Table of Contents
Who is Magna?
Magna Swing is a character in the anime and manga series "Black Clover." He's a member of the Black Bulls, the same magic knights squad as Asta and other main characters. Magna is known for his fiery personality and his use of fire-based magic. He wields a unique type of magic called "Reinforcement Magic," which enhances his physical abilities. Magna is a loyal and passionate friend, always ready to give his all for the Black Bulls.
Magna [Ceremony]'s Role
Attribute | Power | Class | Attacker |
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Recommended Skill Pages
- Applies 10/20% [Increased All ATK] to yourself.
- Upon attacking an enemy taking continuous [Burn] damage, there is a 40/100% chance to grant self a 16/40% [Increased SPD] buff for 1 turn(s).
- Inflicts [Block HP Recovery] to an enemy for 2 turn(s) on Skill 2.
Recommended Equipment Sets
Equipment Set | Set Effect |
---|---|
Relic of an Ancient Wizard | [2 sets] [Attack power increased by 220] [Magic power increased by 220] [4 sets] [Damage dealt increased by 10%] |
Nightmare Called by Demons | [2 sets] If your health is 70% or higher, you will receive a buff that increases your critical rate by 10%. [4 sets] If your attack is not a critical attack, you will receive a buff that increases your critical rate by 10% for 2 turns. acquisition |
Ominous Equipment | [2 sets] [Attack power increased by 7%] [Magic power increased by 7%] [4 sets] [Damage dealt increased by 15%] |
Deep Sea Secrets | [2 sets] At the start of WAVE, gives the wearer a speed buff for 2 turns [4 sets] [Speed 5 increase] |
Traveler's Essentials | [2 sets] If the wearer becomes [Status Abnormal], grants a [20% speed increase] buff for 1 turn. [4 sets] At the start of battle, the wearer receives a [4% speed] buff for 1 turn. Increase] Increase buff |
Base and Maximum Stats
at level 100
Stat | Value |
---|---|
ATK | 3239 |
M. ATK | 11719 |
DEF | 3207 |
HP | 40500 |
ACC | 231 |
DMG Res | 181 |
CRIT Rate | 23.48% |
CRIT DMG | 55% |
CRIT RES | 0% |
Speed | 109 |
Penetration | 106 |
Endurance | 57 |
Skills and Passives
Skills
Fire Swing - Skill 1
- Type: Single
- ATK: 100%
- MATK: 100%
- Description: Swings a flaming bat, hitting an enemy with a fireball, dealing damage. If the enemy is under continuous [Burn] damage, inflicts additional [Burn] for 2 turn(s).
Status Effect
- Burn: Takes damage equal to 20% of ATK and 20% of M. ATK at the start of your turn. (Stacks up to 3 times)
Level Upgrades
- Lv. 2-5: Skill ATK +5%, Skill MATK +5%
Soul Training - Skill 2
- Type: Single
- Duration: 2 turns
- ATK: 120%
- MATK: 120%
- Description: Swings a flaming bat, hitting an enemy with a fire orb, dealing damage. If the enemy is under continuous [Burn] damage, inflicts additional [Burn] for 2 turn(s).
Status Effect
- Burn: Takes damage equal to 20% of ATK and 20% of M. ATK at the start of your turn. (Stacks up to 3 times)
Special Enhancement
- This skill can be enhanced with the signature Skill Page.
Level Upgrades
- Lv. 2-5: Skill ATK +10%, Skill MATK +10%
Tough Guy's Hardcore Training - Special Skill
- Type: Single
- ATK: 165%
- MATK: 165%
- Description: Hits countless fireballs with a flaming bat, dealing damage to an enemy. Attacks after removing an enemy's [Barrier]. For every instance of continuous [Burn] damage an enemy is taking, attacks after granting a 40% [Increased DMG Dealt] buff. Grants an [Extra Turn] upon killing an enemy.
Status Effects
- Dispel Barrier: Removes a Barrier.
- Increased Damage: Increases damage done.
- Extra Turn: Allows you to take an extra turn after your turn has ended.
Level Upgrades
- Lv. 2-5: Skill ATK +20%, Skill MATK +20%
Combined Attack Combined Attack
- Type: Single
- ATK: 65%
- MATK: 65%
- Description: Performs a combined attack with your partner, dealing damage to an enemy. Attacks after removing an enemy's [Barrier].
Status Effect
- Dispel Barrier: Removes a Barrier.
Level Upgrades
- Lv. 2-5: Skill ATK +5%, Skill MATK +5%
Passive LR+2 and LR+5
- Upon attacking an enemy taking continuous [Burn] damage, inflicts a [Stun] status ailment for 1 turn(s). Apply [Stun Immunity] to yourself permanently at LR+5.
Unique Passive
- At the start of the battle, inflicts continuous [Burn] damage on all enemies for 2 turn(s).
Talents
When it comes to Magna's talent node, we decided to prioritize a 7% increase in Magic attack and a 2.5% crit rate, which can stack up to five times per hit. As for the remaining options, we're leaning towards a 20% defense increase and crit rate in defense, also up to five times per hit. We're considering options like 5% penetration, accuracy, and a 20% chance to reset skill to maximize damage output.
We advise against choices such as Max HP or damage reduction because Magna, being a DPS unit, tends to have lower defense and HP. This makes him quite squishy, much like other attackers in the game. Unless you can provide barriers and other protective measures for Magna, damage reduction may not be the most effective choice. In our opinion, focusing on enhancing damage while considering the unit's role and vulnerabilities is the best approach for Magna's talent.
Team Composition
Charlotte and Mars lead the pack, with Charlotte stunning and Mars tanking. Magna and Charmy's synergy is key, combining damage and burns effectively. Consider Rhades and Noelle for additional support and damage. The strategy is focused on damage over time, not suited for quick finishes.Give it a try and make adjustments as needed.
- Magna [Ceremony] (DPS)
- Charmy [Halloween] (DPS)
- Charlotte [Ceremony] (Support)
- Mars (Tank)