Genshin Impact: Chevreuse Quick Character Guide

Chevreuse is a support character who can provide various buffs in an Overloaded team composition.

Chevreuse is a support character who can provide various buffs in an Overloaded team composition.

When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro each in the party, after a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponents(s) affected by this Overloaded reaction will be decreased, and an Overcharged Ball will be generated.

For a short duration after Chevreuse fires a shot using her Elemental Skill, she will continuously restore HP to the active character on the field. If an Overcharged Ball is fired, party members' ATK will be increased.

Chevreuse's Elemental Burst deals AoE Pyro DMG and splits into many secondary explosive shells that will burst after a short interval, dealing further Pyro DMG.


Skills Overview

Normal Attack: Line Bayonet Thrust EX

Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.


Elemental Skill: Short-Range Rapid Interdiction Fire

Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Healing Duration: 12 seconds
Cooldown: 15 seconds

Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
Surging Blade Interval: 10 seconds


Elemental Burst: Ring of Bursting Grenades

Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.

Cooldown: 15 seconds
Energy Cost: 60


Ascension 1: Vanguard's Coordinated Tactics

When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent.


Ascension 4: Vertical Force Coordination

After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.


Passive Talent: Double Time March

Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.


Talent Priorities

Skill > Burst


Constellations

Best Constellations: C1 & C6

C1: Stable Front Line's Resolve
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Passive Talent "Vanguard's Coordinated Tactics."

C2: Sniper Induced Explosion
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.

C3: Practiced Field Stripping Technique
Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.

C4: The Secret to Rapid-Fire Multishots
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.

C5: Enhanced Incendiary Firepower
Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.

C6: In Pursuit of Ending Evil
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.


Recommended Weapons

  1. Black Tassel (3✩)
  2. Favonius Lance (4✩)
  3. Rightful Reward (4✩)

1) Black Tassel (ATK: 354 • HP: 46.9%)
[Refinement 5] Increases DMG against slimes by 80%.

2) Favonius Lance (ATK: 565 • Energy Recharge: 30.6%)
[Refinement 5] CRIT Hits have a 100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 6s.

3) Rightful Reward (ATK: 565 • HP: 27.6%)
[Refinement 5] When the wielder is healed, restore 16 Energy. This effect can triggered once every 10s, and can occur even when the character is not on the field.


Recommended Artifacts

  1. Noblesse Oblige (4)
  2. Song of Days Past (4)
  3. Tenacity of the Millelith (2) + Vourukasha's Glow (2)

1) 4-Pc Noblesse Oblige
2-Piece Bonus: Elemental Burst DMG +20%
4-Piece Bonus: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

2) Song of Days Past
2-Piece Bonus:
Healing Bonus +15%
4-Piece Bonus: When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.

3) Tenacity of the Millelith + Vourukasha's Glow


Artifact Main StatsArtifact Sub Stats
Sands: HP% / Energy Recharge
Goblet: HP%
Circlet: HP% / Healing Bonus
Energy Recharge
HP% until 40,000
CRIT

Team Compositions

Overload Team

Chevreuse — Pyro — Electro — Pyro / Electro

Chevreuse: Buffer + Healer
Pyro: Bennett as another Buffer + Healer
Electro / Pyro as Main DPS: Raiden Shogun / Yae Miko / Yoimiya / Keqing / Hu Tao
Pyro / Electro as Sub-DPS or Support: Xiangling / Fischl / Kujou Sara

Sora
Sora

Drowning myself in gacha games.

Articles: 357