Honkai: Star Rail Asta Character Guide

Asta is one of the first few Harmony characters that were first released in the earlier version of Honkai: Star Rail. She specializes in increasing the ATK of all allies depending on the number of enemies hit (that has Fire Weakness) while also increasing the SPD of all allies through her Ultimate.

Introduction

Asta is one of the first few Harmony characters that were first released in the earliest version of Honkai: Star Rail. She specializes in increasing the ATK of all allies depending on the number of enemies hit (that has Fire Weakness) while also increasing the SPD of all allies through her Ultimate.


Skills Overview

Basic Attack - Spectrum Beam

Deals Fire DMG equal to 50%–110% of Asta's ATK to a single enemy.


Skill - Meteor Storm

Deals Fire DMG equal to 25%–55% of Asta's ATK to a single enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 25%–55.5% of Asta's ATK to a random enemy.


Ultimate - Astral Blessing

Increases SPD of all allies by 36–52.8 for 2 turn(s).


Talent - Astrometry

Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness.
For every stack of Charging Asta has, all allies' ATK increases by 7.0%–15.4%, up to 5 time(s).
Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn.


Technique - Miracle Flash

Immediately attacks the enemy. After entering battle, deals Fire DMG equal to 50% of Asta's ATK to all enemies.


Ascension 2 - Sparks

Asta's Basic ATK has a 80% base chance to Burn enemies for 3 turn(s).
Burned enemies take Fire DoT equal to 50% of DMG dealt by Asta's Basic ATK at the start of each turn.


Ascension 4 - Ignite

When Asta is on the field, all allies' Fire DMG increases by 18%.


Ascension 6 - Constellation

Asta's DEF increases by 6% for every current Charging stack she possesses.


Traces Priorities

Talent = Ultimate > Skill > Basic ATK


Recommended Light Cones

  1. But the Battle Isn't Over
  2. Dance! Dance! Dance!
  3. Meshing Cogs
  4. Carve the Moon, Weave the Clouds
  5. Memories of the Past
  6. Planetary Rendezvous

1) But the Battle Isn't Over

[Superimpose 1] Effects: Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).

2) Dance! Dance! Dance!

[Superimpose 1] Effects: When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

3) Meshing Cogs

[Superimpose 5] Effects: After the wearer uses attacks or gets hit, additionally regenerates 8 Energy. This effect can only be triggered 1 time per turn.

4) Carve the Moon, Weave the Clouds

[Superimpose 1] Effects: One of the following effects is applied randomly at the start of combat and whenever the wearer takes action: Increase all allies' ATK by 10%, increase all allies' CRIT DMG by 12%, or increase all allies' Energy Regeneration Rate by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

5) Memories of the Past

[Superimpose 1] Effects: Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn.

6) Planetary Rendezvous

[Superimpose 1] Effects: Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.


Recommended Relics

  1. 4-Pc Messenger Traversing Hackerspace + Broken Keel / Fleet of the Ageless / Penacony, Land of the Dreams

Relic Set (Messenger Traversing Hackerspace)

2 Piece: Increases SPD by 6%.
4 Piece: When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Set (Broken Keel)

2 Piece: Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

Planetary Set (Fleet of the Ageless)

2 Piece: Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

Planetary Set Penacony, Land of the Dreams)

2 Piece: Increases wearer's Energy Regeneration Rate by 5%. Increases DMG by 10% for all other allies that are of the same Type as the wearer.

Main Stat PrioritySub Stats Priority
Body: HP / DEF
Feet: SPD
Planar Sphere: Fire DMG Bonus / HP / DEF
Link Rope: Energy Regeneration Rate
SPD
HP
DEF
Effect RES
Break Effect

Team Recommendations

1) DoT Team

Asta: Buffer
Kafka: Main DPS (1st DoT)
Sampo / Guinaifen / Luka: 2nd DoT
Huohuo / Luocha / Gepard: Healer / Preservation

2) DHIL Team

Asta: Buffer
Dan Heng Imbibitor Lunae: Main DPS
Tingyun / Bronya / Yukong / Silver Wolf: Buffer / Debuffer
Huohuo / Luocha / Fu Xuan: Healer / Preservation

3) Pure Fire Team

Asta: Buffer
Himeko: Main DPS
Topaz & Numby / Hook / Guinaifen: Sub-DPS
Huohuo / Luocha / Gepard: Healer / Preservation


Eidolons

Best Eidolons: E2, E4 & E6

E1: Star Sings Sans Verses or Vocals
When using Skill, deals DMG for 1 extra time to a random enemy.

E2: Moon Speaks in Wax and Wane
After using her Ultimate, Asta's Charging stacks will not be reduced in the next turn.

E3: Meteor Showers for Wish and Want
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

E4: Aurora Basks in Beauty and Bliss
Asta's Energy Regeneration Rate increases by 15% when she has 2 or more Charging stacks.

E5: Nebula Secludes in Runes and Riddles
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6: Cosmos Dreams in Calm and Comfort
Charging stack(s) lost in each turn is reduced by 1.

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Sora

Drowning myself in gacha games.

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