Table of Contents
Who is Queen of Witches?
The Witch Queen reigns as the ruler of the Witches' Forest and serves as the mother figure to all witches. Within the confines of the Witches' Forest, the Witch Queen imprisons Vanessa Enoteca during her childhood, foreseeing the potential of Vanessa's Thread Magic.
Several years later, Yami Sukehiro unintentionally breaches the cage after a confrontation with the Queen and liberates Vanessa. Surprisingly, the Queen allows Vanessa to escape, as she had foreseen Vanessa's eventual return bearing a special gift.
Healing Magic: Additionally, the Witch Queen wields Healing Magic for recovery purposes. Her spells have the power to dispel ancient curses, mend shattered bones, and reinforce limbs.
Creation Magic: Furthermore, the Witch Queen employs this form of magic to create objects out of blood.
Blood Magic: The Witch Queen utilizes this magical attribute to generate and manipulate blood.
Queen of Witches's Role
Attribute | Power | Class | Healer |
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Recommended Skill Pages
Using her own skill page is a good choice for equipping the Witch Queen. Otherwise, opt for HP-boosting skill page to complement her skills. This ensures she performs at her best in battles.
- When hit by an enemy taking continuous [Bleed] damage, there is a 40/100% chance to grant a 70/85% [Increased DEF] buff to all allies for 2 turn(s).
- Inflicts a [Reduced HP Recovery Received Lv. 4] debuff on an enemy for 2 turn(s) on Skill II.
- Applies 10/20% [Increased Max. HP] to yourself.
Recommended Equipment Sets
Most of the Witch Queen's skills scale off of HP, so it makes sense to equip her with an HP-boosting set. Prioritize HP as a substat.
Equipment Set | Set Effect |
---|---|
HP | (2) - HP +2000 (4) - HP +10% |
HP | (2) - HP +7% (4) - Recover 10% HP at the start of each turn |
Base and Maximum Stats
at level 100
Stat | Value |
---|---|
ATK | 0 |
M. ATK | 9447 |
DEF | 4009 |
HP | 68264 |
ACC | 205 |
DMG Res | 205 |
CRIT Rate | 8.1% |
CRIT DMG | 50% |
CRIT RES | 0% |
Speed | 104 |
Penetration | 101 |
Endurance | 90 |
Skills and Passives
Skills
Grasp of Fresh Blood
Skill 1 - Single
ATK: 80%
MATK: 80%
Casts blood magic at high speed, dealing damage to an enemy.
Inflicts [Bleed] on an enemy, dealing continuous damage for 2 turn(s).
Grants [HP Recovery] equal to 15% of own max HP to a [Defender] ally.
Lv. 2: Skill ATK +5%, Skill MATK +5%
Lv. 3: Skill ATK +5%, Skill MATK +5%
Lv. 4: Skill ATK +5%, Skill MATK +5%
Lv. 5: Skill ATK +5%, Skill MATK +5%
Status Effect
Bleed: Takes damage equal to 5% of maximum HP at the start of the turn. (Stacks up to 1 time)
HP Recovery: Recovers a fixed amount of HP.
Chamber of Blood
Skill 2 - AoE - 3 turns
ATK: 60%
MATK: 60%
This skill can be enhanced with the signature Skill Page.
Sharp thorns of blood rise out of the ground, dealing damage to all enemies.
50% chance to inflict continuous [Poison], [Bleed], and [Burn] damage on an enemy for 2 turn(s).
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Skill ATK +10%, Skill MATK +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Skill ATK +10%, Skill MATK +10%
Status Effect
Burn: Takes damage equal to 20% of ATK and 20% of M. ATK at the start of your turn. (Stacks up to 3 times)
Bleed: Takes damage equal to 5% of maximum HP at the start of the turn. (Stacks up to 1 time)
Poison: Takes damage equal to 5% of maximum HP at the start of the turn. (Stacks up to 1 time)
Bloodstain of Destruction
Special Skill - AoE
ATK: 125%
MATK: 125%
Large, sharp thorns of blood rise from the ground, dealing damage to all enemies.
Inflicts [Bleed] on an enemy, dealing continuous damage for 3 turn(s).
Grants 50% [Lifesteal] to all allies for 2 turn(s).
Sets the HP of 1 ally with the highest DEF to 30% of Max HP.
Lv. 2: Skill ATK +15%, Skill MATK +15%
Lv. 3: Skill ATK +15%, Skill MATK +15%
Lv. 4: Skill ATK +15%, Skill MATK +15%
Lv. 5: Skill ATK +15%, Skill MATK +15%
Status Effect
Bleed: Takes damage equal to 5% of maximum HP at the start of the turn. (Stacks up to 1 time)
Lifesteal: Recovers HP equal to a portion of the amount of damage done.
Combined Attack
Single
ATK: 65%
MATK: 65%
Performs a combined attack with your partner, dealing damage to an enemy.
Grants the partnered mage [HP Recovery] equal to 60% of their max HP.
Lv. 2: HP Recovery +10%
Lv. 3: HP Recovery +10%
Lv. 4: HP Recovery +10%
Lv. 5: HP Recovery +10%
Status Effect
HP Recovery: Recovers a fixed amount of HP.
Passive
At the start of a turn, grants 10% of own Max HP as [HP Recovery] to all allies for each instance of [Continuous Damage] inflicted on an enemy.
Unique Passive
If all allies have the [Power] attribute, grant the [Crimson Blood] buff to [Defender] allies at the beginning of the battle.
[Crimson Blood]: If HP falls below 30% of max HP, grant self the [Immortality] buff for 1 turn.
Talents
Emphasize talents that boost HP since her skills scale off of it. Additionally, consider investing in talents that reduce the cooldown of her second skill and enhance debuff resistance for a more well-rounded and resilient Witch Queen in your battles.
Team Composition
The Witch Queen excels in a mono-red party, especially since her Enhanced Passive activates only when all characters share the power attribute. Pairing her with Asta [Black] or Asta [Swimsuit], who benefit from her defender buffs, creates a formidable synergy. Include Noelle [Swimsuit] to fulfill a damage-dealing role. As for the fourth slot, consider flexibility based on matchups. Notable options include Charlotte, Yami, and Sally, all power characters that can complement the team dynamics effectively. Adapt the fourth slot according to the challenges you face in different scenarios.
- Black Asta (Tank/DPS)
- Noelle (DPS)
- Queen of the Witches (Healer)
- Sally (Support)