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Genshin Impact: Emile Quick Character Guide

Emilie is an off-field DMG dealer who can provide continuous Dendro DMG.

Emilie's Elemental Skill creates a Lumidouce Case, which will attack enemies at intervals. While nearby enemies are Burning and certain conditions are met, the Lumidouce Case's DMG AoE, DMG dealt, and the number of attacks will increase, and also deal additional DMG.

Her Elemental Burst creates a Level 3 Lumidouce Case, which will continuously attack nearby enemies for a period of time, and a new Lumidouce Case will be created when it expires.

This guide is based on the Community Character Builds by the Genshin Helper Team.

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Skills Overview

Normal Attack: Shadow-Hunting Spear (Custom)

Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.


Elemental Skill: Fragrance Extraction

Creates a Lumidouce Case that deals AoE Dendro DMG.

Lumidouce Case
- Fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG.
- When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce - Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased.
- 1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.

Arkhe: Pneuma
At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG.

Lumidouce Case Duration: 22 seconds
Spiritbreath Thorn Interval: 10 seconds
Skill CD: 14 seconds


Elemental Burst: Aromatic Explication

Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away.

Level 3 Lumidouce Case Duration: 2.8 seconds
CD: 13.5 seconds
Energy Cost: 50

While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds.
When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset.
While Aromatic Explication is active, the Elemental Skill "Fragrance Extraction" will not create a Lumidouce Case.


Ascension 1: Lingering Fragrance

Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie's ATK to opponents. This DMG is not considered Elemental Skill DMG.


Ascension 4: Rectification

Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%.
Tips: You will need 2400 ATK to max out this passive.


Passive Talent: Headspace Capture

When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG.

TLDR / Rotation

If you realize by now, Burning is the best reaction for Emilie. Without this reaction, her DPS will drastically drop. However, despite this restriction, Emilie can also fit to quite a lot of different teams thanks to her rapid continuous Dendro DMG.

Emilie does not use the Burning reaction as her primary source of damage, but rather she uses the reaction to help her continuously deal Dendro damage. Thus, Emilie would rather build offensive stats rather than focus on building around the Burning reaction.

The rotation is simple, drop Emilie's Skill before swapping to another character to deal reactions (preferably Burning). Once Emilie's Lumidouce Case upgraded to Level 2 and she has sufficient Energy, use her Burst before swapping to another character again to deal reactions.
Remember that her Skill's duration last for 22 seconds; it's a long duration and have a short cooldown so if you want to relocate the Lumidouce Case, you can either use her Skill again once the CD is over or use her Elemental Burst as once the Burst is over, a new Lumidouce Case Lvl 1 will be created at the Burst's location (or Level 2 Lumidouce Case if you have it before the Burst).


Talent Priorities

Skill > Burst

Despite how long her Skill and Burst explanation are, the priorities are quite simple. All you need to do is trigger Skill and Burst before switching to other characters for them to deal damage.
Normal Attack is not recommended because Emilie is an off-field DPS in the first place, thus, NA is usually never needed.


Constellations

Best Constellations: C1 & C2

C1: Light Fragrance Leaching
Increases the DMG dealt by Fragrance Extraction and her Passive Talent's Cleardew Cologne "Lingering Fragrance" by 20%. The latter requires unlocking said Passive Talent first.
Additionally, when nearby party members trigger the Burning reaction on opponents or deal Dendro DMG to Burning opponents, they will generate an additional Scent. This effect can be triggered once every 2.9s.

C2: Lakelight Top Note
When Fragrance Extraction, Aromatic Explication, or Cleardew Cologne produced by the Passive Talent "Lingering Fragrance" (the last of which requires Passive Talent activation) hits opponents, those opponents' Dendro RES is decreased by 30% for 10s.

C3: Exquisite Essence
Increases the Level of Fragrance Extraction by 3.
Maximum upgrade level is 15.

C4: Lumidouce Heart Note
Aromatic Explication's duration is increased by 2s. The interval between opponents being selected as the target for Scented Dew is decreased by 0.3s.

C5: Puredew Aroma
Increases the Level of Aromatic Explication by 3.
Maximum upgrade level is 15.

