Tower of Fantasy Ruby - Spark Build Guide

Tower of Fantasy Ruby – Spark Build Guide

Learn how to build Tower of Fantasy Ruby with our guide featuring her skills, weapon attributes, best matrices, best team and more.

If you’re having trouble and probably wondering how to build Tower of Fantasy Ruby then you’ve just arrived at the right place. Know more about her using our in-depth strategy guide featuring her weapon, skills, best matrices build, and best team composition.

Tower of Fantasy presents a unique world with futuristic facilities, giving you a glimpse of what it’s like to live in a sci-fi and fantasy environment. The game itself has plenty of things to offer, including compelling stories and a complete roster of exciting and well-thought-out characters to explore.

Simultaneously, encountering large enemies and terrifying bosses will become a big part of your life in the world of Aida. That said, it is necessary to keep your character strong and become adept at fighting.


Ruby carries a weapon that she refers to as Spark. She is pretty versatile and can take on multiple roles simultaneously. Also, has a decent amount of Charge of 8.00 making her an above-average charger in the team but not as good as Tsubasa and Claudia. On the other hand, Ruby has a surprisingly high shatter rate of 11.50, which opens up another role for her. Without any other options, you may use Ruby as your main shield breaker.

Her weapon makes use of Flame to inflict damage and burn her targets. When using flame weapons, targets will be set on fire for 8 seconds with the next attack, causing them to receive 58% of your attack every second.  Ignited targets receive 50% efficacy from healing.

Flame Resonance

As of this patch, there are six flame weapons of different roles and purposes that you can choose from depending on your needs. Only Cobalt-B and Ruby possess flame resonance. Pushing them together in the same team, however, does not enhance nor double the effect it gives.

IconSimulacrum and Weapon Name
Ruby and Spark (SSR - DPS)
Cobalt-B and Flaming Revolver (SSR - DPS)
Huma and Molten Shield V2 (SSR - Defense)
King and Scythe of the Crow (SSR - DPS)
Zero and Negating Cube (SSR - Support)
Composite Bow (R - DPS)

Tower of Fantasy Ruby Attacks Guide

Skills and discharge are the characters’ bread and butter, and their main source of damage. Skills that when chained together with another can take down any monster in sight. One can plainly use this skill in whatever way they want, but there are several ways how you can optimize her kit.

If you’re not an expert on Ruby’s kit, fret not as we can guide you along your journey. This section features her normal attacks, dodge attacks, weapon skills, and discharge skill.

Spark Attack

While on the ground, tap the normal attack button to command Spark to attack 5 times in a row.
First Attack: Deal total damage equal to 84.6% of ATK + 4 against each target.
Second Attack: Deal total damage equal to 93% of ATK + 5 against each target.
Third Attack: Deal total damage equal to 101.5% of ATK + 5 against each target.
Fourth Attack: Deal total damage equal to 109.9% of ATK + 6 against each target.
Fifth Attack: Deal total damage equal to 253.7% of ATK + 13 against each target and launches targets.
Spark's damage is enhanced when targets are emblazen. Emblazen state is applied to targets after using skill.

Aerial Discharge

While airborne, tap the normal attack button to command Spark to attack 4 times in a row.
First Attack: Deal damage equal to 97.1% of ATK + 5 against each target.
Second Attack: Deal damage equal to 106.8% of ATK + 6 against each target.
Third Attack: Deal damage equal to 121.3% of ATK + 6 against each target.
Fourth Attack: Deal damage equal to 145.6% of ATK + 8 against each target.


Tap and hold the normal attack button or do this after Lockdown Zone is triggered to continuously fire searing energy beams at enemies in a target direction, dealing damage equal to 40% of ATK + 2. Consumes Wanderer's endurance.
If there isn't anything in your rotation that requires too much stamina, Gotcha! can be used especially to reach enemies that are out of you range, or those in mid air. While it is active, your movement is not restricted allowing you to alter your position from time to time to dodge a fatal attack, or kite enemies.

Blazing Dive

Tap and hold normal attack while airborne to trigger Blazing Dive.

Envelop the body in energy before rapidly plunging into the ground, dealing damage equal to 172.1% of ATK + 9 to nearby targets.

