid potency) and at max overboost (high potency). It is similar to Sephiroth's Aonibi but instead buffs physical attack.
Holy Flame Gloves
This one fills a niche for ice-based physical weapons. All the ice weapons in the game before this were magical attack-based, so it's nice to see one designed for physical attacks. The modifier is on par with Sephiroth's Edged Wings, making it pretty great.
They grant Tifa the ability to debuff the enemy's magical attack. Use the command right before the enemy uses a magical attack to increase your party's chances of surviving it. Tiger Fangs deal 540% PHY Non-elem. damage to one enemy with a crit rate of 10 percent. They boast the highest physical attack but have the second-lowest magical attack and heal among all her weapons. They boost magical attack and crit as their R-abilities. However, their sub-abilities are geared towards physical bonuses, making them a good sub-weapon for a physical attacker, but not ideal for a debuffer since we want to use the command ability to debuff.
Similar to the Tiger Fangs, they deal 540% PHY Non-elem. damage to one enemy, but instead of debuffing magical attack, they debuff the enemy's attack. They boost physical defense and lightning resistance. As a sub-weapon, they increase physical attack and fire attack. Use the command ability right before the enemy uses a physical nuke, and your party will likely survive. They are also a good choice to improve Tifa's bulk, offering a physical defense boost as one of their R-abilities.
It's the perfect weapon for wind-weak boss fights. Although not many early bosses are weak to wind, it's worth building if you have it due to the rarity of wind damage weapons. It deals 790% PHY Wind damage to a single enemy with no other gimmicks. It boasts the second-highest attack base stat among her weapons. Coupled with its R-ability of boosting physical attack, it becomes her most damaging weapon. It also boosts wind damage. As a sub-weapon, it boosts physical attack, so you can use it when not dealing with wind bosses.
These are really useful early game since many enemies are weak to lightning. They deal lightning area-of-effect damage, great for clearing out waves of enemies, even if they aren't weak to lightning. They boost HP and lightning damage. As a sub-weapon, they increase magical attack. They are one of four lightning-based weapons in the game, so invest in them if you have one.
If you really want Tifa to hit hard, this weapon is for her. It boasts the highest physical non-elemental damage multiplier of 990% when maxed out. However, it doesn't offer anything more than raw power. It boosts physical and magical attack and water resist. As a sub-weapon, it boosts physical and magical attack.
Grand Gloves allow Tifa to heal herself and remove silence and poison. They are not particularly useful in most of the game's content. However, they have value as a sub weapon for healers. They provide a healing boost of 24 at level 90 and 40 at max overboost. Additionally, they increase water potency by 12 points at level 90 and 48 points at overboost 10. I usually equip them on Aerith as a sub weapon, which significantly improves her healing abilities.
Lifeguard Wraps transform Tifa into an AOE (Area of Effect) healer. Their healing potency is second only to her Grand Gloves. When combined with the Grand Gloves, Tifa becomes a highly capable healer. Equipping her with Aerith's Guard Stick as a sub weapon allows her to provide substantial healing to your party. Like the Grand Gloves, they also increase healing potency by 16 points and 27 points at max overboost. Furthermore, they boost fire resistance by 9 and 36 points, respectively. While they can also be used as a sub weapon for healers, Grand Gloves are generally the better choice.
They deal 480% MAG Non-elem. damage to a single enemy and have magical def and ice resist as R-abilities. The command can debuff the enemy's magical defense. They can be useful on magical attack-heavy teams; however, they are not as needed since Tifa already has DEF and MDEF break on her Limit Break. As a sub-weapon, they increase physical and magical attack.
Power Soul has the second-highest magical attack (matk) among Tifa's weapons. It boasts a whopping 900% damage modifier for non-elemental damage with a 10% critical hit rate. It could have been an excellent DPS (Damage per Second) weapon for Tifa if not for its first ability. It grants 24 points of HP boost and increases magical ability potency by 9 points at level 90. If you want Tifa to be exceptionally durable, you can equip her with this weapon, but I would recommend using an HP-boosting sub weapon instead.