Furina Genshin Impact

Genshin Impact: Furina Quick Character Guide

Furina is a character who makes use of the entire party's HP to unleash attacks. Here's a quick guide on her kits, her best weapons and artifacts.

Furina is a character who makes use of the entire party's HP to unleash attacks.

Furina can use her Charged Attack to change her Arkhe, and at intervals, her Normal Attacks deal the corresponding Pneuma- or Ousia-aligned Hydro DMG.

Furina's Elemental Skill summons either the Salon Members or the Singer of Many Waters based on her current Arkhe. The former fight alongside the active character, and upon attacking, consume character HP to increase the DMG dealt. The latter continuously heals nearby characters.

Her Elemental Burst causes the whole party to enter the Universal Revelry state. In this state, Furina gains Fanfare when character HP increases or decreases, increasing the DMG dealt and Healing Bonus of all nearby party members.

Skills

Normal Attack: Soloist's Solicitation

Normal Attack
Performs up to 4 consecutive strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Charged Attack
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response.

Arkhe: Seats Sacred and Secular
At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment.
When Furina takes the field, her starting Arkhe will be Ousia.

Elemental Skill: Salon Solitaire

Invites the guests of the Salon Solitaire to come forth and abet in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.

Ousia
Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG.

Pneuma
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.

The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.
While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface.

Duration: 30 seconds
Cooldown: 20 seconds

Elemental Burst: Let the People Rejoice

Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.
At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.
When the duration ends, Furina's Fanfare points will be cleared.

Duration: 18 seconds
Cooldown: 15 seconds
Energy Cost: 60

Ascension 1: Endless Waltz

When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal a nearby party member for 2% of their Max HP once every 2s within the next 4s.

Ascension 4: Unheard Confession

Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways:
Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%.
Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%.

Passive Talent: The Sea Is My Stage

Xenochromatic Fontemer Aberrant ability CD decreased by 30%.

Talent Priorities

Burst = Skill > Normal ATK

Because of her HP drain and Burst mechanics, Furina encourages the use of teamwide healers.

Ascension Materials

Below are the materials that Furina needs in Genshin Impact for each of her ascensions and their total amount. Keep in mind that the Mora provided below does not include the Mora you need to level her up.

AscensionMaterialsTotal Materials
1
1x Varunada Lazurite Sliver
3x Lakelight Lily
3x Whopper­flower Nectar
20000x Mora

1x Varunada Lazurite Sliver
3x Lakelight Lily
3x Whopper­flower Nectar
20000x Mora
2
3x Varunada Lazurite Fragment
2x Water That Failed To Transcend
10x Lakelight Lily
15x Whopper­flower Nectar
40000x Mora


1x Varunada Lazurite Sliver
3x Varunada Lazurite Fragment

2x Water That Failed To Transcend
13x Lakelight Lily
18x Whopper­flower Nectar
60000x Mora
3
6x Varunada Lazurite Fragment
4x Water That Failed To Transcend
20x Lakelight Lily
12x Shimmering Nectar
60000x Mora


1x Varunada Lazurite Sliver
9x Varunada Lazurite Fragment

6x Water That Failed To Transcend
33x Lakelight Lily
18x Whopper­flower Nectar
12x Shimmering Nectar

120000x Mora
4
3x Varunada Lazurite Chunk
8x Water That Failed To Transcend
30x Lakelight Lily
18x Shimmering Nectar
80000x Mora


1x Varunada Lazurite Sliver
9x Varunada Lazurite Fragment
3x Varunada Lazurite Chunk

14x Water That Failed To Transcend
63x Lakelight Lily
18x Whopper­flower Nectar
30x Shimmering Nectar

200000x Mora
5
6x Varunada Lazurite Chunk
12x Water That Failed To Transcend
45x Lakelight Lily
12x Energy Nectar
100000x Mora


1x Varunada Lazurite Sliver
9x Varunada Lazurite Fragment
9x Varunada Lazurite Chunk

26x Water That Failed To Transcend
108x Lakelight Lily
18x Whopper­flower Nectar
30x Shimmering Nectar
12x Energy Nectar

