Table of Contents
Clorinde is a DMG dealer who is able to implement different attack strategies based on the changes in her Bond of Life.
Clorinde's Elemental Skill allows her to enter the "Night Vigil" state. In this state, she can fire pistolet shots that increase her Bond of Life or perform lunging sword attacks that restore HP based on the Bond of Life or perform lunging sword attacks that restore HP based on the Bond of Life. When the Bond of Life value is low, the shots she fires deal increased DMG and have a piercing effect. When the Bond of Life value is high, the AoE of the lunging attacks and the DMG dealt is increased.
Her Elemental Burst grants her a Bond of Life and deals AoE Electro DMG.
This guide is based on the Community Character Builds by the Genshin Helper Team.
Skills Overview
Normal Attack: Oath of Hunting Shadows
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill: Hunter's Vigil
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks.
Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.
Surging Blade Interval: 10 seconds
Night Vigil Duration: 7.5 seconds
Cooldown: 16 seconds
Swift Hunt
- When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
- When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.
Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
- When the Bond of Life value is 0%, perform a normal lunging strike;
- When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
- When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.
In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.
Clorinde will exit the "Night Vigil" state when she leaves the field.
Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Elemental Burst: Last Lightfall
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.
Cooldown: 15 seconds
Energy Cost: 60
Ascension 1: Dark-Shattering Flame
After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.
Ascension 4: Lawful Remuneration
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.
Passive Talent: Night Vigil's Harvest
Displays the location of nearby resources unique to Fontaine on the mini-map.
TLDR / Rotation
That's a LOT to take in. But the most important thing you need to understand is her SKILL. Her Skill will change her Normal Attack to become pistolet attacks called "Swift Hunt". When she didn't have any Bond of Life (or less than 100%), those pistolet attacks would grant her BoL and deal extra damage. But after she reaches 100% BoL - precisely after 3 pistolet attacks - she stops doing extra damage. This is where her "Impale the Night" - the elemental skill shines where Clorinde will heal herself and deal AoE + plunge attacks to enemies.
In other words: Elemental Skill > [3 Normal Attacks (Swift Hunt) > Skill (Impale the Night)] Repeat this until the Elemental Skill ends.
Now for her BURST, it will deal AoE Electro DMG and grant her Bond of Life. This can change her rotation as with the BoL granted by the Burst, she can use Skill twice before starting to use her pistolet attacks.
To be precise: Elemental Burst (she will gain BoL) > Elemental Skill > Skill (Impale the Night) because she already has BoL > [3 Normal Attacks (Swift Hunt) > Skill (Impale the Night)] Repeat this until the Elemental Skill ends.
Talent Priorities
Elemental Skill > Elemental Burst > Normal Attack
Keep in mind that the BoL obtained from Elemental Burst scales with her Talent Levels so to make sure Burst > Skill > Skill (Impale the Night) is possible, you need the Burst to be at least Level 7. Also, you can just leave Normal ATK at Level 1 if you want to save resources because the Swift Hunt pistolet attacks and Impale the Night Skill are all from the Elemental Skill multipliers.
Constellations
Best Constellations: C1, C2, C4 & C6
C1: "From This Day, I Pass the Candle's Shadow-Veil" ⭐
While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
C2: "Now, As We Face the Perils of the Long Night" ⭐
Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.
You must first unlock the Passive Talent "Dark-Shattering Flame."
C3: "I Pledge to Remember the Oath of Daylight"
Increases the Level of Hunter's Vigil by 3.
Maximum upgrade level is 15.
C4: "To Enshrine Tears, Life, and Love" ⭐
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
C5: "Holding Dawn's Coming as My Votive"
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
C6: "And So Shall I Never Despair" ⭐
For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
• When Clorinde is about to be hit by an attack.
• When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.