Blazing Dive offers high amount of damage, and allows you to break shields even faster with a single hit. However, due to its relatively long skill animation, it is prone to interruption.

Lockdown Zone

After the second normal attack, hold the button during any attack to deal damage equal to 40% of ATK + 2 against the target. The locked-on target is confined and burned for 3 seconds, and damage equal to 26.2% of ATK + 1 is dealt to the target every second (ineffective against bosses).

Lockdown Zone picks one enemy to immobilize for three seconds, but only deals smaller amount of damage compared to the rest of her attacks. Simultaneously, the affected target is inflicted with burning status, allowing it to receive flame damage while confined.

Go, Dolly!

Throw Dolly after dodging. Dolly remains for 10 seconds, drawing in nearby enemies and dealing damage equal to 84.6% of ATK + 4 against them, as well as taunting them for 1.5 seconds, causing them to divert their attacks to Dolly (cannot taunt enemies when in a team).
Dolly instantly pulls enemies towards itself. This applies flame damage upon landing, and temporarily distracts opponents. Using Go, Dolly! before any attack allows you to hit multiple enemies that are caught inside this crowd control. Additionally, pulling them together in one place and taunting them all together provides you with a safe space for you to land several attacks without worrying about getting interrupted. Best results are obtained after grouping them by letting them chase you until they are standing next to each other and using Go, Dolly! That way, it is more likely for you to pull all enemies to Dolly's location.

Sparkling Collider

Spark fires out Sparks that last for 15 seconds and bounces between the target and the Wanderer. Upon hitting the target, the Sparks slow it down for 4 seconds with a 15-second cooldown. Sparks deals more damage the further it travels. On hit, it deals damage up to 350% of ATK + 37 and inflicts a 25-second Emblazen mark on the target. At the same time, Spark fires 4 bullets with each bullet dealing damage equal to 50% of ATK + 3 against its target. Spark''s normal attacks deal 30% more damage to Emblazen-marked targets. When Sparks hits targets burned by the Wanderer, it burns or ignites the target once and deals additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are counted together). The result calculation cooldown is 6 seconds and the skill cooldown is 30 seconds.
Passive: When Sparks is active, each time Spark Attack deals damage, the Wanderer gains 1 point of Heat with a 0.9-second cooldown, for up to 8 points of Heat. When Heat reaches the maximum, the Wanderer gains the effect Ultimate Heat, increasing flame ATK by 10% for 25 seconds.
Sparks from Sparkling Collider bounces between the target and the Wanderer. Moving so often while it is active opens up a chance for you to miss the Spark. It will however stay on the field until the duration ends, and will start to bounce again after gaining physical contact with it.


When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder. Spark enters a charged state, continuously blasting searing energy at the target location before eventually exploding, dealing damage equal to 750% of ATK + 39.
When Sparks hits targets burned by the Wanderer, it burns or ignites the target once and deals additional damage equal to 45% of the total remaining damage (multiple burn or incendiary effects are counted together). The result calculation cooldown is 6 seconds. Damage immunity lasts for 1.5 seconds when the skill is active (unavailable in Apex League).
Apart from its damage, Supernova can be used to survive a devastating attack thanks to damage immunity it provides.

How to use Spark in Tower of Fantasy?

Here's everything that you should take note of A DPS weapon meant to nuke everything in its path with multiple explosions and beams. Most of the time, she is better off on the field always. At the same time, deploying Ruby as the main shieldbreaker is a good alternative thanks to her high shatter rate and high attack multiplier on her normal charge.

It is evident how good Ruby is at landing AOE attacks with Sparks and this job alone is made easier by her crowd controls. Ruby's attack sequences are pretty much rewarding but can be interrupted so easily. But the good thing is that Dolly and her Lockdown Zone have her back, taunting, immobilizing, and even grouping them up prior to attacking for faster clears. Overall, this offers a great help not only to Ruby but to her whole team especially if they hold long attack animations that are prone to interruption.

But how do you optimize her kit? Let us start first with the parts of her kit that further amplifies her damage and attack strings you can do and apply to your rotations.


Emblazen occurs after hitting targets with the Spark from the Sparkling Collider. Aside from the damage it deals upon landing, it puts them under the emblazen status rendering them vulnerable to her normal attacks. Once marked with emblazen, do not be surprised if you see a significant increase in your damage as it allows you to deal 30% more damage to the enemies (80% at first advancement, and 160% at sixth advancement.) This already implies that you should first apply emblazen by using Sparkling Collider before moving on to your normal attack sequences.


