Genshin Impact: Duelist Series II Achievement Guide

There are a total of 6 Local Legends in Natlan, including the special obsidian totem poles in Natlan. By defeating these Local Legends, you will also get the achievements from Duelist: Series II.

Local Legends in version 5.0 can be found here:
All Local Legends in Natlan 5.0
All Special Obsidian Totem Poles in Natlan 5.0

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"Bronzelock"

1) Defeat Local Legend: Bronzelock.

Location: If you haven't unlocked the waypoint on top of the island yet, first, teleport to the waypoint east of Ochkanatlan and head to the island far east. On that island, go to the small pond of water and you can see a Flowlight Target on the pond. Indwell a Koholasaurus and destroy all the Flowlight Targets to unlock a Spiritway that brings you to the floating island up north. On that island is your first Local Legend.

2) During the course of completing a single challenge, break Bronzelock's core 3 times

If you're a veteran player, I'm sure you know what the achievement wants. The Ruin Drake: Earthguard can periodically release a dangerous torrent of energy and increase its own Elemental RES against the previous main type of Elemental DMG it suffered.

When it is preparing to unleash this energy torrent or when it is preparing for a special sprint attack, the core on its head will be exposed. Take this opportunity to attack the core (make sure to do this 3 times before completely defeating it), and you will immobilize this creature and undo its Elemental RES boost. It doesn't have to be different elemental types, the same one is okay.

3) Defeat Bronzelock after Bronzelock has increased RES to 4 different Elemental Types

Now this achievement wants you to do the exact opposite from the previous achievement. First of all, make sure you have 4 different elements in the team (Any element is okay)

Then, when it is preparing to unleash this energy torrent or when it is preparing for a special sprint attack, the core on its head will be exposed. This time, do NOT attack the core and let it charge until the end so it will gain increased RES of the elemental damage.

Remember that the Ruin Drake will absorb the element that it has received the most amount of DMG from since the beginning of the battle or the last time it performed this attack. If it has received more Physical DMG than any other Elemental DMG, it will not absorb an element. The absorbed element will be used the next time it performs this attack. It also gains 40% Resistance to the absorbed element.
Tips: It's best if you just attack using a single elemental character only until the Ruin Drake use the ultimate attack before switching to the next elemental character. It won't take long because it will often use this move.


"Rilai"

1) Defeat Local Legend: Rilai

Location: Teleport to Masters of the Night Wind southwest waypoint and walk north a little bit. You can see a lone Tribal Warrior. She's the Local Legend and you need to defeat her.

2) Defeat Rilai while Rilai is using "Fusion Nova"

Fusion Nova is when Rilai sits while hovering in the air (kinda like Raiden in her eternity domain) and Cryo AoE start appearing on the ground multiple times. You need to defeat her at this exact moment. Make sure to reduce her HP until 1% left and wait until she triggers this attack before you deal the last shot.

3) Defeat Rilai while Rilai is using "Fusion Nova" and without being hit by opponents' attacks

Same as before, you need to defeat Rilai when she is hovering in the air. But the twist is, you can't being hit at all to get this achievement. Which is hard, because this loves to teleport behind our back and deals continuous long-ranged attacks.

Here are some tips:
(1) Use food and potions if you have, especially for sprinting.

(2) Stay close to her. She doesn't do the homing attack if you're close enough (Those are really dangerous because it's super fast). Instead, she does a teleporting melee attack which is much easier to dodge.

(3) When she's using Fusion Nova, don't attack her (unless you're about to kill her) and just run away because those AoE are abrupt and fast, you can get caught off guard if you're too busy attacking her. It's okay if you want to leave an off-field elememental skill though, like Furina's E, Xiangling's E, etc.
Stay on flat surface and pay attention to the space behind you. Be mindful with dodging, you don't want to be on cooldown when a barrel spawns next to you. Don't run with short characters because my lawd, their run distance is very small and not worth your stamina.

(4) Don't use physical attacks on her (like BA x3). After she parries them 3 times, she will teleports and spawns a barrel RIGHT where she stood and 1-3 flying barrels coming after you. The first barrel will caught you by surprise.


"Spirit of the Fallen Dawnstar"

1) Defeat Local Legend: Spirit of the Fallen Dawnstar

Location: Teleport to Masters of the Night Wind southwest waypoint and look southwest where you see a tall mountain. Get near that mountain and you can see a Qucusaur Indwelling on the ground. Indwell the Qucusaur and fly to the top of the mountain. If you don't want this roundabout method, use Xilonen or Kachina to climb the mountain.

2) Defeat Spirit of the Fallen Dawnstar without ever having thawed the frozen torch

After reaching a certain stage in the battle, the Iktomisaurus will take flight and grant itself a Cryo Ward, freezing the sacrificial brazier, and for a period of time after, continuously execute powerful attacks. Even with Zhongli's god-level shield, you can't protect yourself from this attack.

The achievement here wants you to NOT melt the frozen torch, so make sure to not attack any of the ice with Pyro attacks. Instead, you can aim your Pyro attack at the floating Iktomisaurus to destroy its Cryo shield.
I recommend bringing a Pyro DPS like Yoimiya or Lyney with a shielder so they can attack the floating Iktomisaurus without worry of being staggered. Once the Cryo shield was gone and the boss fell, they took quite a lot of damage. So from the start, keep attacking them until it creates a Cryo shield > attack the shield so it will fall and take lots of damage > repeat.

3) Defeat Spirit of the Fallen Dawnstar without ever having been hit by the Obsidian Storm

Obsidian Storm is the 'Ultimate' attack that Iktomisaurus deals after it floats and charges. You need to stop it from charging so it can't trigger Obsidian Storm. All you need to do is the same as before, where you need to melt its Cryo shield with Pyro/Electro attacks before the whole arena's ground turns to Cryo.

