Table of Contents
Introduction
Aventurine is a defensive character who can provide a stackable Shield effect called Fortified Wager for all allies and increase the Effect RES of allies. Additionally, Aventurine can accumulate charges through various means and trigger follow-up attacks.
Skills Overview
Basic Attack - Straight Bet
Deals Imaginary DMG equal to 50%—110% of Aventurine's DEF to a single target enemy.
Skill - Cornerstone Deluxe
Provides all allies with a Fortified Wager shield that can block DMG equal to 16%—25.6% of Aventurine's DEF plus 80—356, lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.
Ultimate - Roulette Shark
Randomly gains 1 to 7 points of Blind Bet. Then inflicts Unnerved on a single target enemy, lasting for 3 turn(s). And deals Imaginary DMG equal to 162%—291.6% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 9%—16.2%.
Talent - Shot Loaded Right
For any single ally with Fortified Wager, their Effect RES increases by 25%—55%, and when they get attacked, Aventurine gains 1 point of Blind Bet.
When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked.
Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 12.5%—27.5% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points.
Technique - The Red or the Black
After using the Technique, 1 of the following effects will be granted:
• There is a chance for DEF to increase by 24%.
• There is a high chance for DEF to increase by 36%.
• There is a small chance for DEF to increase by 60%.
When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).
Ascension 2 - Leverage
For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
Tips: Get your Aventurine to 4000 DEF and he will get a free 48% Crit Rate.
Ascension 4 - Hot Hand
When battle starts, grants all allies a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Ascension 6 - Bingo!
After an ally with Fortified Wager launches a follow-up attack, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to 3 time(s). And its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's follow-up attack, provides all allies with a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96, and additionally grants a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96 to the ally with the lowest Shield effect, lasting for 3 turns.
Traces Priorities
Skill > Talent = Ultimate > Basic ATK
Recommended Light Cones
- Inherently Unjust Destiny (5⭐)
- Moment of Victory (5⭐)
- Concert for Two (4⭐)
- This Is Me! (4⭐)
- Day One of My New Life (4⭐)
- Destiny's Threads Forewoven (4⭐)
- Trend of the Universal Market (4⭐)
1) Inherently Unjust Destiny
Increases the wearer's DEF by 40~64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40~64%, lasting for 2 turn(s). When the wearer's follow-up attack hits an enemy target, there is a 100~160% base chance to increase the DMG taken by the attacked enemy target by 10.0~16%, lasting for 2 turn(s).
2) Moment of Victory
Increases the wearer's DEF by 24~40% and Effect Hit Rate by 24~40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24~40% until the end of the wearer's turn.
3) Concert for Two
Increases the wearer's DEF by 16~32%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 4~8%.
4) This Is Me!
Increases the wearer's DEF by 16~32%. Increases the DMG of the wearer when they use their Ultimate by 60~120% of the wearer's DEF. This effect only apply 1 time per enemy target.
5) Day One of My New Life
Increases wearer's DEF by 16~24%. After entering battle, increases All-Type RES of all allies by 8~12%. Effects of the same type cannot stack.
6) Destiny's Threads Forewoven
Increases the wearer's Effect RES by 12~20%. For every 100 DEF the wearer has, increases the wearer's DMG dealt by 0.8~1.2%, up to a maximum increase of 32~48%.
7) Trend of the Universal Market
Increases the wearer's DEF by 16~32%. When the wearer is attacked, there is a 100~120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40~80% of the wearer's DEF for 2 turn(s).
Recommended Relics & Planar Set
- Relics
- Knight of Purity Palace (For Shield)
- Pioneer Diver of Dead Waters (For Sub-DPS)
- Planar Set
- Broken Keel (For Shield)
- Inert Salsotto (For Sub-DPS)
Cavern Relics
Relic Set (Knight of Purity Palace)
2 Piece: Increases DEF by 15%.
4 Piece: Increases the max DMG that can be absorbed by the Shield created by the wearer by 20%.
Relic Set (Pioneer Diver of Dead Waters)
2 Piece: Increases DMG dealt to enemies with debuffs by 12%.
4 Piece: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Planar Ornaments
Planetary Set (Broken Keel)
2 Piece: Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Planetary Set (Inert Salsotto)
2 Piece: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Main & Sub Stats Priority
Main Stat Priority | Sub Stats Priority |
---|---|
Body: DEF / Crit Rate / Crit DMG Feet: SPD / DEF Planar Sphere: DEF / Imaginary DMG Boost Link Rope: DEF / Energy Regeneration Rate | DEF SPD Crit Rate / Crit DMG Effect RES |
Team Recommendations
1) Follow-Up Attack Team
Dr. Ratio: Main DPS
Aventurine: Shielder / Sub-DPS
Topaz & Numby: Main DPS
Ruan Mei: Buffer
2) Acheron Team
Acheron: Main DPS
Aventurine: Shielder / Sub-DPS
Silver Wolf: Nihility Slot
Pela: Nihility Slot
3) Hypercarry Team
Jing Yuan (Any other Main DPS): Main DPS
Aventurine: Shielder / Sub-DPS
Sparkle (Any support character): Buffer
Ruan Mei (Any support character): Buffer
Eidolons
Best Eidolons: E1, E2, E4 & E6
E1: Prisoner's Dilemma ⭐
Increases CRIT DMG by 20% for allies with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
E2: Bounded Rationality ⭐
When using Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
E3: Droprate Maxing
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
E4: Unexpected Hanging Paradox ⭐
When triggering his Talent's follow-up attack, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's follow-up attack by 3.
E5: Ambiguity Aversion
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
E6: Stag Hunt Game ⭐
For every ally with a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.