300000x Mora
6
6x Varunada Lazurite Gemstone
20x Water That Failed To Transcend
60x Lakelight Lily
24x Energy Nectar
120000x Mora


1x Varunada Lazurite Sliver
9x Varunada Lazurite Fragment
9x Varunada Lazurite Chunk
6x Varunada Lazurite Gemstone

46x Water That Failed To Transcend
168x Lakelight Lily
18x Whopper­flower Nectar
30x Shimmering Nectar
36x Energy Nectar

420000x Mora

Talent Materials

The table below shows the number of materials that Furina needs to level up one of her talents. Remember to multiply the total materials by 3 for all of her attacks (Normal Attacks, Elemental Skill, and Elemental Burst).

LevelMaterialsTotal Materials
2
3x Teachings of Justice
6x Whopper­flower Nectar
12500x Mora

3x Teachings of Justice
6x Whopper­flower Nectar
12500x Mora
3
2x Guide to Justice
3x Shimmering Nectar
17500x Mora

3x Teachings of Justice
2x Guide to Justice

6x Whopper­flower Nectar
3x Shimmering Nectar

30000x Mora
4
4x Guide to Justice
4x Shimmering Nectar
25000x Mora

3x Teachings of Justice
6x Guide to Justice

6x Whopper­flower Nectar
7x Shimmering Nectar

55000x Mora
5
6x Guide to Justice
6x Shimmering Nectar
30000x Mora

3x Teachings of Justice
12x Guide to Justice

6x Whopper­flower Nectar
13x Shimmering Nectar

85000x Mora
6
9x Guide to Justice
9x Shimmering Nectar
37500x Mora

3x Teachings of Justice
21x Guide to Justice

6x Whopper­flower Nectar
22x Shimmering Nectar

123000x Mora
7
4x Philosophies of Justice
4x Energy Nectar
1x Lightless Mass
120000x Mora


3x Teachings of Justice
21x Guide to Justice
4x Philosophies of Justice

6x Whopper­flower Nectar
22x Shimmering Nectar
4x Energy Nectar

1x Lightless Mass
243000x Mora
8
6x Philosophies of Justice
6x Energy Nectar
1x Lightless Mass
260000x Mora


3x Teachings of Justice
21x Guide to Justice
10x Philosophies of Justice

6x Whopper­flower Nectar
22x Shimmering Nectar
10x Energy Nectar

2x Lightless Mass
503000x Mora
9
12x Philosophies of Justice
9x Energy Nectar
2x Lightless Mass
450000x Mora


3x Teachings of Justice
21x Guide to Justice
22x Philosophies of Justice

6x Whopper­flower Nectar
22x Shimmering Nectar
19x Energy Nectar

4x Lightless Mass
953000x Mora
10
16x Philosophies of Justice
12x Energy Nectar
2x Lightless Mass
1x Crown of Insight
700000x Mora


3x Teachings of Justice
21x Guide to Justice
38x Philosophies of Justice

6x Whopper­flower Nectar
22x Shimmering Nectar
31x Energy Nectar

6x Lightless Mass
1653000x Mora
1x Crown of Insight

Constellations

Best Constellations: C1, C2 & C6

C1: "Love Is a Rebellious Bird That None Can Tame"
When using Let the People Rejoice, Furina will gain 150 Fanfare.
Additionally, Furina's Fanfare limit is increased by 100.

C2: "A Woman Adapts Like Duckweed in Water"
While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.

C3: "My Secret Is Hidden Within Me, No One Will Know My Name"
Increases the Level of Let the People Rejoice by 3.
Maximum upgrade level is 15.

C4: "They Know Not Life, Who Dwelt in the Netherworld Not!"
When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to the active character, Furina will restore 4 Energy. This effect triggers once every 5s.

C5: "His Name I Now Know, It Is…!"
Increases the Level of Salon Solitaire by 3.
Maximum upgrade level is 15.

C6: "Hear Me — Let Us Raise the Chalice of Love!"
When using Salon Solitaire, Furina gains "Center of Attention" for 10s.
Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP.
Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment:

Arkhe: Ousia
Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
Arkhe: Pneuma
This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP.