Don't worry about the Cryo tornadoes when Iktomisaurus is floating because even if you were hit by those, it won't affect the achievement (You will get staggered or something though so wear a shield).


"Potapo's Solidarity"

1) Defeat Local Legend: Potapo's Solidarity

Location: Teleport to the Stadium of the Sacred Flame's south waypoint (the one near the Fishing Association) and head northwest. You can see an obsidian totem pole on the ground near the water.

2) During the course of completing a single challenge, fully restore the HP of each and every Protection Spirit

In this challenge, there are 2 Cryo Wayobs- the nice one (called Protection Spirits) and the bad one (called Hostile Spirits). The nice Wayob have a green HP bar above them so you won't miss it.

Of the two types, the nice Wayob will appear periodically and create a spirit connection with your character, and when each member of the party recovers HP, HP will be recovered for the Protection Spirit.
For this achievement, you need to fully restore the HP of EVERY Protection Spirit. The nice spirit usually appears after a chunk of the bad spirit's HP is gone.

I find using Neuvillette's team is the best because one Skill of his > Charged ATK by absorbing the Sourcewater Droplets can heal almost half of the nice spirit's HP instantly. He alone can guarantee to fill half the HP, so all you need to do is add other compatible healers like Kuki Shinobu and Baizhu to the team and you're good to go.

3) During the course of completing a single challenge, no characters were downed and have Protection Spirit use "Decisive: Binding of Dawn and Dusk's Breaking"

For the third achievement, the first part is straight to the point; make sure no one in your team dies when completing this challenge. For the second part, you need to make sure the nice spirit ALWAYS uses the MORE powerful beam aka you need to overheal your team.

Pierce: Binding of Dawn and Dusk's Breaking
Decisive: Binding of Dawn and Dusk's Breaking

There are two types of attacks that the nice spirit will deal:
(1) Pierce: Binding of Dawn and Dusk's Breaking
(2) Decisive: Binding of Dawn and Dusk's Breaking
To get the first type, you need to heal yourself until the nice spirit's HP is full and it will start the attack.
To get the second type, you need to continuously heal yourself when the nice spirit is firing Pierce: Binding of Dawn attack so it will be upgraded to Decisive: Binding of Dawn attack.

You can see the differences in the beam's thickness and overall damage. The Pierce attack will deal 30k/40k+ damage while the Decisive attack will deal 50k/80k+ damage (the number differs depending on your WL). It's best if you have 2 or 3 healers to ensure a higher chance of success.

Keep in mind that Potapo's burst attack (the whole field AoE one) ignores shield, Elemental Burst I-frames, or dash I-frames AND it deals 25k+ damage, so make sure your active character is above 30k+ HP or it's goodbye to them.


"Tupayo's Aid"

1) Defeat Local Legend: Tupayo's Aid

Location: Teleport to the Statue of the Seven west of the Flower-Feather Clan and indwell a Qucusaur on the west before entering the bright orange circle (Phlogiston Wind Tunnel) to reach the top of the mountain. The obsidian totem pole is right on top.

2) During the course of completing a single challenge, no characters were downed

Straightforward description; all you need to do is make sure no characters are dead when fighting this Local Legend. Beware of its Ultimate attack because it deals quite a lot of damage.

3) Defeat Tupayo's Aid while they are hovering in the air

In this Trial, after reaching a certain stage in the battle, the Burning-Aflame Wayob Manifestation will recite an incantation to summon an infernal skyfire that covers the entire field (let's just call it its Ultimate attack).

At the same time, there will be Phlogiston Wind Currents on the field to dodge attacks from the Pyro Wayob. Use the wind currents to glide above the Pyro Wayob and do a plunge attack to cancel the incantation. But this is NOT what the achievement wants.

The next time when the Pyro Wayob use this ultimate, he will floats (THIS is what the achievement wants) (Usually, the first Ult - no floating, the second Ult - floating).
This time, aside from the Phlogiston Wind Current, there are also wind rings. You can glide on the Phlogiston Wind Current, then glide forward towards the wind ring current to reach the Pyro Wayob that is currently floating and he will be stunned (and cancel the incantation).

You can also depends on the ranged attacks from archers or off-field DPS that can reach the floating Wayob like Furina's Salon Members. Just make sure the Wayob's HP is around 1% before it uses the ultimate attack for the second time so you can deal the last blow easily when its floating.


"Ironbeard"

1) Defeat Local Legend: Ironbeard

Location: Teleport to the Reputation NPC in Flower-Feather Clan and glide northeast towards the marked location. The totem is easy to spot from afar so you won't miss it.

2) Defeat Ironbeard without ever letting Ironbeard break "Molten Barbs"

During this trial, the opponent will strike the ground to create "Molten Barbs." Geo attacks and Plunging Attacks are both effective at destroying Molten Barbs, and of the two methods, destroying Molten Barbs with Plunging Attacks will create explosions and dealt DMG to opponents. If you do not destroy the Molten Barbs in time, the opponent will destroy them and create explosions, and deal DMG to characters on the field.

So what you need to do is to make sure you destroy the Molten Barbs before Ironbeard can for the whole battle.
Tips: If you stand on the edge of the barrier (your back on the barrier) and Ironbeard strikes the ground to create the Molten Barb, it will be created outside the barrier, instantly destroying it. That's one way to cheat the challenge.

3) Defeat Ironbeard without being hit by any of Ironbeard's attacks

Straightforward achievement; make sure none of your character takes any damage. Shield does not count, It's best if you use ranged attacks so Ironbeard doesn't even have the chance to deal damage (since he's a melee attacker).

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