Fiend Hunt Guide — Parakyr Rex (Wind)

The first Fiend rerun has been revealed, and it is the Parakyr Rex, in an all-new wind coating! Just like its previous version, this fiend deals physical damage to your units, with a single fixed damage skill. Its damage isn't too threatening, but you will want to be careful not to get struck by its conditional kill effect. This Fiend will be available to hunt on March 7, so get your torches ready!

The first Fiend rerun has been revealed, and it is the Parakyr Rex, in an all-new wind coating! Just like its previous version, this fiend deals physical damage to your units, with a single fixed damage skill. Its damage isn't too threatening, but you will want to be careful not to get struck by its conditional kill effect.

This Fiend will be available to hunt on March 7, so get your torches ready! If this is your first Fiend Hunt, consider reading up on this Primer to Fiend Hunt.

Key Points

  • Parakyr Rex stats: 50% DEF, 100% Wind DMG, 25% Wind RES.
    • Yet again we are without a fire mage, and this Fiend does not shred itself. This means that we must shred it ourselves.
  • 15 Initial SP, 3 SP gain per turn.
    • Fingers crossed that they didn't mess this up again.
  • The head takes 5 times more damage. Take advantage of this weak spot!
  • Have your DPS units tank the Parakyr's S1 for a 50% crit rate buff! Crit fishing is no more.
  • Trigger C1 after setting up your DPS units in order to gain a massive damage window.
  • Craft DEF gear for this Hunt. Make sure your DPS units are not getting hit by S2.

Skill Rundown

Note: Damage from S1-3 may be doubled by C1 depending on when you trigger the skill.

This Fiend has 5 skills total, one of them bring the team wipe, and the other being a conditional skill. I will denote these with S1-4 and C1.

S1 — Scattering Skeleton

The Fiend deals a bit of damage and applies a DoT on anyone hit. It applies a 50% Crit Rate buff to all allies hit, so you want your DPS units to take this hit. Everyone else can simply dodge this attack.

S2 — Bone Hammer

The Fiend deals quite a bit of damage, and instantly kills any unit that is under a DoT effect, that is, anyone who was hit by S1.

Because the DoT from S1 lasts for 4 turns, you can trigger C1 after S1 so that the DoT expires before the Fiend casts S2, threatening nobody in the process. The problem is that this skill's damage gets doubled by C1 if you do this, so you better have the gear to tank the hit (or simply end the battle here if you're in a rush).

S3 — Wave of Apocalypse

The Parakyr deals two hits of fixed damage, which shouldn't be threatening unless you trigger C1 right before this skill. Have a tanky unit take the hit in that case.

S4 — Banquet of Corruption

A team wipe! Your second (or third team) then takes the stage, as the Parakyr's conditional skill resets its trigger, and it loops back to S1.

C1 — Corpse Poison Spray

Trigger: Apply 10 chains on the Parakyr's head.

Triggering this skill gives you a window to deal tons of damage for 4 turns. It also gives itself an ATK buff that lasts for the same duration, which means you'll have to be careful when you trigger this conditional skill:

  • Triggering it after S1 means taking more damage from the DoT and S2. This is better if you have lots of DEF to mitigate the damage. This is also better if for some reason you want to simply end the battle quicker (e.g. you can deal enough damage within that damage window).
  • Triggering it after S2 means taking double the fixed damage from S3. If you have a tanky unit who can take this hit, consider triggering it here. This is also a good time to trigger it if you want to spend an extra turn accumulating SP.
  • Triggering it before S1 means not getting a crit buff and triggering it after S3 wastes 2 turns of the vulnerability debuff. These are not good options.

Hunting the Fiend

The devs have listened, and we now only have two teams until level 10! Team 1 will be a sub DPS team that ends with 20 SP, and Team 2 will be the main DPS team:

Main DPS Team — Team 2

  • Diana
  • Liatris
  • Celia (chain stacker)
  • Shredder
  • ATK Buffer

Diana nearly doubles your damage at max investment. Enough said.

I hope you didn't skip Maid Liatris, because she is yet again the best DPS for this Fiend Hunt (was anybody really surprised?) Her range potential is VERY important for this Fiend, increasing her damage by 57% on this skill. Definitely spend torches to upgrade it.

If for some reason she's not an option, you can cope with any other Fire DPS.

Surprise! Celia with her chain stacking will easily trigger C1, and she can debuff ATK a bit for some pesky attacks like the Fixed damage skill. Do keep in mind however that her debuff is additive to ATK buffs, so her mitigation won't be as good versus the amped up Fiend skills.

Empress of the Ocean Rubia has a 45% DEF shred in a really good AoE. However, this requires you to invest in three tears on her potentials to get to 45% shred. Since Lia's potential is higher priority, you may not have the resources to unlock Rubia's potentials. In this case, you're better of using Kry.

Because the Parakyr gives your DPS units 50% crit rate, Lathel will be much better than Arines in this Hunt. If you don't have him, Arines is a completely fine replacement.

Sub DPS Team

Follow a similar formula to the main DPS team (or rely on a different strategy altogether). Throw in the other Fire DPS units such as Elise and Anastasia. Elise has permanent uptime on her own shred, but only if you invest a tear into her (and her shred doesn't cover all weakpoints). Anastasia can do half the chains required to trigger C1.

You can also just simply put battery units and switch straight to the main DPS team if you're confident in your damage.

Closing Remarks

This Fiend Hunt is pretty straight forward, and Maid Lia is capable of hitting the level 10 threshold on her own. Hopefully the next Fiend is more interesting!