During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.

Recommended Weapons

  1. Splendor of Tranquil Waters (5✩)
  2. Primordial Jade Cutter (5✩)
  3. Festering Desire (4✩) [R5]
    ~= Key of Khaj-Nisut (5✩)*
  4. Fleuve Cendre Ferryman (4✩) [R5]
    ~= Favonius Sword (4✩)*
  5. Wolf-Fang (4✩)
    ~= Haran Geppaku Futsu (5✩)
    ~= Light of Foliar Incision (5✩)
    ~= Mistsplitter Reforged (5✩)
  6. Skyward Blade (5✩)
    ~= The Dockhand's Assistant (4✩)
    ~= Harbinger of Dawn (3✩)

1) Splendor of Tranquil Waters (ATK: 542 • CRIT DMG: 88.2%)
[Refinement 1]
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.

2) Primordial Jade Cutter (ATK: 542 • CRIT Rate: 44.1%)
[Refinement 1]
HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP.

3) Festering Desire (ATK: 510 • Energy Recharge: 45.9%)
[Refinement 5]
Increases Elemental Skill DMG by 32% and Elemental Skill CRIT Rate by 12%.

4) Fleuve Cendre Ferryman (ATK: 510 • Energy Recharge: 45.9%)
[Refinement 5]
Increases Elemental Skill CRIT Rate by 16%. Additionally, increases Energy Recharge by 32% for 5s after using an Elemental Skill.

5) Wolf-Fang (ATK: 510 • CRIT Rate: 27.6%)
[Refinement 1]
DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.

6) Skyward Blade (ATK: 608 • Energy Recharge: 55.1%)
[Refinement 1]
CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and Normal and Charged hits deal additional DMG equal to 20% of ATK. Skypiercing Might lasts for 12s.

Recommended Artifacts

  1. Golden Troupe (4)
  2. Tenacity of the Millelith (4)
  3. +15% Hydro DMG set (2) / Golden Troupe (2) / +20% HP set (2) / Emblem of Severed Fate (2) [Choose Two]

1) 4-Pc Golden Troupe
2-Piece Bonus:
Increases Elemental Skill DMG by 20%.
4-Piece Bonus: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

2) 4-Pc Tenacity of the Millelith
2-Piece Bonus:
HP +20%
4-Piece Bonus:
When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

3) +15% Hydro DMG set (2) / Golden Troupe (2) / +20% HP set (2) / Emblem of Severed Fate (2) [Choose Two]

Artifact Main StatsArtifact Sub Stats
Sands - Energy Recharge / HP%
Goblet - HP% / Hydro DMG*
Circlet - Crit Rate / Crit DMG

HP% is recommended with Golden Troupe (4) as an artifact set, otherwise, Hydro DMG is recommended. At C2 the two become roughly similar, assuming Golden Troupe (4).
Energy Recharge*
Crit Rate / Crit DMG
~= HP%
Flat HP

Energy Recharge should be prioritized until requirements are met.

Team Compositions

Freeze Team

Furina: Off-Field Sub-DPS
Neuvillette / Wriothesley: Main DPS
Kazuha: Anemo CC + Element RES
Charlotte: Healer + Cryo Applicant

Vaporize Team

Furina: Off-Field Sub-DPS
Diluc / Yoimiya / Klee / Yanfei / Hu Tao: Main DPS
Xingqiu: Sub-DPS + Hydro Resonance
Jean: Healer + Anemo RES

Electro-Charged Team

Furina: Off-Field Sub-DPS
Yae Miko / Lisa / Keqing: Main DPS
Raiden Shogun / Fischl / Beidou: Sub-DPS + Electro Resonance
Kokomi / Barbara: Healer + Hydro Resonance

Xiao Team

Furina: Off-Field Sub-DPS
Xiao: Main DPS
Faruzan: Anemo Buffer
Bennett: Healer + Buffer

Bounty Bloom Team

Furina: Off-Field Sub-DPS
Nilou: Bounty Creator

SoraHoshina
SoraHoshina

A content creator for HoYoverse games, focusing on Genshin Impact and Honkai Star: Rail.

Articles: 180