C6: Marcotte Sillage
When using Fragrance Extraction or Aromatic Explication, Emilie will gain Abiding Fragrance for 5s.
While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into Dendro DMG that cannot be overridden, and the DMG dealt will be increased by 300% of Emilie's ATK.
The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s.


Recommended Weapons

  1. Lumidouce Elegy (5⭐)
  2. Calamity Queller (5⭐)
  3. Staff of Homa (5⭐)
  4. Engulfing Lightning (5⭐)
    ~= Staff of the Scarlet Sands (5⭐)
  5. Primordial Jade Winged-Spear (5⭐)
    ~= Crimson Moon's Semblance (5⭐)
  6. Deathmatch (4⭐)*
  7. Skyward Spine (5⭐)
  8. Missive Windspear (4⭐) [R5]
    ~= Favonius Lance (4⭐)
  9. Kitain Cross Spear (4⭐)

1) Lumidouce Elegy (ATK: 608 • Crit Rate: 33.1%)

ATK increased by 15~31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18~38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12~16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.

2) Calamity Queller (ATK: 741 • ATK: 16.5%)

Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.

3) Staff of Homa (ATK: 608 • Crit DMG: 66.2%)

HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP.

4) Engulfing Lightning (ATK: 608 • Energy Recharge: 55.1%)

ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst.

5) Primordial Jade Winged-Spear (ATK: 674 • Crit Rate: 22.1%)

On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%.

6) Deathmatch (ATK: 454 • Crit Rate: 36.8%)

If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%.
Note: At [R5], this weapon will perform better than Engulfing Lightning, and it will perform a little worse than Staff of Homa if she is played in single-target.

7) Skyward Spine (ATK: 674 • Energy Recharge: 36.8%)

Increases CRIT Rate by 8~16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40~100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s.

8) Missive Windspear (ATK: 510 • ATK: 41.3%)

Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96.

9) Kitain Cross Spear (ATK: 565 • Elemental Mastery: 110)

Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.


Recommended Artifacts

  1. Unfinished Reverie (4)
  2. Deepwood Memories (4)*
  3. Golden Troupe (4)
  4. Deepwood Memories (2) / Golden Troupe (2) / +18% ATK set (2) [Choose Two]

1) Unfinished Reverie

2-Piece Bonus: ATK +18%
4-Piece Bonus:
After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.

2) Deepwood Memories

2-Piece Bonus: Dendro DMG Bonus +15%
4-Piece Bonus:
After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
Note: This set has significantly less value on Emilie if someone else in the team can hold it.

3) Golden Troupe

2-Piece Bonus: Increases Elemental Skill DMG by 20%.
4-Piece Bonus:
Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

4) Deepwood Memories (2) / Golden Troupe (2) / +18% ATK set (2) [Choose Two]


Main & Sub Stats Priority

Artifact Main StatsArtifact Sub Stats
Sands - ATK%
Goblet - Dendro DMG
Circlet - Crit Rate / DMG
Crit Rate / DMG
ATK%
ER%*
Flat ATK

Energy Recharge: Emilie does not need to burst every rotation, so ER% becomes less important.

Team Compositions

Burn Team

Emilie: Off-field DPS
Bennett: Healer + Buffer
Xiangling: Off-field DPS + Pyro Resonance
Kazuha: VV set + CC

Burgeon Team

Emilie: Off-field DPS
Bennett: Healer + Buffer (If Bennett is C6, Emilie can be on-field DPS)
Xingqiu: Off-field Hydro DPS
Nahida / Thoma: Pyro or Dendro character only because if you bring another Hydro, Hydro aura will overtake Burning aura and Emilie will lose her personal damage.

Burn + Melt Team

Emilie: Off-field DPS
Bennett: Healer + Buffer
Xiangling: Off-field DPS + Pyro Resonance
Wriothesley / Ganyu: Cryo DPS

Burn + Vaporize Team

Emilie: Off-field DPS
Bennett: Healer + Buffer
Xiangling: Off-field DPS + Pyro Resonance
Neuvillette / Furina: Hydro DPS

Bounty Bloom Team

Emilie: Off-field DPS
Nilou: Bounty Bloom master (Irreplacable)
Nahida: Off-field Dendro applicator
Kokomi: Healer + Off-field Hydro applicator

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