First Update on Future Plans for ASTRA: Knights of Veda Coming

First Update on Future Plans: ASTRA Knights of Veda Announcement! May 2nd brings balance changes, character buffs, Arena tweaks, and more.

Introduction

ASTRA: Knights of Veda Director Youngmo Kim released a detailed developer note entitled "Director's First Update on Future Plans" outlining a significant update planned for May 2nd. The update focuses on addressing player feedback regarding stat balance, character abilities, and gameplay mechanics.

We're just taking the key information for our readers here, if you want to read the full notes, please go here:

Balance Adjustments and Bug Fixes

The update acknowledges player concerns about the overpowered [Ignore DEF(%)] stat, which rendered other options less viable. Adjustments will be implemented to create a more balanced playing field where various stats remain strategically important. Additionally, fixes will address issues with the [Elemental ATK] stat on rings and the improper combination of stats affecting movement and attack speed.

Character Buffs and Adjustments

The May 2nd update will introduce a wave of balance adjustments and buffs for several Knights of Veda. The development team aims to minimize frequent balance changes and prioritize buffing characters to ensure a fair and enjoyable environment for all players. Specific details regarding the character adjustments will be available in the upcoming patch notes.

Here are some highlights of the upcoming character buffs:

  • Xanthia: Players can expect a smoother gameplay experience with Xanthia thanks to a reduced cooldown for her dodge ability and reworked damage distribution for her skills.
  • Albert: Defense-based Knights will rejoice at the increased damage ratio adjustments. Albert will also receive tweaks to his normal attack and signature skill, along with a reduced Veda Energy cost for his signature skill.
  • Atterisee: Atterisee's gameplay will be significantly enhanced with a reduced cooldown for his dodge ability, improved effectiveness of his normal skill, and a faster charging strong attack that comes with a movement speed reduction effect. Adjustments have also been made to his signature skill, and the duration of debuffs applied by the skill will be increased.
  • Lucian and Andrei: Lucian's normal skill will see a cooldown reduction and increased duration, while Andrei's normal and strong attack skills will benefit from increased range and damage.
  • Yanko: Yanko's basic and strong attacks will be more impactful due to improved scaling.
  • Orlik and Leon: These Defense-based Knights will see adjustments to their normal attacks, resulting in improved damage ratios.

Arena Balance Update

The developer note acknowledges concerns raised by the community regarding melee Knights of Veda being at a disadvantage in Arena compared to ranged characters. The May 2nd update will address this disparity by balancing the tenacity values of melee Knights and potentially reducing the duration of repeated stagger effects they experience when hit.

Addressing Player Feedback

The developer team listened closely to player feedback regarding the 50/50 system not being shared across character banners. In response to this feedback, the 50/50 system will be implemented across multiple banners starting from May 2nd.

Another point addressed is the inconvenience of forming parties. To streamline this process, an automatic matching feature is planned for release by May 16th. This feature will allow for easier party formation without the need for friend requests.

Login Event Offers Rewards

To compensate for any shortcomings and show appreciation for the player base, a login event will be held from April 24th to May 2nd. During this event, players will receive 200 Starstones daily, for a total of 1,600 Starstones.

Conclusion

Developer's Notes Breakdown by ZoxaskunX

This update demonstrates the development team's commitment to continually improving ASTRA: Knights of Veda and addressing player feedback. The May 2nd update promises to introduce significant balance adjustments, character buffs, and gameplay improvements, creating a more enjoyable and strategic experience for all players.

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A. P. Raphael
A. P. Raphael

A. P. Raphael has been playing video games since he was 4 years old and has never stopped loving them. He is also a casual writer who delights in sharing his passion for gaming with others through quirky articles. Sometimes, Raphael also likes to make people laugh with gaming jokes in his writing.

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