Oh, we're not yet done with the attack buffs. Aside from the emblazen itself, Ruby also has the opportunity to further increase her overall damage output with the use of Heat.

Sparks: Sparks lasts for 15 seconds.

Heat comes from Sparkling Collider's passive enabling you the apply heat each time you deal damage to a target while and only if Spark is active. Heat points gradually accumulate one by one (two at the sixth advancement) as you hit targets. While Spark remains active even after switching to another weapon, only Spark attacks can grant heat points.

Heat: Grant up to 8 points of heat. Gain the Ultimate Heat effect when at max heat. Heat points will be cleared when Sparks disappears.

At maximum heat, it can grant you so much more. After stacking it up, you gain an increase in flame ATK by 10% for 25 seconds. Take note that the duration is fixed and Ultimate Heat buff will not be removed if you switched to another weapon. Also, Ultimate Heat can be achieved again especially if you have her at 6 stars due to the decrease in skill cooldown. However, the effect will not give an additional 10% apart from the previous ultimate heat. This effect is not stackable, but reaching the ultimate heat again refreshes its duration.

Ultimate heat: Increase flame ATK by 10% for 25 seconds.

Apart from the attack buff which you may notice right above your health bar. Flame will start to appear on top of your simulacrum's head which then disappears once the duration of Ultimate Heat ends.
Lastly, if you have her at fifth advancement, you receive a boost in your shatter by 25% while ultimate heat is active. This applies to other weapons as well and not just Ruby. If you are using another shield breaker, you can switch to them once the shield goes up and take advantage of this buff. Ideally, you will want to use a shield breaker having the flame element such as King and Huma as they can also benefit from the Flame ATK boost from Ultimate Heat.

Shatter Boost: When Ultimate heat is active, shatter increases by 25%


Applying it in real combat, you can start by using Sparkling Collider. Do not deploy Sparkling Collider from point-blank as you inflict more damage the longer it travels. Then, you may group them in the same area if there are multiple enemies around, or at least apply a taunt for a single enemy (in solo), using Dolly before landing her grounded normal attacks. Unlike other weapons, Ruby's grounded normal attacks deal higher damage over time than the aerial ones. Continue landing attacks until you've managed to reach Ultimate heat. Go Dolly! however does not grant any attack of Heat. Aside from Dolly, Lockdown Zone is also useful as it keeps the target from moving allowing you to not miss your strikes. However, this is only good for the said reason, but its DPS is pretty low.

After this, you may either switch to a shieldbreaker if the shields are up, or your support/sub-DPS otherwise.

Tower of Fantasy Ruby Advancements

Unlike other SSR units, Ruby is viable and sufficient even at zero advancements. However, extra pieces of her weapons are still worth pulling for especially with the upgrades you are about to receive. Overall, her advancements focus on increasing her flame damage, lowering the skill cooldown, weapon charge, and shatter.

One star: Emblazen boosts the damage of Spark Attack to 80%. Skill cooldown drops to 24 seconds.

Two star: Increase the current weapon's base ATK growth by 16%.

Three star: Emblazen increases flame boost by 8% and the burn multiplier to 75%.

Four star: Increase the current weapon's base ATK growth by 32%.

Five Star: Restore an additional 75 points of weapon charge each time Spark Attack hits an enemy. Cooldown: 0.9 seconds. Shatter increases by 25% when Ultimate Heat is active.

Six star: Emblazen boosts the damage of Spark Attack to 160% and doubles Heat acquisition efficiency. Skill cooldown drops to 16 seconds.

While she is fine having zero advancement, getting her first advancement at least is recommended for the additional damage and the decrease in skill cooldown, allowing you to apply emblazen more often.

Tower of Fantasy Ruby Pros and Cons

All simulacrums and weapons have their own pros and cons, which either convinces you to pull or skip for them. That said, let us move on to her good and bad side you may encounter when using her.