Recommended Weapons
- Absolution (5⭐)
- Light of Foliar Incision (5⭐)
~= Haran Geppaku Futsu (5⭐)* - Mistsplitter Reforged (5⭐)*
~= Primordial Jade Cutter (5⭐)*
~= Uraku Misugiri (5⭐)
~= Freedom-Sworn (5⭐)* - Finale of the Deep (4⭐) [R5]
~= The Black Sword (4⭐)* - Harbinger of Dawn (3⭐)
1) Absolution (ATK: 674 • Crit DMG: 44.%)
CRIT DMG increased by 20~40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16~32% for 6s. Max 3 stacks.
2) Light of Foliar Incision (ATK: 542 • Crit DMG: 88.2%)
CRIT Rate is increased by 4~8%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120~240% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s.
3) Haran Geppaku Futsu (ATK: 608 • Crit Rate: 33.1%)
Obtain 12~24% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20~40% for 8s.
Note: Be careful when using these weapons as it is easy to overcap on Crit Rate due to Clorinde's A4 talent giving her a free 20% Crit Rate.
4) Mistsplitter Reforged (ATK: 674 • Crit DMG: 44.1%)
Gain a 12~24% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter's Emblem. At stack levels 1/2/3, Mistsplitter's Emblem provides a 8/16/28~16/32/56% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Note: Maximizing Stacks requires Clorinde to use her Elemental Burst before her Elemental Skill.
5) Finale of the Deep (ATK: 565 • ATK: 27.6%)
When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.
6) The Black Sword (ATK: 510 • Crit Rate: 27.6%)
Increases DMG dealt by Normal and Charged Attacks by 20~40%.
Additionally, regenerates 60~100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
Note: At [R5], this weapon will perform similarly to Primordial Jade Cutter.
7) Harbinger of Dawn (ATK: 401 • Crit DMG: 46.9%)
When HP is above 90%, increases CRIT Rate by 14~28%.
Recommended Artifacts
- Fragment of Harmonic Whimsy (4)
- Thundering Fury (4)
- Gladiator's Finale (4)
- Echoes of an Offering (4)
1) Fragment of Harmonic Whimsy
2-Piece Bonus: ATK +18%
4-Piece Bonus: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
2) Thundering Fury
2-Piece Bonus: Electro DMG Bonus +15%
4-Piece Bonus: Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Note: This set pulls ahead of Fragment of Harmonic Whimsy if Clorinde is played in Quickbloom with Furina, and is competitive with Fragment of Harmonic Whimsy in Aggravate.
3) Gladiator's Finale
2-Piece Bonus: ATK +18%.
4-Piece Bonus: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
4) Echoes of an Offering
2-Piece Bonus: ATK +18%.
4-Piece Bonus: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK.
This effect will be dispelled 0.05s after a Normal Attack deals DMG.
If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%.
This trigger can occur once every 0.2s.
Main & Sub Stats Priority
Artifact Main Stats | Artifact Sub Stats |
---|---|
Sands - ATK% or EM* Goblet - Electro DMG Bonus Circlet - CRIT Rate or CRIT DMG Sands: In Quickbloom, EM sands performs similarly to ATK% sands. | Crit Rate / Crit DMG ATK% Elemental Mastery* Energy Recharge* Elemental Mastery: In Quickbloom scenarios, EM has a similar priority to ATK%, and has a lower priority in Aggravate. It should not be built outside of Dendro-based teams. Energy Recharge: Having ER rolls can allow Clorinde to be able to Burst every rotation, which is useful, however, ER should not be prioritized. |
Team Compositions
Quicken / Catalyze Team
Clorinde: Main DPS
Fischl: Sub-DPS + Electro Resonance + Battery
Nahida: Dendro off-field application
Zhongli: Shielder + Elemental RES shredder | Kazuha: Grouper + VV set
Hyperbloom Team
Clorinde: Main DPS
Fischl: Sub-DPS + Electro Resonance + Battery
Furina: Sub-DPS + Buffer
Baizhu: Shielder/Healer + Buffer for Dendro-related reactions
Overload Team
Clorinde: Main DPS
Fischl: Sub-DPS + Electro Resonance + Battery
Chevreuse: Healer + Buffer
Thoma: Shielder + Pyro Resonance