Great ranged character with high dps.Attack animations take too long and can be easily interrupted
Viable even at zero advancement
F2P friendly
Can provide attack buffs with Ultimate Heat
Team can benefit from Flame Resonance
Versatile due to high charge and shatter value, and high attack multipliers.
Can apply crowd control using Dolly and Lockdown Zone

Tower of Fantasy Ruby Awakening Traits and Rewards

Players are rewarded with recollection rewards after obtaining certain amounts of awakening points. These include the Character Avatar, Story Log and Traits.

Awakening PointsRewards
200Avatar: Ruby
600Log: Dolly's New Friend
1200Trait: (Ruby: Dreamcatcher)
2000Log: The Unknown
3000Log: Post-Dream
4000Trait: (Dolly's Domain)

Upon reaching 1200 and 4000 awakening points, players can unlock Traits. Traits provide bonus passive effects and stats unique to one character.

Ruby: Dreamcatcher increases the flame damage taken by all enemies within 5 meters of Dolly by 8%. This effect does not stack. Meanwhile, Ruby: Dolly's Domain increases the flame damage received by all enemies within 5 meters of Dolly by 8%. Not stackable. Increases flame ATK after throwing Dolly by 12% for 10 seconds. This effect does not stack.

Best Trait for Tower of Fantasy Ruby

Ruby's own trait remains to be her best trait as it specifically increases flame damage. However, there are other options and alternatives you may take.

Crow: When Crow is not in a team, increase damage dealt by 6% to 10% and reduce damage taken by 4% to 6%. When Crow enters combat, increase damage dealt by an additional 12% for 12 seconds.

Samir: Grant one stack of Concentration for every four seconds where Samir receives no damage. Each stack increases Samir's damage by 3% to 4%, and the maximum number of stacks is four to five. Samir loses one to two stacks per second after getting hit.

Tsubasa: Gain one stack of Fierce Strike per second, each time Tsubasa deals damage. Each stack increases attack power by 0.5% to 0.6%, for a maximum of 12 to 30 stacks. This effect lasts for 30 seconds.

Cobalt-B: Upon using a discharge skill, Cobalt-B restores a random amount of weapon charge between 50 to 90 and 120 to 180 points.

Best Gift for Ruby Awakening

Now that we’ve mentioned awakening, you are probably curious about the source of these awakening points. Well, there is one way to do it.

Our simulacra and characters love receiving gifts. Well, who doesn’t? Can I give them any gift? The answer is yes, but our characters have their own preference. While you can still collect awakening points from giving any gift found in your backpack, it is preferable to present their preferred gift, as it provides higher points.

Here is the list of Ruby’s favorite gifts under the Games, Toys and Vera.

  • Ultimate Warrior Otter + 80
  • 3D Hykros Puzzle + 60
  • Banges Specialty + 60
  • Music Box + 60
  • New Game Console + 60
  • Plush Toy + 60
  • School Idol Albis + 60
  • Smarty Doll + 60
  • Cat Throw Pillow + 30
  • Chess Set + 30
  • Coloring Book + 30
  • Moonrabbit Kit + 30
  • Customer Poker Deck + 15
  • Paper Pinwheel + 15

Tower of Fantasy Ruby Best Matrices

4 pc Ruby Matrix Set (SSR)2 pc set: Increase flame ATK after casting weapon skill by 8%/10%/12%/15% for 25 seconds. If multiple star rating effects are triggered, the one triggered last prevails. This effect does not stack.

4 pc set: Grant Mastery after casting weapon skill for 15 seconds, with a cooldown of 15 seconds (Mastery shares cooldowns across levels). Mastery is not stackable. Increase flame damage by 2%/2.5%/3%/3.5% every time the target is hit with a normal attack until the end of Mastery. Stack up to 6 times, adding a maximum of 1 stack every 0.2 seconds. At 6 stacks, grant a shield that can block damage for 1 time.

Ruby's matrix is a standard and one of the best sets you can equip for the Flame DPS. Both the 2 pc and 4 pc sets focus on amplifying flame damage you can inflict on your targets after casting your weapon skill. Best believe using this set on Ruby is going to be efficient due to the shorter cooldown of her skill, which further decreases upon unlocking her advancements.
2 pc Shiro Matrix Set (SSR)
2 pc King Matrix Set (SSR)
2 pc Shiro: Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.
2 pc King: For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks.

A combination of these sets is compatible with any shield-breaker. Ruby, having a shatter value of 11.50 opens up another role for her aside from being the damage dealer. 2 pc Shiro aims to increase your damage and shatter to a greater extent, while King's set boosts your damage for every 10% shatter made.
2 pc Samir Matrix Set (SSR)
2 pc Crow Matrix Set (SSR)
2 pc Samir: Deal more damage upon hitting a target, each time by 1.5%, up to 10/13/16/20 stacks. Buff stacking time: 2 seconds.

2 pc Crow: Increase crit damage to targets with less than 60% HP by 33%/42%/50%/58%.

2 pc Samir and 2 pc Crow is known as the standard DPS matrix set that anyone can make use of regardless of their damage type and element. 2 pc Samir progressively builds up your damage over time as long as you're landing attacks continuously, while Crow's set boosts your crit damage. Assuming you're equipped with enough crit rate, you can take advantage of these attributes to easily run down your opponents with only a few hits.
2 pc Ruby Matrix Set (SSR)
2 pc Crow Matrix Set (SSR)
2 pc set: Increase flame ATK after casting weapon skill by 8%/10%/12%/15% for 25 seconds. If multiple star rating effects are triggered, the one triggered last prevails. This effect does not stack.

2 pc Crow: Increase crit damage to targets with less than 60% HP by 33%/42%/50%/58%.

Instead of Samir's set, you can have 2 pc Ruby and 2 pc Crow to increase your flame damage specifically.
3 pc Sobek Matrix Set (SR)3 pc Sobek: Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.

3 pc Sobek is a good alternative if you do not have the SSR matrices mentioned above. This specific set jacks up your damage for each enemy nearby. Hence, this set is more effective when more than one enemy are lurking around.
3 pc Robarg Matrix Set (SR)3 pc Robarg: When a target is shattered, poison the target and deal damage equal to 45%/56%/67.5% of ATK every second for 10 seconds.

Robarg set is beneficial to shatter units, which may include Ruby if you have her as the main shieldbreaker. This allows you to deal additional damage over time after successfully removing one's shield.
3 pc Pepper Matrix Set (SR)3 pc Pepper:
Increase speed of obtaining weapon charge by 10%/12.5%/15%.

If used as a charger, you may opt for 3 pc Pepper to easily charge other weapons while Spark is on field.
3 pc Echo Matrix Set (SR)3 pc Echo: Using a discharge skill to switch to the current weapon grants 80/100/120 weapon charge.

3 pc Pepper and 3 pc Echo presents similar objective, which is to quickly obtain another entry of your discharge skill. The only difference is that you can only gain extra weapon charge upon using a discharge skill.
3 pc Self-Explosive Matrix Set (R)3 pc Self-Explosive: Increase damage dealt by flame weapons by 6%.

Tower of Fantasy Best Ruby Team

Ruby, along with Cobalt-B having Flame Resonance puts her at a good spot inside Flame Teams, accompanied by at least one Flame weapon and the third slot being occupied by either a support, a sub-DPS or basically anyone that can possibly fit in your team.

Ruby - King - Zero

Starting off with a mono-flame team, this team consists of Ruby, King and Zero. Ruby mostly stays on the field dealing flame damage while charging weapons. Due to Ruby's high shatter value, her attacks also have the capability to break down shields leaving them vulnerable, but you will want to give this specific role to King.

King excels at fishing out shields off the targets at a faster rate thanks to his high shatter value and attacks with a high multiplier. Apart from it, King can deploy off-field damage from his discharge, and the DoT that occurs after that. Ruby's dodge skill also synergizes well with King's kit. Scythe of the Crow offers tremendous AOE damage using all of his attacks, especially his discharge skill, and using Go Dolly! to group them in the same area is a great help in quickly finishing the fight. In addition to that, it is not a secret that King's attacks can be interrupted so easily, but Ruby's dodge skill can remove the issue out of mind. That said, you will want to use King's discharge after the crowd control from Dolly.

For the last slot, Zero and Negating Cube can chip in to offer shields and even healing if you have him at first advancement. It is also worth taking note that the additional flame ATK that you receive from the resonance also boosts Zero's healing (60.00% ATK). Zero on the other hand can be replaced by other supports like Nemesis and Cocoritter.

Cobalt-B - Ruby - King

For a more aggressive team composition, you may opt for a Ruby, Cobalt-B, and King team comp. Yet another composition that only comprises flame weapons. This time, however, you will have to replace a support or defense-type weapon for another sub-DPS to dish out more damage overall. Using this team specifically requires proper positioning and greater dodging skills so as to clear the objectives without dying.
With a Ruby, Cobalt-B, and King comp, best believe you will see plenty of flame damage all over your screen. Ruby and Cobalt-B become your DPS, but Ruby has to stay on the field for most of the damage using her attacks. Cobalt-B on the other hand can place off-field flame damage at the third advancement. Cobalt-B's third advancement enables you to inflict Ion Scorch on targets after dodge attacks if they are burned, deploying flame damage over time for the duration of ten seconds. Ion Scorch can occur on top of King's DoT. King on the other hand stays as the main shield-breaker.

Cobalt-B - Ruby - Huma

If you fancy adding another type of weapon, you can replace King with Huma. Huma's shatter rate is lower than King's but she somehow manages to break shields fast. While doing so, she can inflict a high amount of damage while charging up Ruby's Spark and Cobalt-B's Flaming Revolver just by doing dodge attacks consecutively.

Ruby - Cobalt-B - Claudia

You can switch from having Cobalt-B as the sub-DPS to a shield breaker, and that's all thanks to her high shatter value of 12.50 allowing her to get rid of shields even from afar. Ruby stays as the on-field Main DPS that summons multiple beams to eliminate targets. To further boost her damage, you can opt for Claudia only if you have her at first advancement. At first advancement, you can enhance your weapons' damage by a maximum of 24% for 25 seconds which is a lot. At the same time, Claudia offers damage reduction and immunity to effects while her discharge and skill are in effect. She may not be able to provide heals and shields, but you may switch to her weapon and use her skills when you are about to receive a fatal attack that you may not be able to dodge.

Cobalt-B - Ruby - Tsubasa

Got no Claudia? Fret not as you can replace her with Tsubasa. Tsubasa offers crowd controls she can apply from her attacks. You may combine Dolly's effects with Tsubasa's freeze to keep them in one place for a longer duration. But ultimately, you will want to make use of Ice Wind Arrow's buff. Similar to Claudia, it is required to have her at first advancement to get at most 15% damage boost for 15 seconds after using dodge attacks.

Ruby - Ene - Pepper

For SR units, you may opt for a balanced team composition consisting of Ruby, Ene, and Pepper. Unfortunately, there is no Flame SR unit as of now to activate the Flame Resonance.

As usual, Ruby does most of the damage. As soon as the shields go up, switch to Ene and use her hold attack to break shields faster. Ene can be replaced by another shieldbreaking unit like Echo. And rest assured you will receive the sustain you deserve as long as Pepper is on your team. Her skill cooldown might take long before it goes online but at higher advancement, you will gain the ability to heal continuously by dodge attacks.

Bai Ling - Ruby - Pepper

Aside from being the main-DPS of team, you may use Ruby as the main shieldbreaker of the team with Bai Ling as the main DPS and Pepper as the healer.

Tower of Fantasy Ruby Upgrade Materials

10400 Gold
2x Firecore
20800 Gold
2x Firecore
301200 Gold
3x Firecore
3x Acidproof Glaze I
401600 Gold
3x Firecore
3x Acidproof Glaze I
3x Nanofiber Frame I
502000 Gold
4x Firecore
4x Acidproof Glaze I
4x Nanofiber Frame I
6x Firecore
6x Acidproof Glaze I
6x Nanofiber Frame I
8x Firecore
8x Acidproof Glaze I
8x Nanofiber Frame I
11x Firecore
11x Acidproof Glaze I
11x Nanofiber Frame I
5x Heart of Lava
5x Acidproof Glaze II
5x Nanofiber Frame II
6x Heart of Lava
6x Acidproof Glaze II
6x Nanofiber Frame II
8x Heart of Lava
8x Acidproof Glaze II
8x Nanofiber Frame II
11x Heart of Lava
11x Acidproof Glaze II
11x Nanofiber Frame II
15x Heart of Lava
15x Acidproof Glaze II
15x Nanofiber Frame II

What do you think of Ruby and how she fares in Tower of Fantasy? Let us know in the comments!